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why do people who love on the vangaurd hate on the sentinel?


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#1
Tested-Faythe

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They are very similar in playstyle, except the sentinel is more versitle, and less focused... I honestly dont understand why the community is so damned divided on this class... its like everyone either loves it, or finds it incredibly boring...

Modifié par Tested-Faythe, 17 juin 2011 - 09:23 .


#2
Captain_Obvious_au

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Well I adore the Vanguard, but have no opinion on the sentinel. I think it's mostly because people just love using heavy charge on enemies, it's by far the coolest special power.

#3
turian councilor Knockout

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It's easy, Sentinels are in my opinion Adepts with tech armor and it's not fun when you can spam tech armor and oblirate any enemy (even assault armor does half the job) and it would be great if bioware tries too balance them to ME 3 and make them unique instead of borrow so many skills from other classes. so to keep this short: Tech armor as it is = OP and bring them skills restricted to sentinels.
BTW, Vanguard charge make any power boring.

#4
Kronner

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I love Vanguard, and I like Sentinel. Surprised? :D

#5
goofyomnivore

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Assault Armor is the culprit. It allows you to Charge as good/if not better than Charge. I think a lot of the hate comes from people considering the Vanguard takes more finesse/skill. I don't exactly believe that. I think all the classes on Mass Effect are easy. The hardest for me is the Shotgun(NON GPS) Adept.

I love the Sentinel. However it is the easiest class to play poorly and still be good with. It has a lot of synergies you can abuse. Energy Drain + Assault Armor spam come to mind, and so does Jack+Samara pullbots.

I play the Vanguard lots too. I love them both.

I use to think the Vanguard was one to three button smasher and that was it's major con. But the more I've played other classes. Outside of the Adept none of the classes rarely use more than three abilities per mission.

Modifié par strive, 17 juin 2011 - 10:29 .


#6
Bozorgmehr

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It's pretty simple imo;

Vanguard can use Charge every 5 seconds and get their base (250 points) shield back.

Sentinels can use Assault Armor every 5 seconds and get full shields plus 75% back, plus a blast that will knock-down / stun all enemies, plus a base shield boost for free, plus it resets squadmate cooldown.

Vanguards can only use Charge on an enemy which means they take risk; Sentinels can use their armor whenever they want to, without taking risk at all.

My problem with Sentinels is their invincibility, they are simply too easy to play (even on Insanity). You can make mistake after mistake without getting punished which I consider boring; other classes - including the Vanguard - are less forgiving and one mistake can get you killed easily which is a lot more interesting and fun to me.

#7
Sparrow44

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Vanguard is much more fun for me as Charging never gets old, plus there's the high risk-high reward factor.

Sentinel for me has to involve a bit of creativity from me when playing as one. Having watched Sentinel vids, I'd say my favourite playstyle is using the Avalanche to freeze everything in the room then use Heavy Throw to one-by-one shatter those frozen statues, good times.

But Sentinels' main problem is Assault Armor as it is pretty much invincibility mode and the lack of any decent biotics.

#8
skcih-deraj

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Well my opinion of sentinels have been soured since Mass Effect 1 and the second game hasn't really changed it that much. I just find the class compared to the vanguard boring. I'm not hating on it, I just find the vanguard a lot more fun to play.

#9
Eurhetemec

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Bozorgmehr wrote...

It's pretty simple imo;

Vanguard can use Charge every 5 seconds and get their base (250 points) shield back.

Sentinels can use Assault Armor every 5 seconds and get full shields plus 75% back, plus a blast that will knock-down / stun all enemies, plus a base shield boost for free, plus it resets squadmate cooldown.

Vanguards can only use Charge on an enemy which means they take risk; Sentinels can use their armor whenever they want to, without taking risk at all.

My problem with Sentinels is their invincibility, they are simply too easy to play (even on Insanity). You can make mistake after mistake without getting punished which I consider boring; other classes - including the Vanguard - are less forgiving and one mistake can get you killed easily which is a lot more interesting and fun to me.


Brb making Sentinel!

;)

#10
Alamar2078

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I love the Vanguard but I'm perfectly fine with the Sentinel. Is the Sentinel too easy ... sure but if you have fun with a single player game then how much does it really matter?

