So how 'legal' are the mercenary companies in this game?
#1
Posté 16 juin 2011 - 11:58
#2
Posté 17 juin 2011 - 12:22
The Blood Pack is illegal in Council space they stay in the Terminus systems.
The Eclipse mercs are seen as Illegal they are basically the drug dealers of the galaxy with some body guarding on the side. They stay in the Terminus system mainly aswell.
#3
Posté 17 juin 2011 - 12:26
I can't say if those are representative of Citadel space as a whole. It may go empire by empire, or planet by planet.
#4
Posté 17 juin 2011 - 12:49
The one thing I do like about the Blue Suns is they aren't racist like the other two. They are the only group in Mass Effect that have Humans, Batarians, and Turians working side by side with eachother without any problem and those three groups have some history. Heck in Redemption they even have Krogan on the team so they have the moral high ground lol
#5
Posté 17 juin 2011 - 12:55
#6
Posté 17 juin 2011 - 04:15
#7
Posté 17 juin 2011 - 04:54
SandTrout wrote...
The mercenary corporations that we run into are primarily front operations for organized crime, which is not very close to their modern-day equivalents. There are divisions within the Blue Suns and Eclipse that are 100% legit, but large portions of both of the organizations are little more than criminals. The Blood Pack operates exclusively withing the terminus systems, to my knowledge, and any operations they have within Citadel Space are criminal operations..
There's Blood Pack Krogans in Thane's loyalty mission.
#8
Posté 17 juin 2011 - 08:48
#9
Guest_Rojahar_*
Posté 17 juin 2011 - 09:50
Guest_Rojahar_*
Apparently three mercenaries are responsible for ALL evil in the galaxy, big or small. All evil Asari in the galaxy are eclipse. All evil Krogan in the galaxy are Bloodpack. It's not just ridiculous, but... annoying. Call some of the enemies terrorists. Call some of them small time thugs who only operate on whatever particular world that mission is on. I'm SO tired of those three merc companies. They aren't even a good villain idea. They're boring and WAY overused, and in too many situations that barely make sense. Prison guards, small time gangs, militia, pirates, and legit mercs are ALL Blue Suns? Come on. I'm surprised the Collectors didn't turn to be one of those three merc bands.
As much as I'm an ME2 fanboy on most issues, this is not one of them. ME1 had a great variety of enemies, and they felt far more fitting. ME2 had the worst ever in the history of videogames. I was already tired of them by the time I picked up my first 3 squaddies on my first playthrough. The merc bands just felt thrown into every mission to serve as generic enemy henchmen and/or villains.
/rant ><
Modifié par Rojahar, 17 juin 2011 - 09:54 .
#10
Posté 17 juin 2011 - 12:20
Eclipse and Blue Suns vary: Blue Suns have operated in the Attican Traverse, Eclipse on Asari worlds like Illium which is not-Council-space-wink-wink.
#11
Posté 17 juin 2011 - 12:52
#12
Posté 17 juin 2011 - 02:42
CaptainZaysh wrote...
That's what I thought at first, Roja, but when I changed my mental model of their leaders from CEOs to interstellar warlords ruling vast swathes of the Terminus Systems, it kind of made more sense to me (and made killing them and their minions more rewarding).
Which explains them being welcome in Council space and not treated as terrorists or pirates how, exactly?
#13
Posté 17 juin 2011 - 02:53
And they sell Blue Sun shampoo and shaving cream.... how can they be pirates if they sell their own hygien products? lol
#14
Posté 17 juin 2011 - 02:58
ISpeakTheTruth wrote...
The Blue Suns have an explination being they have never had a memeber ever be accussed of any crime that ever stuck. So as far as they go they are seen as a for profit bodyguarding/transportation company.
And they sell Blue Sun shampoo and shaving cream.... how can they be pirates if they sell their own hygien products? lol
Proof is incredibly easy to obtain in the regions they base their piracy from and the STG teams do intel gathering there. Front organizations can still be considered illegal on money laundering or other similar charges. They don't have to be directly involved in crime.
#15
Posté 17 juin 2011 - 04:15
#16
Posté 17 juin 2011 - 04:24
Moiaussi wrote...
Proof is incredibly easy to obtain in the regions they base their piracy from and the STG teams do intel gathering there. Front organizations can still be considered illegal on money laundering or other similar charges. They don't have to be directly involved in crime.
