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#26
KainrycKarr

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The Twilight God wrote...

Lumikki wrote...

If squad member is only available with you in sertain places or quest time, that's not called permament, it's called temporary squad member.


Semantics.

Temporary, in this context, could mean you play with them for awhile and then they are done or at least not playable in the vast majority of the game.  In otherwords, Wrex is temporary. He is with you for a single mission (and maybe the final battle). Grunts is permanent. He is an option to fight with you whenever something comes up on Tuchanka or is otherwise krogan related. Kaidan/Ashley aren't temp squadmates in ME1 simply because at a certain place and time they weren't available and/or ceased to be available. This would be the same situation on a larger scale.

I kind of understood that certain characters would play a support role in the same vein as the suicide mission (Mordin in that control room, Legion piloting a vehicle, Wrex over the radio feeding Shepard intel, etc.). And that some of these same characters would be temporary playable squadmates as well in situations involving their species. Before Mrs Norman's comment I assumed this was not appilcable to Garrus and Tali.

But Christina Norman's comments were in regard to Casey Hudson saying Garrus and Tali are permanent squadmates. She followed up by saying that "isn't entirely accurate". The subject matter at hand is not whether or not they are permanent squadmates. We all agree that Garrus and Tali were confirmed as permanent squadmates. What is of concern is what "permanent" means in ME3.


Pretty sure CN was just talking about temp squadmates.

I have no doubt Tali and Garrus will be available throughout ME3.

#27
KainrycKarr

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noisecode wrote...

I have to say the prospect of not being able to use Tali and Garrus in ME3 after having used them across 1 and 2 is slightly disappointing but meh...... That sort of thing must be a nightmare to code. Weather or not a character is dead must impact the story in unpredictable ways.


Good thing that isn't the case. We know we can use Tali and Garrus in ME3, as more than temporary squadmates.

#28
KainrycKarr

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Iiiiinteresting....I can't seem to find C. Norman's tweet about perma squaddes "not working the way they did in ME2".

Either I'm blind, or they removed the post. If they did...why?

*EDIT*
 
I am, in fact, blind.

Still, these seem pretty clear-cut to me.


@CaseyDHudson
Casey Hudson





.@shadowdragon20 We've confirmed James, Liara, Ash/Kaidan, Garrus, and Tali as squad members / main chars in #ME3. More to reveal though.


@CaseyDHudson
Casey Hudson





.@Happyplace5834 Yes, Tali's back as a squadmember in #ME3 with a great continuation of her trilogy story arc.

Modifié par KainrycKarr, 17 juin 2011 - 06:40 .


#29
KainrycKarr

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double post.

Modifié par KainrycKarr, 17 juin 2011 - 06:17 .


#30
ReallyRue

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I imagine Ash/Kaidan, Liara, Garrus and Tali are the permanent companions. Which leaves one or maybe two slots for an ever-changing temporary companion.

And if there are situations where your party has to split up (like Virmire or the suicide mission), then I imagine it changes things up then.

#31
Guest_Calinstel_*

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Is it possible that both Casey and Norman are correct? Permanent members to Shepard's team but not always available for away missions.
Tali, is there, on the ship and available for some missions but others, she is not selectable. She would just remain aboard the Normandy. Same for Garrus.

#32
KainrycKarr

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Calinstel wrote...

Is it possible that both Casey and Norman are correct? Permanent members to Shepard's team but not always available for away missions.
Tali, is there, on the ship and available for some missions but others, she is not selectable. She would just remain aboard the Normandy. Same for Garrus.


nvm.

Modifié par KainrycKarr, 17 juin 2011 - 06:39 .


#33
elearon1

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Sweet, permanent party!! I got the booze, who's bringing the tunes!?

#34
Eurhetemec

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Calinstel wrote...

Is it possible that both Casey and Norman are correct? Permanent members to Shepard's team but not always available for away missions.
Tali, is there, on the ship and available for some missions but others, she is not selectable. She would just remain aboard the Normandy. Same for Garrus.


That's one possibility but another possibility is that you could do something that would cause Tali or Garrus to quit the party, or perma-die before the end of the game, thus making them "not permanent".

For example, with the Quarian/Geth situation, presumably Tali will start out very pro-Quarian/anti-Geth, as she still is even in ME2. I imagine Shepard's choices will be:

1) Screw the Geth, get the Quarians to help you.

2) Screw the Quarians, get the Geth to help you.

3) Somehow get the Quarians and Geth to reach an understanding (temporary or otherwise), and thus get both, but perhaps reduced in some way - this would also probably require the highest Paragon/Renegade scores and most intelligent use of the conversation system, and maybe have an extra-hard fight involved.

