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Spending points on morality vs. Powers/upgrades in ME3?


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#26
Tall Boss

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strive wrote...

The way I saw it was;

You buy Combat Mastery for 1-2-3-4 points.
It still gives baseline boosts to everything for each rank. weapon damage, persuasion bonus, etc
You can then add a boost to a certain attribute.

It is like instead of having two different paths, like "Champion or Destroyer" you basically create your own path.

While for other skills like, Singularity instead of it evolving the exact same then at rank 4 choosing wide or heavy, you basically build it up from rank 1 into wide or heavy, or a combination of the two.

I'm pretty sure the system is the exact same, you just get a more finer customization in your abilities.

I bet BioWare wishes they could go back in time and get rid of P/R.


Oh okay I think I understand that. So basically you pick a power to upgrade and from there other options open up that branch from that catagory you picked. So if I I added points to the Combat bar than you can add a exta bonus to catagories that branch from that. Such as a morality.

That makes sense but from that I can say I'll probably try to max out my combat bar early.

#27
EliteM0nk3y

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I preferred the Charm/Intimidate system of ME1. ME2 pretty much forced you to be one or the other.

#28
Guest_SwobyJ_*

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I like this. Yet again, something I'm pleasantly surprised about with ME3. Wooo :)

#29
Lumikki

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I rather not assume one way or other without actually seen the system how it works.