#11
mcsupersport

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The ones that hate Sentinel are like me who hate a character that you can on insanity walk into a room, not fire a shot and/or make any offensive move and kill everyone in the room. Assault armor is that broken that you can just spam assault armor on insanity and kill everyone in the room doing NOTHING ELSE!!!!

class is ok, I guess, but to me if you just about can't die no matter what you do, then it is boring. God Mode is boring in any game I play, if you are in God Mode, why even bother playing the game?? Vanguard will get you killed if you mess up, or get careless, true later in the game you can mess up some, but Vanguards are a very high risk/reward class.

#12
VinWizzy

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I haven't tried the sentinel and it looks good but vanguard was the first and my favorite class when i first played me2. And @ Bozorgmehr you are so right man. ! stupid little mistake on insanity will get you killed and it gets irritating too.

#13
Bozorgmehr

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VinWizzy wrote...

I haven't tried the sentinel and it looks good but vanguard was the first and my favorite class when i first played me2. And @ Bozorgmehr you are so right man. ! stupid little mistake on insanity will get you killed and it gets irritating too.


If you haven't tried an Assault Sentinel yet, please do so sooner rather than later. Although it's one of my least liked classes/builds, it's still fun to play for a while :)

I like getting punished for every mistake on Insanity - keeps me sharp. I still get excited whenever I manage to clear a room with my Adept in a suicidal manner which requires skillfull play and no mistakes - doing the same thing with an Assault Sentinel looks cool, but isn't nearly as rewarding imo. Some irritation at times isn't that bad; the more annoyed I got with certain fights, the greater the satisfaction when I finally managed to beat the enemy.

#14
amcnow

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Some of the excuses people offer up to hate on something are lame. There are legitimate reasons to hate Sentinels (as well as other classes). Assault Armor isn't one of them.

Don't like Assault Armor? Use Power Armor instead. Don't like Tech Armor in general? Don't use it! You have 5 other powers at your disposal (6 if you include bonus power). There's no law stating you HAVE to use a class power. You can still make a viable (and fun) Sentinel build without Tech Armor.

#15
Bozorgmehr

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amcnow wrote...

Some of the excuses people offer up to hate on something are lame. There are legitimate reasons to hate Sentinels (as well as other classes). Assault Armor isn't one of them.

Don't like Assault Armor? Use Power Armor instead. Don't like Tech Armor in general? Don't use it! You have 5 other powers at your disposal (6 if you include bonus power). There's no law stating you HAVE to use a class power. You can still make a viable (and fun) Sentinel build without Tech Armor.


That's not really advicable imo. Playing a class without using its signature power is kinda pointless - the only thing that makes Sentinels interesting is their Tech Armor; take that away results in a gimped Adept/Engineer. The thing that makes Sentinels unique is the way they can soak up a lot of damage; they're walking (and exploding) tanks first; with a couple of biotic and tech powers in reserve. Both the Adept and Engineer have better and more fun powers at their disposal.

I also think the word 'hate' isn't right; I can speak only for myself, but I definitely don't hate Sentinels - I just prefer playing other classes instead. There's also a difference between gimping yourself on purpose and having a challenge with another class without the need to gimp yourself to enjoy ME2 (and dying occasionally).

#16
chibievil

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well i love vanguards, sentinel and Adepts all the same. All the skills are unique in their own special way.

and everyone likes whatever class they are specialized in, i am specialized in biotics as i like using magic and whatnot in games. i hate fps but i am ok in mass effect when it comes to shooting targets

#17
amcnow

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Bozorgmehr wrote...

amcnow wrote...

Some of the excuses people offer up to hate on something are lame. There are legitimate reasons to hate Sentinels (as well as other classes). Assault Armor isn't one of them.

Don't like Assault Armor? Use Power Armor instead. Don't like Tech Armor in general? Don't use it! You have 5 other powers at your disposal (6 if you include bonus power). There's no law stating you HAVE to use a class power. You can still make a viable (and fun) Sentinel build without Tech Armor.


