I read it, but some of your points in regards to controls focused heavily on Xbox. I didn't see you once comment about movement on PC. You also mention puzzle solving on XBox having to do with pressing various buttons, but never once mention how puzzle solving worked on PC. I'm assuming that you have ME for PC and Xbox since you have ME2 for both as well.
The puzzle system, as I've heard referred to as simon says, is anything but. One of the puzzles offers something like it, but it's a sequence solver. You find it on the CItadel with the rogue AI and on Therum. Those two are never the same twice in a row. Save before you do it and each time you load it's different.
The puzzle system for opening crates and collecting resources depends on the difficulty and the hard difficulty is definitely more difficult than the moderate which is more difficult, although closer to easy it seems, than easy which doesn't have the number of stationary pegs or the speed of spinning pegs to trap you.
Maybe cover functioned differently in ME on the Xbox, but on PC I've never had an issue with getting out of cover. There's also maneuverability on the side of ME which helps out -ENORMOUSLY!- when sprinting. If I find myself getting into cover I don't want (and I have a better handle on avoiding that now), it's relatively easy to leave. And yes when a Krogan is charging, being in cover near them is a death sentence.
Also, one thing to note about cover is that in ME when squadmates are sent to cover, if there's two areas which cover can be taken there's a greater possibility of each squadmate using more than just the area you directed them to. Of course this is on PC. My example is Eden Prime, going towards where the beacon was first dug up; directing your squadmates at one of the stones there allows them to spread out to other cover areas. Another example, again on Eden Prime, is the path to the air train (I guess). Despite the fact that you can be in the way of fire of your team, they will take opposite points to cover and utilize it to keep themselves safe.
The same can't be said of ME2 as you noted, but there's an additional flaw with cover in ME2 in that sometimes when you direct your team to cover they will go to a side that leaves them completely open to attack. It's similar to what you stated, but not quite complete. My example is recently playing through Horizon I sent Garrus to stand behind a wall after speaking to Delan before needing to deal with more Collectors. No matter how many times I tried to get Garrus to go to where I wanted him to go (since combat doesn't start until I move out) I couldn't position him the way I wanted. He would be on the side of cover that wouldn't let him take advantage of it.
Also, I wanted to touch on something about the music. Maybe it's that I'm not that interested in what's going on in ME2, but the music doesn't move me. I actually don't like much of what is in the soundtrack for ME2 and the only piece of music I activate in the captains quarters (which I rarely visit since there's not much to do there) is one that was apparently featured in a racing game a few years before.
Modifié par Xeranx, 17 juin 2011 - 02:49 .