So if you picked Option 1, Tali stays with you, but maybe Legion won't help you. Option 2, she quits, but Legion is more helpful. Option 3, she stays with you (and Legion too, presumably).

That would mean that Christina Norman was correct, and that Tali isn't a true "permanent companion" in the same way as, say, James Vega, who is really just going to go alone with whatever you say (as a human soldier and presumably your subordinate).

I mean, it's hard to think of what you could do to ****** off Garrus this much, but it might involve abandoning Palaven or something. Or maybe he could get killed in some sort of last stand.

#35
KainrycKarr

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Eurhetemec wrote...

Calinstel wrote...

Is it possible that both Casey and Norman are correct? Permanent members to Shepard's team but not always available for away missions.
Tali, is there, on the ship and available for some missions but others, she is not selectable. She would just remain aboard the Normandy. Same for Garrus.


That's one possibility but another possibility is that you could do something that would cause Tali or Garrus to quit the party, or perma-die before the end of the game, thus making them "not permanent".

For example, with the Quarian/Geth situation, presumably Tali will start out very pro-Quarian/anti-Geth, as she still is even in ME2. I imagine Shepard's choices will be:

1) Screw the Geth, get the Quarians to help you.

2) Screw the Quarians, get the Geth to help you.

3) Somehow get the Quarians and Geth to reach an understanding (temporary or otherwise), and thus get both, but perhaps reduced in some way - this would also probably require the highest Paragon/Renegade scores and most intelligent use of the conversation system, and maybe have an extra-hard fight involved.

So if you picked Option 1, Tali stays with you, but maybe Legion won't help you. Option 2, she quits, but Legion is more helpful. Option 3, she stays with you (and Legion too, presumably).

That would mean that Christina Norman was correct, and that Tali isn't a true "permanent companion" in the same way as, say, James Vega, who is really just going to go alone with whatever you say (as a human soldier and presumably your subordinate).

I mean, it's hard to think of what you could do to ****** off Garrus this much, but it might involve abandoning Palaven or something. Or maybe he could get killed in some sort of last stand.


I'd be okay with this.

#36
elearon1

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Eurhetemec wrote...
I mean, it's hard to think of what you could do to ****** off Garrus this much, but it might involve abandoning Palaven or something. Or maybe he could get killed in some sort of last stand.


I hope so, I hate Garrus and would get him killed off the first chance I got.  

Same goes for Anders, I don't want Anders in my party either. (hey, he showed up in DA2, you never know where he'll be next)

#37
Oblivious

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I just wish Bioware in the future would avoid adding so many darn squadmates. 4-6 highly developed squadmates would be awesome rather than a game with so many variables involved. Dragon Age had a large number of squadmates with great depth but considering the development time (the original, not the sequel) DA should be the exception not the rule.

#38
ME-ParaShep

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The Twilight God wrote...

Lumikki wrote...

If squad member is only available with you in sertain places or quest time, that's not called permament, it's called temporary squad member.


Semantics.

Temporary, in this context, could mean you play with them for awhile and then they are done or at least not playable in the vast majority of the game.  In otherwords, Wrex is temporary. He is with you for a single mission (and maybe the final battle). Grunts is permanent. He is an option to fight with you whenever something comes up on Tuchanka or is otherwise krogan related. Kaidan/Ashley aren't temp squadmates in ME1 simply because at a certain place and time they weren't available and/or ceased to be available. This would be the same situation on a larger scale.

I kind of understood that certain characters would play a support role in the same vein as the suicide mission (Mordin in that control room, Legion piloting a vehicle, Wrex over the radio feeding Shepard intel, etc.). And that some of these same characters would be temporary playable squadmates as well in situations involving their species. Before Mrs Norman's comment I assumed this was not appilcable to Garrus and Tali.

But Christina Norman's comments were in regard to Casey Hudson saying Garrus and Tali are permanent squadmates. She followed up by saying that "isn't entirely accurate". The subject matter at hand is not whether or not they are permanent squadmates. We all agree that Garrus and Tali were confirmed as permanent squadmates. What is of concern is what "permanent" means in ME3.


This is entirely from interpretation, but if you picture "permanent". It practically means forever. So that being said, I think what Casey Hudson was trying to imply was that Garrus and Tali are there with Shepard for the entire game assuming they survived the Suicide Mission in ME 2. They wouldn't be permanent if they were dead from the beginning of the game. Now as for Norman's comment about permanent. It's defined as how it should be in ME 1 and 2 with Garrus and Tali. For Garrus and Tali in ME 1. You can have them will you until the end of the game when you get them. From then on they're permanent squad mates. In ME 2 by the time you got them on your team they were permanent squadmates unless you got them killed in the Suicide Mission. It's not that Garrus and Tali were meant to be permanent from the beginning because there was always a possibility that they could've died in ME 2. They would then have been "permanent" if they survived the mission thus making them a permanent squadmate. Casey Hudson is assuming that if people play their cards right, there will be permanent squadmates. The same ideal applies in ME 3. By the time you get Garrus and Tali in ME 3, they are squadmates, but if you beat the game and not have them die, you confirm that they are permanent squadmates, and since Casey Hudson in fact said that those two are permanent squadmates, they'll be with you forever from the time you get them even in post game (assuming they survive)

Modifié par ME-ParaShep, 17 juin 2011 - 07:58 .


