Hi! I got NWN2 a while ago, and I've played for some time, but I've just played basic classes, like fighters. Now that I've got the swing of the basic classes, I would like some help building one. I want a spell sword, because I've always loved spell swords. I'm thinking like a level 10 fighter and a level 5 wizard? I'm not sure though, I have no idea how to make a multi-class. Basic info would be sweet. Thanks!
New player. Need help building a class!
Débuté par
JayWillyMF
, juin 16 2011 07:49
#1
Posté 16 juin 2011 - 07:49
#2
Posté 16 juin 2011 - 08:25
Typical EK: http://nwn2db.com/bu...d=979&version=1
Bards are also spellswords, but they don't gain high level spells.
Bards are also spellswords, but they don't gain high level spells.
Modifié par Arkalezth, 16 juin 2011 - 08:33 .
#3
Posté 16 juin 2011 - 08:30
You may wish to explore the Eldritch Knight prestige class as well.
#4
Posté 17 juin 2011 - 12:56
#5
Posté 17 juin 2011 - 05:50
JayWillyMF wrote...
http://nwn2db.com/bu...66080&version=1
How about something like that?
This one is very weak in the "caster" aspect. While the Eldiritch Knight allows you to advance both aspects (caster and melee) at the same time.
#6
Posté 17 juin 2011 - 06:15
Actually, could someone just post a beginner's building guide? I don't get this at all.
#7
Posté 17 juin 2011 - 10:47
The build I linked is fairly simple, I played something similar my first time.
I don't know of any guide. Maybe in gamefaqs, but if any exists, I can't vouch for its quality. If you have more specific questions, we can try to answer them.
I don't know of any guide. Maybe in gamefaqs, but if any exists, I can't vouch for its quality. If you have more specific questions, we can try to answer them.
#8
Posté 17 juin 2011 - 08:31
Well for one, what exactly does Still Spell do?
#9
Posté 18 juin 2011 - 12:14
Armor and shields add a spell failure chance to arcane casters (except Bards, who can use light or medium armor with the proper feat). Still Spell lets you cast fully armored, without any penalty. You have to memorize stilled spells for it. The epic feats Automatic Still Spell give you that benefit without the need to memorize the spells as stilled.
I don't know if you understand what I'm saying. If not, search here:
http://nwn2.wikia.com/wiki/Main_Page
I don't know if you understand what I'm saying. If not, search here:
http://nwn2.wikia.com/wiki/Main_Page
#10
Posté 18 juin 2011 - 01:40
Ah, I got it. I've been messing around with Mask of the Betrayer to do basic builds. There's a build that has +18 votes, it's the highest spellsword I found. So I'm probably gonna level one of those until I get a better grasp.
#11
Posté 18 juin 2011 - 03:01
When you build a fighter/wizard, you have to mimize losses in Base Attack Bonus or BAB, and caster level. classes either have good BAB progression +1 BAB/level, medium progression +3 BAB/4 levels, or poor progression +1 BAB/2 levels.
You gain one additional attack when you reach 6 BAB and you gain one more attack for every 5 additional BAB after that, up to a maximum of 6 attacks with 26 BAB if you have Mask of the Betrayer. Only BAB you gain from class levels count towards additional attacks. Attack Bonuses you get from other sources do not affect the number of attacks you get, with the exception of the Divine Power spell, which is a cleric spell.
The other thing you have to worry about is caster level, which affects the level of spell you learn, number of spells you can cast, and the effectiveness of those spells. You can look up the spellcasting table in your manual. Basically, you only gain caster levels from either the specific class or certain prestige classes. The practiced spellcaster feat compensates for it by increasing your caster level but only for the effectiveness of your spells.
You will lose BAB and caster levels when you make a fighter/wizard. There's no way around it. You just have to make sure to find a good balance between the two.
If you haven't already, download Kaedrin's PrC pack, it adds a lot of new prestige classes that are good for fighter/wizards.
You gain one additional attack when you reach 6 BAB and you gain one more attack for every 5 additional BAB after that, up to a maximum of 6 attacks with 26 BAB if you have Mask of the Betrayer. Only BAB you gain from class levels count towards additional attacks. Attack Bonuses you get from other sources do not affect the number of attacks you get, with the exception of the Divine Power spell, which is a cleric spell.
The other thing you have to worry about is caster level, which affects the level of spell you learn, number of spells you can cast, and the effectiveness of those spells. You can look up the spellcasting table in your manual. Basically, you only gain caster levels from either the specific class or certain prestige classes. The practiced spellcaster feat compensates for it by increasing your caster level but only for the effectiveness of your spells.
You will lose BAB and caster levels when you make a fighter/wizard. There's no way around it. You just have to make sure to find a good balance between the two.
If you haven't already, download Kaedrin's PrC pack, it adds a lot of new prestige classes that are good for fighter/wizards.
#12
Posté 18 juin 2011 - 09:30
I'm not convinced if adding Kaedrin's classes is a good idea for a first playthrough. I'd just do a simple build like the one I linked. Take a Fighter (or a similar class) level at the beginning for proficiencies, all 10 EK levels, and enough Wizard or Sorcerer to reach 9th level spells. Keep a good score in both Strength and Intelligence or Charisma (depending on your base casting class). After that, you can go in some different ways, it won't matter a lot in the OC/MotB.
#13
Posté 18 juin 2011 - 10:47
The thing is that multi-classing in NWN(2) is not really great between different kinds of classes. So, whilst taking a couple of Fighter levels for a melee build based on another class can be useful, combining Fighter with Wizard doesn't really work - unless you take Eldritch Knight, which you pretty much have to take. EK gives you full BAB and spellcasting level progression on every level except the first. This means that whilst you'll be lagging behind full casters and full melee guys by a bit, it'll be worth it for being able to do both rather than being so far behind you're useless at either.
#14
Posté 18 juin 2011 - 02:17
I've got a cleric and I'm enjoying it except for one thing,,, how do I get more carrying capacity without wasting points on strength?
#15
Posté 18 juin 2011 - 02:26
You may be able to find Magic Bags or Bags of Holding which will make their contents lighter. Alternatively, get a companion to carry your stuff for you.
#16
Posté 18 juin 2011 - 03:05
Cast Bull's Strength.
A good natural Strength score is still advisable for a Cleric.
A good natural Strength score is still advisable for a Cleric.
Modifié par Arkalezth, 18 juin 2011 - 03:10 .
#17
Posté 18 juin 2011 - 06:53
Arkalezth wrote...
Cast Bull's Strength.
A good natural Strength score is still advisable for a Cleric.
What would a good natural strength score be?
#18
Posté 18 juin 2011 - 07:15
Well, it depends. The typical (melee) Cleric build is about 15-16 WIS and STR at the start, get enough WIS to cast spells (19 for 9th level ones), and put the rest into STR. Pure casting Clerics can neglect STR (though you should be wearing heavy armor and shield, so I wouldn't leave it at 8), but they're more unusual.
#19
Posté 18 juin 2011 - 11:51
Allso remember you can store stuff on your NPC's. I tend to split my stuff between them depending on there class. Fighters get to carry the extra weapons and armor, Mages gems/scrolls, Clerics Scroll/Books, rogues traps....Even when they complain there not a mule.





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