Except they do all the criminal stuff in the Terminus Systems (the Blue Suns anyway). I imagine the other two groups simply got caught doing illegal stuff in Citadel Space giving the council an excuse to outlaw them, while the Blue Suns were smart enough to restrict illegal activities to the Terminus. Unless the Council is willing to assert authority over the Terminus (which they aren't) then you could wipe out primitive species from space just for the fun of it (in fact, I think at least one planet where a pre-spaceflight civilization was wiped out by what appears to be mass accelerator fire from orbit was the result of bored pirates) and the citadel authorities can't touch you.
Put simply: The Terminus Systems are Somalia.
#17
Posté 17 juin 2011 - 04:48
#18
Posté 17 juin 2011 - 04:54
Modifié par ISpeakTheTruth, 17 juin 2011 - 04:55 .
#19
Posté 17 juin 2011 - 05:14
There are countless examples of groups declared terrorist over their actions in other countries.
#20
Posté 17 juin 2011 - 05:41
Of course, we could just go with the simpler explanation and say the reason the Blue Suns are allowed is because we needed SOMEBODY to fight during Garrus's loyalty mission on the Citadel.
#21
Posté 17 juin 2011 - 06:00
Raven4030 wrote...
You're assuming though that the Citadel species actually care about what is happening in the Terminus. You have Collectors abducting entire colonies and the response is restricted to a half-hearted investigation by Alliance authorities. Given that, do you honestly think they'll expend the time and energy to prosecute the Blue Suns for a few acts of piracy on private shipping? Especially if the Blue Suns do nothing criminal in Citadel Space. Basically, you have a combination of jurisdiction and apathy at work here.
Of course, we could just go with the simpler explanation and say the reason the Blue Suns are allowed is because we needed SOMEBODY to fight during Garrus's loyalty mission on the Citadel.
Per the codex entry for the Salarian Special Tasks Group:
The STG is a proactive organization, puncturing worrisome trends before they become movements. At any time, a dozen groups are operating covertly within the lawless Terminus Systems, sowing dissent among the various factions. Civilians analysts also note how troublesome "hinge point" individuals in Terminus frequently meet unexpected deaths.
The fact that the Council doesn't intervene overtly in the region doesn't mean they don't operate their covertly, and the pirates raid into Alliance (and therefore Council) space.
#22
Posté 17 juin 2011 - 06:11
2) A dozen STG teams is a pittance compared to the size of the Terminus region. Admittedly, you did prove they do actually care, but if you look at the same entry their primary interest is in preventing unity within the Terminus. Again, I somehow doubt that 'sowing dissent' includes "giving two s***s about a few pirate attacks on private shipping"
#23
Posté 17 juin 2011 - 06:20
Raven4030 wrote...
1) Blue Suns do not include the entirety of the pirate population nor is there an overarching 'pirate' authority which forces them to raid council space. So, if you think that proving that pirates raid council space means you've proven the Blue Suns are pirates who raid council space then I'm clearly wasting my time here.
2) A dozen STG teams is a pittance compared to the size of the Terminus region. Admittedly, you did prove they do actually care, but if you look at the same entry their primary interest is in preventing unity within the Terminus. Again, I somehow doubt that 'sowing dissent' includes "giving two s***s about a few pirate attacks on private shipping"
To answer both, the Normandy is hardly 'a dozen STG teams' and they were tripping over pirate operations without even looking for them. It seems unlikely that a dozen STG teams actually investigating piracy rather than Collectors wouldn't be able to find them or track operations.
You also seem to forget that the attack on Elysium was a joint operation between various pirate bands. It was attempted retalliation against stepped up anti-piracy patrols in the Skyllian Verge. Who, precisely do you think the STG teams are in Terminus to destabilize? Farmers on Horizon?
#24
Posté 17 juin 2011 - 06:31
#25
Posté 17 juin 2011 - 07:51
Raven4030 wrote...
I'm sorry, are we talking about the same thing here? Because you're talking about pirates in general and I'm talking about the Blue Suns mercenary group so I feel like we're not even having the same conversation here. Are you even reading what you're quoting?
First of all, this thread is about the mercenary companies in general, not specificly Blue Suns. Second, the mercenary companies are obviously involved in piracy (per what we see in ME2). We don't see any signs of non-merc pirate bands. If there were any, why wouldn't they have had a presence on Omega thus becoming targets of Archangel (Garrus)? Why isn't there even any mention of non-merc pirates?
Again, if it isn't the mercenary-pirates that the Council is afraid of banding together, who is it in Terminus that the Council are afraid of and if not the mercs, why do the 'real' pirates allow such obvious competition in their space?
Modifié par Moiaussi, 17 juin 2011 - 07:53 .





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