Ahglock wrote...
I disagree. Sure ME1 had points that only inreased the damage or duration or whatever but that is the exact same thing ME2 did, what ts the difference in rank 1-3 of warp other than damage, what is the difference between rank 1-3 of lift other than duration? The only change happened at rank 4. In ME1 you had 3 level 4 points where a signifigant change happened to your power. The only thing ME2 added was a so called choice in evolution, but in the majority of cases there wasn't much of a choice. Heavy pull vs area pull just isn't a choice.
The way ME2 implemented the evolution of powers is bad; the way the upgrade system works is not related to that.
The issue with powers such as Pull is closely related to the fact that one point in Pull is almost as good as having Heavy Pull. The way Bioware approaches this in ME3 (according to the demo) is better b/c you can evolve each ability per rank (instead of one evolution per 4 ranks, like in ME2); the option to improve duration, AoE, cooldown, damage, etc does have an impact on gameplay - having to spend more points to upgrade powers (which are on a global cooldown) each rank is only fair imo (otherwise most people are going to use one (fully evolved super) power only for most of the game).
Also I also disagree on whether scaling costs is a bad thing. A big problem was the 1-2-3-4 system, is it made leveling up pointless for far too many of your levels. Having to save A point is one thing but saving for 4 of 30 levels is just effing lame, especially when you might have to do that twice. And god the squadies were worse even. Then you get the lame effect of left over points and it is a no fun system all around. Add in poorly done level scaling and you minds as well just remove the leveling or any kind of advancement system entirely. Level scaling had issues in ME1 as well, but at least you felt more powerful as you leveled.
In DA:O Bioware uses a straight forward system - one talent point per level gained. Yet I did save talent points to get the stuff I wanted the moment it became available. My mage, for example, had 4 talent points at level 14 (no leveling at level 11 and up). Because when you unlock your second spec - and the best talents in those trees you want them sooner rather than later (I picked AW spec at level 14, invested 3 points in it to get Shimmering Shield and 1 point in Blood Wound).
The option to save skill points occasionally so you can get some really good stuff the next time you gain a level isn't such a bad thing imo - having to level up 5-10 times to evolve an ability once (like ME2) is very bad; leveling up 2-3 times for some serious improvements (assuming you gain a level on a regular basis - like ME2) isn't something I would worry about.