amcnow wrote...
Throw = 2
Warp = 4 (Unstable Warp)
Tech Armor = 3
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*
*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc
Is this a satisfactory build? Or will people advocate the requirement for Tech Armor to be max'd because it's a class power (when, in fact, there's no such requirement)? Will people still complain about Tech Armor being overpowered despite having only 3 ranks?
Will someone pick up on this alternative? Or will people continue to descend like vultures on the lack of Tech Armor for Sentinels? I personally find this build to be very fulfilling. I'm genuinely curious to read what other people think about simply putting less points into Tech Armor (as opposed to no points at all). Thanks.
I don't see why you want to take Barrier or GSB bonus power when you already have TA doing the same thing much better.
It's perfectly fine to play using one of your builds and have fun, but that's not the point of this thread - it's about why some people don't like playing Sentinel but love the Vanguard (the shotgun Assault Sentinel and the Vanguard share some common ground).
At the end of the day, you have a class that has a tanking signature ability; powers to handle all three defense types; and two cc powers. Both the ED Adept and Reave Engineer can handle all defenses; their signature powers provide cc against protected enemies; and three other cc / damage powers. If I go casting I'll take the Adept and Engineer any day; they've more options and cooler powers at their disposal. Adepts can easily go Cryo-Throwing just like Sentinels can go Warp-bombing - something like that isn't enough (imo) to go and play an Adept without Singularity or a Sentinel without TA.
The signature power defines the class, your battle strategy should be build around it - which doesn't mean you've to use it all the time. Sentinel are about TA; and although you don't have to use it non-stop, having it sorta ensures you'll survive even though you messed up badly. Sentinels are simply a very forgiving class which can be a lot of fun, but it got old quickly to me.