#39
Lumikki

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I don't now, because I can't think other ways to handle squad members than permanent and temporary. I was thinking other possibilities, but I can't get them to work well.

http://gamerant.com/...ers-dyce-89956/

Modifié par Lumikki, 17 juin 2011 - 07:57 .


#40
KainrycKarr

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elearon1 wrote...

Eurhetemec wrote...
I mean, it's hard to think of what you could do to ****** off Garrus this much, but it might involve abandoning Palaven or something. Or maybe he could get killed in some sort of last stand.


I hope so, I hate Garrus and would get him killed off the first chance I got.  

Same goes for Anders, I don't want Anders in my party either. (hey, he showed up in DA2, you never know where he'll be next)



So, then why do you need to be able to kill him in ME3?

You know, what-with him being killable in ME2.

#41
KainrycKarr

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ME-ParaShep wrote...

The Twilight God wrote...

Lumikki wrote...

If squad member is only available with you in sertain places or quest time, that's not called permament, it's called temporary squad member.


Semantics.

Temporary, in this context, could mean you play with them for awhile and then they are done or at least not playable in the vast majority of the game.  In otherwords, Wrex is temporary. He is with you for a single mission (and maybe the final battle). Grunts is permanent. He is an option to fight with you whenever something comes up on Tuchanka or is otherwise krogan related. Kaidan/Ashley aren't temp squadmates in ME1 simply because at a certain place and time they weren't available and/or ceased to be available. This would be the same situation on a larger scale.

I kind of understood that certain characters would play a support role in the same vein as the suicide mission (Mordin in that control room, Legion piloting a vehicle, Wrex over the radio feeding Shepard intel, etc.). And that some of these same characters would be temporary playable squadmates as well in situations involving their species. Before Mrs Norman's comment I assumed this was not appilcable to Garrus and Tali.

But Christina Norman's comments were in regard to Casey Hudson saying Garrus and Tali are permanent squadmates. She followed up by saying that "isn't entirely accurate". The subject matter at hand is not whether or not they are permanent squadmates. We all agree that Garrus and Tali were confirmed as permanent squadmates. What is of concern is what "permanent" means in ME3.


This is entirely from interpretation, but if you picture "permanent". It practically means forever. So that being said, I think what Casey Hudson was trying to imply was that Garrus and Tali are there with Shepard for the entire game assuming they survived the Suicide Mission in ME 2. They wouldn't be permanent if they were dead from the beginning of the game. Now as for Norman's comment about permanent. It's defined as how it should be in ME 1 and 2 with Garrus and Tali. For Garrus and Tali in ME 1. You can have them will you until the end of the game when you get them. From then on they're permanent squad mates. In ME 2 by the time you got them on your team they were permanent squadmates unless you got them killed in the Suicide Mission. It's not that Garrus and Tali were meant to be permanent from the beginning because there was always a possibility that they could've died in ME 2. They would then have been "permanent" if they survived the mission thus making them a permanent squadmate. Casey Hudson is assuming that if people play their cards right, there will be permanent squadmates. The same ideal applies in ME 3. By the time you get Garrus and Tali in ME 3, they are squadmates, but if you beat the game and not have them die, you confirm that they are permanent squadmates, and since Casey Hudson in fact said that those two are permanent squadmates, they'll be with you forever from the time you get them even in post game (assuming they survive)


This please.

#42
elearon1

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KainrycKarr wrote...

So, then why do you need to be able to kill him in ME3?

You know, what-with him being killable in ME2. 


I can't remember if I killed him in ME2 and I'd hate to find out I hadn't managed to off him my first chance and not be given another.  And the game just isn't replayable enough to go back and create a custom, "kill all the characters I hate" save. (though I did try to do this, simply can't recall who managed to survive dispite my best efforts)

#43
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"If you want to make enemies, try to change something."

I, for one, cannot wait to see what changes developers did to the boring teammate system in ME2. I'm looking forward to their innovations to communications, and I am anticipating a much smaller, manageable, and deeper team, because the number of teammates in ME2 was way too much.

