Prepare for a wall of text.
I'd like to see something set in near future after the defeat of the Reapers. Here's how I'd like to see it:
Takes place 5 to 10 years after ME3. In ME3, Shepard and company defeated the Reapers with finality. They're dead, gone, and not coming back.
The Council (no matter which one it was in your playthrough) was mostly or completely dissolved after the Reaper War. A new Council was formed.
The homeworlds of humanity, the asari, the turians, and the salarians were saved from complete annihilation during the war, however the damage to all was extensive. The asari, turians, and salarians in particular have had a hard time as they also lost a lot of very large, prosperious colony worlds. Earth has lost perhaps 1/3 of its population (about 3 billion). Every race lost a lot of its heavy industries during the war.
The Quarians regained Rannoch and a few colony worlds. They are rebuilding, but have no military assistance to offer outside defending their own worlds. The Quarians have also been granted an embassy on the Citadel for their assistance during the Reaper War. The Migrant Fleet has been dismantled for resources to rebuild their worlds.
The Geth have completed their Dyson Sphere and almost all of them reside there at the moment, happy to be left alone.
By the time of ME4, reconstruction is going on in a big way, but for the near term none of the major races can project military power like they could previously. The Batarians and the various minor states of the Terminus Systems have stepped into this power vacuum. The Citadel races are able to do little beyond defend the heart of their own territory. As a result, various Terminus systems states have occupied large swathes of territory that once belonged to the humans, asari, turians, and salarians. The Council races are able to defend their homeworlds and their central, most wealthy surviving colonies. Outside of this small slice of civilized space, the rest of the galaxy has turned into the Wild West.
During all this turmoil, something happens with the mass relay network. No one is for sure why it happened or what caused it. One day, every mass relay in the entire damned galaxy activated. All of them. This puts the Council into a panic. Currently, Council law states that a dormant relay cannot be activated if the location of
the endpoint is not known. This law is to prevent another Rachni type disaster. Now, however, there are hundreds, possibly thousands of unexplored, previously dormant relays that are now active.
The Council starts recruiting every explorer and mercenary they can afford, and sends what military forces they can spare to explore the newly opened relays. The protagonist / player character is a former soldier from the Reaper War that the Council recruits as part of this effort. You will be able to choose between being a Human (former Alliance Marine), a Turian (former Turian Army soldier), an Asari (former Asari commando in the service of the Armali Council), a Quarian (former Migrant Fleet Marines combat engineer), or a Krogan (an Urdnot Battlemaster who made a name for himself during the Reaper War).
With all the Mass Relays active now, the galaxy just got a lot bigger, a lot more mysterious, and possibly a lot more dangerous.
The tone of this series would be different. Shepard's trilogy is an epic space opera, with huge stakes. This one would be more a dry humored, rambunctious romp across the galaxy. Still plenty of evil antagonists, but we would not be looking at something on the scale of the Reapers again.
I also have no interest in an MMO. If Bioware wants to make one, that's fine, but I won't play it. If they make an MMO set just after ME3, and make it story-line neutral, and then use the profits to fund the next ME trilogy as I
detailed above, I'm completely good with that.
I also oppose any change of format. Stick with TPS/RPG.
Modifié par jamesp81, 17 juin 2011 - 09:21 .