Kinect coming to PC - does it change gamers opinions about it's inclusion to ME 3?
#1
Posté 16 juin 2011 - 11:40
#2
Posté 16 juin 2011 - 11:43
#3
Posté 16 juin 2011 - 11:49
Theres also another thread about this about 2 posts down from yours......
Modifié par United_Strafes, 16 juin 2011 - 11:51 .
#4
Posté 17 juin 2011 - 12:01
#5
Posté 17 juin 2011 - 12:05
#6
Posté 17 juin 2011 - 12:09
#7
Guest_Montezuma IV_*
Posté 17 juin 2011 - 12:10
Guest_Montezuma IV_*
#8
Posté 17 juin 2011 - 12:20
#9
Posté 17 juin 2011 - 12:28
charmingcharlie wrote...
Nope it's still a crappy gimmick to me, the fact Microsoft is now releasing an SDK so it can be used on the PC changes nothing. I will never let Kinect anywhere near my PC, not to mention the fact Microsoft will ENSURE that Kinect on the 360 never gets over shadowed by Kinect on the PC.
I agree 100% with this. All adding Kinect has done is delay the game's release unnecessarily.
#10
Posté 17 juin 2011 - 12:29
Modifié par --Master of All--, 17 juin 2011 - 12:42 .
#11
Posté 17 juin 2011 - 12:31
"It's more for party and casual games", was his response.
#12
Posté 17 juin 2011 - 12:42
#13
Posté 17 juin 2011 - 12:42
#14
Posté 17 juin 2011 - 12:45
#15
Posté 17 juin 2011 - 12:46
#16
Posté 17 juin 2011 - 12:47
--Master of All-- wrote...
I think we'll be controlling computers with our minds before voice and motion controls stop being a gimmick.
Hope so
#17
Posté 17 juin 2011 - 12:49
--Master of All-- wrote...
I think we'll be controlling computers with our minds before voice and motion controls stop being a gimmick.
Congratulations, we are already able to do that and more.
#18
Posté 17 juin 2011 - 12:55
charmingcharlie wrote...
Nope it's still a crappy gimmick to me, the fact Microsoft is now releasing an SDK so it can be used on the PC changes nothing. I will never let Kinect anywhere near my PC, not to mention the fact Microsoft will ENSURE that Kinect on the 360 never gets over shadowed by Kinect on the PC.
Not really, it's a new control interface that has yet to be exploited, and opens the door to not only enhancing the types of games we play today, but creating entire new genres.
Two examples...
-Many games have tried to implement a gesture system for spell casting, and none have done well. Kinect can do it right.
-RTS games did not exist as they do today until the mouse/keyboard combo and the rediscovery of PC Gaming in the 90's. The genre was born of the controls.
New control types often breed new genres. The mouse alone brought about RTS and Point & Click Adventure gaming. Kinect has enourmous potential if paired with a PC and unrestrained developers.
#19
Posté 17 juin 2011 - 12:56
Eradyn wrote...
--Master of All-- wrote...
I think we'll be controlling computers with our minds before voice and motion controls stop being a gimmick.
Congratulations, we are already able to do that and more.Voice and motion controls, however, are not gimmicks. How they can be applied can be gimmicky...but the technology itself is not.
What we have now is not quite there yet, imo. Unless you enjoy wearing a head dress made of wires
Modifié par --Master of All--, 17 juin 2011 - 01:04 .
#20
Posté 17 juin 2011 - 01:26
--Master of All-- wrote...
Eradyn wrote...
--Master of All-- wrote...
I think we'll be controlling computers with our minds before voice and motion controls stop being a gimmick.
Congratulations, we are already able to do that and more.Voice and motion controls, however, are not gimmicks. How they can be applied can be gimmicky...but the technology itself is not.
We have now is not quite there yet, imo. Unless you enjoy wearing a head dress made of wires
I see what you mean, but hear me out.
#21
Posté 17 juin 2011 - 01:33
#22
Posté 17 juin 2011 - 01:38
#23
Posté 17 juin 2011 - 02:24
I was watching E3 and they showed the tools for scanning objects into Kinect. At first I was like, "yeah great what're you going to do with that?". But who knows, maybe someone will come up with some amazing application of that that just grabs you.
I'm also curious to see what developers will do with the Vita's back-touch capability. That could be really cool if someone comes up with something... I just can't think of anything myself. But then if I could I'd have a *much* cooler job
#24
Posté 17 juin 2011 - 02:29
Does Kinect match well with all games, or devices? No. I see no reason to use Kinect motion control with my gaming notebook. However, I liked the E3 demo--giving voice commands to squaddies really streamlines gameplay, so that might be worthwhile.
Here's a genre that doesn't match well with Kinect (at present): fighting games. I love the Soul Calibur series. I play Taki because she matches my style: I like speed characters. Taki has a move that bounces her opponent high into the air; she leaps onto her opponent in mid-flight and rides the enemy to the ground, smacking all the way, with a finishing move on touch-down. Do that with Kinect? Right. Think of the precise hand-arm-leg input you'd need to initiate that particular, specific combo. Initiating that with voice commands would be lame.
Take a look at any Soul Calibur character's combo suite; I'll be very interested to see if the devs can map enough head jukes, hand waves, arm swings and leg kicks to pull those off. Ever play Soul Calibur Legends for the wii? I tried to do combos, and succeeded very infrequently. Eventually I just started waving the controller and nunchuk around and took what I could get.
So I think Kinect is more than a gimmick, but it's not a one-size-fits-all application either. What I'm apprehensive about is Microsoft trying to cram Kinect into gameplay where it simply doesn't fit, or actually is detrimental. That would suck indeed.
#25
Posté 17 juin 2011 - 02:34





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