I absolutely hate the reddening around the screen, though. I hope that gets changed or removed entirely.
Modifié par FlyingWalrus, 17 juin 2011 - 04:25 .
Modifié par FlyingWalrus, 17 juin 2011 - 04:25 .
Modifié par CPT Eightball, 17 juin 2011 - 04:27 .
AlanC9 wrote...
Man, that linked article is a mess. One writer makes the healing ability overpowered, and suddenly the conclusion is that the healing ability itself is overpowered?
Yeah, I know it's just a lame setup, but I can't take anything he says seriously after that.
E-MailA.K.A.Mr.Fox wrote...
This is the same debate as the Ammo vs no ammo people.
Oh look, my health is low. <presses button for potion>Ixalmaris wrote...
No regenerating health? Are you insane?Bioware wants to attract the CoD kiddies and not scare them away with complicated mechanics like being careful and watching a bar or other health meter.
Modifié par Massadonious1, 17 juin 2011 - 05:12 .
Massadonious1 wrote...
Oh look, my health is low. <presses button for potion>Ixalmaris wrote...
No regenerating health? Are you insane?Bioware wants to attract the CoD kiddies and not scare them away with complicated mechanics like being careful and watching a bar or other health meter.
HAY GAIZ LOOK I AM GEINUZ!
Massadonious1 wrote...
It's a good thing I was actually directing it at people who think certain RPG mechanics are the pinnacle of intellectual thought, then.
Lord Zeuss wrote...
Give the article a read.

Massadonious1 wrote...
Oh look, my health is low. <presses button for potion>
HAY GAIZ LOOK I AM GEINUZ!
Kogaion wrote...
the question is "any of you who sustain OPs point of view really think you can beat ME2 without health regen on hardcore/insanity?" shields drop allmost instantly 2 shots and they 're down and without them you die in 3 shots ...i think game is very well made like this ...you can die fast so you have to be fast and the regen keeps the balance
Casual, Normal, Hardcore, Insanity, and... Ludicrous mode?Tripedius wrote...
I so totally agree. When his shields are down a well placed shot should be able to kill Shep in one go. So that a headshot or one straight through the heart would be fatal immediately. Health should not recharge and medigel should be very limited and not be applicable in the middle of battle. Also death = death, so no reloading after you die. Games these days are way to easy.