As far I can say from my gaming experience.
Enemies and friendly regenerating slowly health back is better choise than they don't. Why?
Enemies if they don't renegerate, it doesn't matter if enemy has 1 HP or 1 000 000 000 HP, because sooner or later it allways dies. It's just matter of time. When enemy renegerate health, it also requires that player is able to do enough damage in timetable to kill the enemy. Meaning player can't take short breaks to heal him self, because enemy slowly heals too.
In players character case. If player doesn't renegerate health, then that looks good first. How ever, it also can leads gameplay where player is forced to take long breaks in safe spot after every fight untill player can continue fight again. If how ever, player character does regenerate slowly, then it has no real meaning in combat situation, but the break time it means less useless waiting. Of course you could replace the renegeration with healing ability, but it basicly same. How ever, healing ability can also be used middle of combat, what isn't so good. Because then it's not just matter of tactics, but also can you use heal faster than take damage.
I have played few games where hole consept of character defence is based totally for players ability use healing. It's not good at all, to spam healing to keep you self alive. I have also played games where healing is restricted so that it can't happen in combat time at all. What is little better, but can cause situation what if you can't heal at all and don't regenerade health, what you do? Nothing, because you can't do anything to improve the situation, you are stuck.
So, I conside slow regeneration of health for both, better than none at all or healing ability.
Oh, sometimes game developers also make so that regeneration is faster in non combat situation than combat situation. This is fine, but can become problem if the difference is too big. Meaning player can force him/her self out of combat just to heal, because it's so much faster. Like example run away far enough to heal and then come back to combat, because healing happens so much faster in non combat situation.
Modifié par Lumikki, 17 juin 2011 - 12:04 .