Doesn't matter to me if Shepard is alone on the Normandy all the time, and communicates with his teammates in turn each time he picks them up for the next mission. Anything, ANYTHING to avoid "Can we talk later? I don't like talking to you / I'm busy with my work" or a single line spouting when you click on a teammate and he's not ready to talk. If it means making them completely unavailable to see, to hear, and even to click at when they have nothing to say, so be it!

I'm hoping the developers are introducing some radical changes to the system, I'm hoping they managed to solve the eternal communication puzzle to the players' satisfaction, and I'm awaiting with great anticipation to see what it is and try it out in action.

#44
anlk92

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I think this talk about squad members not working the same way might mean that while some characters like VS,Vega and Liara will be staying with you throughout the whole game, some other characters like perhaps Tali will be with you from the mission you recruit them to a certain other mission in the game, for example geth/quarian mission for Tali, after that mission no matter what happens they may leave your squad.

That might be because you offended them, helped the group they were fighting against, got them killed, or because they have a new responsibility now, then they can show up again for the last few missions of the game to help you out depending on how you treated them. This would not make them permanent squaddies but neither temporaries( of course I may squad members available for you for a mission or two by temporary).

They would stay with you the whole time between those two missions and you could take them to whatever mission you go. This would give you enough time to spend with most of your previous squadmates and also decrease the amount of work Bioware would have to put in a squad member.

Modifié par anlk92, 17 juin 2011 - 09:01 .


#45
KainrycKarr

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anlk92 wrote...

I think this talk about squad members not working the same way might mean that while some characters like VS,Vega and Liara will be staying with you throughout the whole game, some other characters like perhaps Tali will be with you from the mission you recruit them to a certain other mission in the game, for example geth/quarian mission for Tali, after that mission no matter what happens they may leave your squad.

That might be because you offended them, helped the group they were fighting against, got them killed, or because they have a new responsibility now, then they can show up again for the last few missions of the game to help you out depending on how you treated them. This would not make them permanent squaddies but neither temporaries( of course I may squad members available for you for a mission or two by temporary).

They would stay with you the whole time between those two missions and you could take them to whatever mission you go. This would give you enough time to spend with most of your previous squadmates and also decrease the amount of work Bioware would have to put in a squad member.


They have been confirmed as permanent squadmates.

#46
The Twilight God

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elearon1 wrote...

KainrycKarr wrote...

So, then why do you need to be able to kill him in ME3?

You know, what-with him being killable in ME2. 


I can't remember if I killed him in ME2 and I'd hate to find out I hadn't managed to off him my first chance and not be given another.  And the game just isn't replayable enough to go back and create a custom, "kill all the characters I hate" save. (though I did try to do this, simply can't recall who managed to survive dispite my best efforts)





#47
elearon1

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The Twilight God wrote...



Trust me Twilight, if I were trolling, you'd know it.  

Instead I was simply commenting on the fact that I hope I managed to kill of Garrus, but couldn't remember if I had.  To be fair, I hope you get the opportunity to kill off all your team mates in the last game as well ... just so you can end the series with a smile.

#48
ohnotherancor

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I'm interested to see how this will work, but I'll be terribly disappointed if I can't take Garrus and Tali around with my main Shepard for most of the game. Especially for the final boss fight. They were by her side to defeat Saren and the human-Reaper so it'd feel wrong not to have them around at the end of ME3.

It would be cool if there was a set number of companions you could recruit and then fill those positions with whoever you wanted (as was suggested earlier), but I doubt that will happen. It's simply...too much.

Pity. I would've loved having the option to dump the VS out the airlock and replace him/her with Thane.

#49
Han Shot First

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xabiton wrote...

it would be weird not to have Garrus or Tali as perm squad members. They are the only squaddies besides Shepard of course who have seen this thing from beginning to end


...and Liara.

She's not on the squad in ME2 but between ME1 and ME2, she prevents the Collectors from obtaining Shep's body and she turns the body over to Cerberus and the Lazarus project. If Shep really is the only person who can stop the Reapers, the Reapers win without Liara.

Modifié par Han Shot First, 25 juin 2011 - 02:59 .


#50
Lumikki

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I'm started to think more about this permanent squad members. Maybe we have thinked it wrong.

In ME1 and ME2 we had this idea that when we recuit someone, that person goes in you pool of squad members. This meaned that pool is as big as you can recuit people.

What if ME3 that isn't working anymore same way. Meaning, more like you have max of example 6 spots in you squad, but if you squad is full as 6, then you can't recuit new one without losing someone. These choises may come as race conflicts or squad members would be needed in else where. Some of squad members could even leave you because they own race as not players choise or maybe you can order them to take care some other conflicts in somewhere. Meaning while it's possible to have many squad member as permanent, they aren't permanent is same ways than they use to. More like choise as who they are.

Modifié par Lumikki, 25 juin 2011 - 10:01 .