That's not really advicable imo. Playing a class without using its signature power is kinda pointless - the only thing that makes Sentinels interesting is their Tech Armor; take that away results in a gimped Adept/Engineer. The thing that makes Sentinels unique is the way they can soak up a lot of damage; they're walking (and exploding) tanks first; with a couple of biotic and tech powers in reserve. Both the Adept and Engineer have better and more fun powers at their disposal.

I also think the word 'hate' isn't right; I can speak only for myself, but I definitely don't hate Sentinels - I just prefer playing other classes instead. There's also a difference between gimping yourself on purpose and having a challenge with another class without the need to gimp yourself to enjoy ME2 (and dying occasionally).


This point is:  There are viable options for playing a Sentinel without Assault Armor rather than bashing them because of it.

#18
JamieCOTC

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Tested-Faythe wrote...

They are very similar in playstyle, except the sentinel is more versitle, and less focused... I honestly dont understand why the community is so damned divided on this class... its like everyone either loves it, or finds it incredibly boring...


Wow.  I've never heard that.  I played both and loved them both, though I prefer vanguard by a slight margin only because my canon Shep is a vanguard. 

#19
lazuli

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I enjoy both. The Sentinel is great for when I haven't played in a while and my skills are rusty. Like others have said, it's a pretty easy class to play.

#20
mcsupersport

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amcnow wrote...

Bozorgmehr wrote...

amcnow wrote...

Some of the excuses people offer up to hate on something are lame. There are legitimate reasons to hate Sentinels (as well as other classes). Assault Armor isn't one of them.

Don't like Assault Armor? Use Power Armor instead. Don't like Tech Armor in general? Don't use it! You have 5 other powers at your disposal (6 if you include bonus power). There's no law stating you HAVE to use a class power. You can still make a viable (and fun) Sentinel build without Tech Armor.


That's not really advicable imo. Playing a class without using its signature power is kinda pointless - the only thing that makes Sentinels interesting is their Tech Armor; take that away results in a gimped Adept/Engineer. The thing that makes Sentinels unique is the way they can soak up a lot of damage; they're walking (and exploding) tanks first; with a couple of biotic and tech powers in reserve. Both the Adept and Engineer have better and more fun powers at their disposal.

I also think the word 'hate' isn't right; I can speak only for myself, but I definitely don't hate Sentinels - I just prefer playing other classes instead. There's also a difference between gimping yourself on purpose and having a challenge with another class without the need to gimp yourself to enjoy ME2 (and dying occasionally).


This point is:  There are viable options for playing a Sentinel without Assault Armor rather than bashing them because of it.


That is like playing a soldier but not using ARush, what's the point.  The signature ablility is part of what defines the class.  If you aren't going to play with Tech Armor, then play engineer and take Reave and you have almost the exact same thing...so why bother.  The main issue most have with Sentinels is they are too easy to play, and as such they can be extremely boring to play.  Sure they can be played in way that is more adventurous, but their very nature makes them so survivable that they aren't hard to play and win.  The fact that they are so easy to play with is the REASON people don't like them.  You mess up with a Vanguard and you DIE, you mess up with a Sentinel and you pop Tech Armor.  God mode is boring, and Sentinels have a built in class specific talent that is God Mode.

#21
amcnow

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I think some people take this game way too seriously. People complain about Tech Armor being overpowered; then turn around and dismiss the idea of playing a Sentinel without it. Go figure. Anyway, here's a build I would propose without Tech Armor:

Throw = 4 (Throw Field)
Warp = 4 (Unstable Warp)
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*

*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc

I want to see another class make a build with talents similar to Warp and Overload while still having a bonus power to choose (and without modding). That's right: THEY CAN'T. So can we stop with the nonsense about Sentinels needing Tech Armor to be unique? Since this goes against the apparent status quo, however, here's another build with Tech Armor:

Throw = 2
Warp = 4 (Unstable Warp)
Tech Armor = 3
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*

*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc

Is this a satisfactory build? Or will people advocate the requirement for Tech Armor to be max'd because it's a class power (when, in fact, there's no such requirement)? Will people still complain about Tech Armor being overpowered despite having only 3 ranks?

Inquiring minds want to know...

#22
termokanden

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Well here's my idea that I've been trying to sell in other threads:

Maybe sentinels could somehow combine tech and biotics. There are many ways to do this. Perhaps a tech attack that can be followed up by a biotic attack for a devastating combo. Or a class power that is some type of combined tech and biotic ability. Then at the same time sentinels should be as squishy as a jellyfish.

