Modifié par Tall Boss, 16 juin 2011 - 09:25 .
Spending points on morality vs. Powers/upgrades in ME3?
#1
Posté 16 juin 2011 - 09:25
#2
Posté 16 juin 2011 - 09:26
#3
Posté 16 juin 2011 - 09:28
#4
Posté 16 juin 2011 - 09:29
#5
Posté 16 juin 2011 - 09:29
But this seems to be a happy medium I guess. I'll take it! Additional choices are ALWAYS the first thing I upgrade because my characters ALWAYS try to talk their way out of combat first!
#6
Posté 16 juin 2011 - 09:30
#7
Posté 16 juin 2011 - 09:34
#8
Posté 16 juin 2011 - 09:40
#9
Posté 16 juin 2011 - 09:44
battleroyale565 wrote...
It's meant to be a trade off. You either decide to up your combat efficiency or how much influence your paragon and renegade points have on conversation. I don't really see much of a difference between it and the charm and intimidate bars from ME1.
That just sounds like a step down from ME2.
In ME2, you get to be awesome.
You can kill guys like anything AND you can talk people into crazy stuff.
Why? Because Shepard is awesome.
Sounds like in ME3, Shepard is no longer awesome. Either you can talk people into stuff, OR you can kill guys like anything. That's less cool than ME2. Less cool = bad.
#10
Posté 16 juin 2011 - 09:54
nitrog100 wrote...
I'm just hoping that it won't be a necessary upgrade. I couldn't help but notice that you possibly have to follow the tree. That would pretty much make it exactly the same as ME2 where you just have 2 choices.
Ugh I forgot they did that in Mass Effect 1. To be honest I thought the power mechanics were great in Mass effect 2. Im glad you can customize them more in ME3 but I still don't wanna spend points to juice up my paragon skills. Let the choices and things you say influence your morality and let your ass kicking increase your other ass kicking skills. I dunno just my opinion.
#11
Posté 16 juin 2011 - 09:55
#12
Posté 16 juin 2011 - 10:09
It makes more sense for a renegade/paragon option to be available or not off your character skills than your curent reputation to my mind.
#13
Posté 16 juin 2011 - 10:10
Eurhetemec wrote...
battleroyale565 wrote...
It's meant to be a trade off. You either decide to up your combat efficiency or how much influence your paragon and renegade points have on conversation. I don't really see much of a difference between it and the charm and intimidate bars from ME1.
That just sounds like a step down from ME2.
In ME2, you get to be awesome.
You can kill guys like anything AND you can talk people into crazy stuff.
Why? Because Shepard is awesome.
Sounds like in ME3, Shepard is no longer awesome. Either you can talk people into stuff, OR you can kill guys like anything. That's less cool than ME2. Less cool = bad.
You can still talk people into stuff and kill guys like the hand of an angry god, the options for combat mastery just give a boost.
#14
Posté 16 juin 2011 - 10:12
Modifié par United_Strafes, 16 juin 2011 - 10:13 .
#15
Posté 16 juin 2011 - 10:16
You buy Combat Mastery for 1-2-3-4 points.
It still gives baseline boosts to everything for each rank. weapon damage, persuasion bonus, etc
You can then add a boost to a certain attribute.
It is like instead of having two different paths, like "Champion or Destroyer" you basically create your own path.
While for other skills like, Singularity instead of it evolving the exact same then at rank 4 choosing wide or heavy, you basically build it up from rank 1 into wide or heavy, or a combination of the two.
I'm pretty sure the system is the exact same, you just get a more finer customization in your abilities.
I bet BioWare wishes they could go back in time and get rid of P/R.
Modifié par strive, 16 juin 2011 - 10:20 .
#16
Posté 16 juin 2011 - 10:17
#17
Posté 16 juin 2011 - 10:17
#18
Posté 16 juin 2011 - 10:18
Tall Boss wrote...
Im hoping this isn't the case (but if it is I guess I'm just gonna have to adapt) but during a very large ME3 demo, that was narrated by Casey Hudson,Casey said that when you get points you can upgrade your combat bar. Now in that Combat page there where options to upgrade your morality gauge(that had your renegade and paragon status). My question is won't it be a pain to choose between spending all your points to open up paragon/renegade options? Or spending your points on a better biotic push,fire ammo,etc to make combat more fun? Did anybody else see this when they showed the demo?
It wouldn't bother me at all. It'd feel more like ME1.
#19
Posté 16 juin 2011 - 10:52
battleroyale565 wrote...
Eurhetemec wrote...
battleroyale565 wrote...
It's meant to be a trade off. You either decide to up your combat efficiency or how much influence your paragon and renegade points have on conversation. I don't really see much of a difference between it and the charm and intimidate bars from ME1.
That just sounds like a step down from ME2.
In ME2, you get to be awesome.
You can kill guys like anything AND you can talk people into crazy stuff.
Why? Because Shepard is awesome.
Sounds like in ME3, Shepard is no longer awesome. Either you can talk people into stuff, OR you can kill guys like anything. That's less cool than ME2. Less cool = bad.
You can still talk people into stuff and kill guys like the hand of an angry god, the options for combat mastery just give a boost.
Have you got some details? Because if not having Combat Mastery because I bought P/R stuff means that I'm say, 20% less effective in combat will definitely fail the "rule of cool", and reduce the awesome-factor. If I'm missing entire cool abilities because of, that'l be actual fail on Bioware's part. If it's more like 5% and I get all the abilities, they just work very slightly less well, then yeah, I won't care.
I still don't think it's a good idea. It worked okay in ME1 because you hardly had to spend anything, as a fraction of your total points, to max your Charm/Intimidate. Indeed, IF you spent nothing, on playthrough 3, they'd be maxed anyway! Still, even on one play through, it was what, 8 points to max one of them? So that's about 9% of your points at level 50.
This system doesn't sound like it's going to work like that.
Modifié par Eurhetemec, 16 juin 2011 - 10:54 .
#20
Posté 16 juin 2011 - 10:57
#21
Posté 16 juin 2011 - 11:00
#22
Posté 16 juin 2011 - 11:00
#23
Posté 16 juin 2011 - 11:11
#24
Posté 16 juin 2011 - 11:33
#25
Posté 16 juin 2011 - 11:55
What I would recommend is something similar to Eidos' upcoming game Deus Ex HR where they have completely abandon stat based persuasion in favor of a branching dialogue tree that forces the player to read the emotional state of the individual and choose which of the dialogue options is most likely to motivate them to do what you want. This system of course has it's own drawbacks but I beleive it would make persuasion more rewarding and would free up the player's ability progress without forcing you to continue with the same style of dialogue.
0:33 to 3:30
Modifié par AC5, 17 juin 2011 - 12:33 .





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