konfeta wrote...
I would take it a step further. Any game that is even winnable on hardest difficulty through attrition style gameplay has made a design mistake. I feel that games should have a wider range of difficulty - starting at "this is basically an interactive movie" and reaching at the very least the level of "made an obviously wrong decision? die." Perhaps even further where slight mechanical mistakes punish you by failure, but I heavily suspect that players good enough to need that for challenge are 100% multiplayer anyway.
It's interesting that one of the first attempts to make an FPS game impossible to win through attrition was in Doom's Nightmare mode, where the enemies respawned, effectively meaning that you would run out of ammo/health if you tried to draw things out.
As for shooters, yeah, definitely am. Reactions still fast, mouse-aiming better, understanding of enemy AI and how humans play MUCH better (esp. the latter), and understanding of resources better. I'm also a lot better at strategy games, but NOT at RTSes, because I just don't have the patience for the level of fiddly clicking micro that modern RTSes love.
MrGone wrote...
To be fair Eurhetemec, rampant quicksave loading is pretty much the equivalent of
HP regen. In both cases you're extending a fight (one by replaying it,
the other by waiting behind something). But unlike HP regen, you could,
you know, not do it. Almost no games with pure health regeneration allow you to turn it off.
To me it's immaterial if you "could" not do it, because you "could" not
upgrade your armour, or you "could" fight only with melee attacks
(people do!), but that's not going to be a normal, mainstream way to
play the game. Most people are going to quicksave constantly and quickload any time anything goes wrong.
Also,
it's odd that you use Halo: Reach as a counter example, considering it
uses the Halo 1 system. I read that article too, and the guy does
nothing but defend the Halo 1 system as a way of doing regen right. It
is way too long though, jeez.
I suppose you're saying it's better than just
health packs as in HL, which OK. But it's not pure regeneration on the
same level as ME2's either which is more like Halo 2. Personally I think
ME3 would be better suited if it borrowed from Reach rather than 2, but
that's just me.
You're right, all these games are blurring together in my head, sorry.
As for ME3, well, no ME game
has used "on the floor" health-packs, and the lore of the game means
that doesn't make sense now (it could have if it had always been the
way), because of medi-gel, and the fact that armour supplies it to you.
So that's not really an option, I'd suggest. It's also definitely too
late to redesign ME3's combat system and hope it's good, 9 months from
release.
Modifié par Eurhetemec, 17 juin 2011 - 10:03 .