Tech Armor pushes the class in the wrong direction. People are playing sentinels as tanks although their abilities really focus on "spells". At the same time, because they have nothing else unique about them and no other signature ability, sentinels are forced to play with Tech Armor to avoid being underpowered.

Modifié par termokanden, 19 juin 2011 - 03:40 .


#23
mcsupersport

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@Aamcnow

ADEPT---------
Warp4(4)
Throw3(2)
Pull4(3)
Singularity4(4)
Bastion4(4)
Energy Drain2(4)

Sure I don't have "a free bonus power" BUT I can self warp bomb and still drain shields....so this would play like a Sentinel without Tech Armor. The point is why bother playing a class if your are going to ignore it's signature ability? If you ignore TA, then play an adept with ED and you still get to use a great ability without having to work to gimp yourself. This is why I haven't managed to complete a Sentinel run, they are just too easy to play without some of the "fun" abilities like stealth, ARush(with all weapons), Engineers(dominate/ai hacking combo), Adepts(tossing stuff around). It is your right to find them fun, but saying someone can gimp them if they are too powerful when it is easier just to avoid them altogether. The original OP asked WHY people hate the Sentinel and not the Vanguard, and I am sorry you don't like the reason but that is what people are putting(those that do hate it).

#24
amcnow

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termokanden wrote...

Well here's my idea that I've been trying to sell in other threads:

Maybe sentinels could somehow combine tech and biotics. There are many ways to do this. Perhaps a tech attack that can be followed up by a biotic attack for a devastating combo. Or a class power that is some type of combined tech and biotic ability. Then at the same time sentinels should be as squishy as a jellyfish.

Tech Armor pushes the class in the wrong direction. People are playing sentinels as tanks although their abilities really focus on "spells". At the same time, because they have nothing else unique about them and no other signature ability, sentinels are forced to play with Tech Armor to avoid being underpowered.


I disagree with Sentinels needing Tech Armor to be unique.  Also, most people use it as a tank power when it doesn't have to be.  It doesn't have to be God Mode.  It doesn't even have to be max'd to be effective.  People just tend to use it as such, then quickly cry foul if it happens to make the game too easy for them.  I'm apparently in the minority; but I think there's more to playing a Sentinel than Tech Armor.

As for your ideas... Sentinels already have Cryo Freeze + Throw.  However, I do like the idea of a biotic/tech hybrid class talent.

#25
amcnow

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mcsupersport wrote...

@Aamcnow

ADEPT---------
Warp4(4)
Throw3(2)
Pull4(3)
Singularity4(4)
Bastion4(4)
Energy Drain2(4)

Sure I don't have "a free bonus power" BUT I can self warp bomb and still drain shields....so this would play like a Sentinel without Tech Armor. The point is why bother playing a class if your are going to ignore it's signature ability? If you ignore TA, then play an adept with ED and you still get to use a great ability without having to work to gimp yourself. This is why I haven't managed to complete a Sentinel run, they are just too easy to play without some of the "fun" abilities like stealth, ARush(with all weapons), Engineers(dominate/ai hacking combo), Adepts(tossing stuff around). It is your right to find them fun, but saying someone can gimp them if they are too powerful when it is easier just to avoid them altogether. The original OP asked WHY people hate the Sentinel and not the Vanguard, and I am sorry you don't like the reason but that is what people are putting(those that do hate it).


I never said one was better than the other (Adept vs. Sentinel).  I simply said they can still be different, which still holds true.  You're right about the self Warp explosions for the Adept.  With that said, it (in addition to the Sentinel's bonus power) just further differentiates the two.  While that build may be similar to a Sentinel's, it's still not the same.

Also, people tend to become too lose with the word "gimped".  Gimping is about being deficient.  A Sentinel would have to be deficient without Tech Armor.  For the last time, a Sentinel is still sufficient without Tech Armor.  They are simply more efficient with it.

I find the hate for Sentinels (based on Tech Armor) to be beyond silly; but there it is.  I don't deny the reason for the hate.  I simply don't think it's justified.  If you think otherwise, then we agree to disagree.