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why do people who love on the vangaurd hate on the sentinel?


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#26
amcnow

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amcnow wrote...

Throw = 2
Warp = 4 (Unstable Warp)
Tech Armor = 3
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*

*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc

Is this a satisfactory build? Or will people advocate the requirement for Tech Armor to be max'd because it's a class power (when, in fact, there's no such requirement)? Will people still complain about Tech Armor being overpowered despite having only 3 ranks?

Inquiring minds want to know...


Will someone pick up on this alternative?  Or will people continue to descend like vultures on the lack of Tech Armor for Sentinels?  I personally find this build to be very fulfilling.  I'm genuinely curious to read what other people think about simply putting less points into Tech Armor (as opposed to no points at all).  Thanks.

#27
termokanden

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1. Cryo + Throw is a combo but I had something a little more fancy in mind. Perhaps some time of tech debuff that did SOMETHING and also enhances your next biotic attack on the victim. Or, like I also suggested before, a unique skill that mixes biotics and tech. That would help sentinels feel like more than just two random subsets of biotic and tech skills thrown together.

2. I will try not to descend like a vulture (seriously... :) ). You've got all defenses covered, which is good. Super low cooldowns with Guardian. I think what it needs is something to deal with enemies without defenses. A higher rank of Cryo Blast would do it, or maybe Neural Shock would. NS is superior in terms of duration and cooldown, but Cryo Blast gives you a damage bonus and is fun to use (IMO). So yeah, this build could definitely work just fine.

Don't get me wrong when I talk about sentinels. I don't HATE the class. I also think I would enjoy a caster version of the class like for example what you have there instead of an Assault Armor spammer. Because I found out I did NOT enjoy playing an assault sentinel.

Modifié par termokanden, 19 juin 2011 - 07:03 .


#28
Bozorgmehr

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amcnow wrote...

Throw = 2
Warp = 4 (Unstable Warp)
Tech Armor = 3
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*

*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc

Is this a satisfactory build? Or will people advocate the requirement for Tech Armor to be max'd because it's a class power (when, in fact, there's no such requirement)? Will people still complain about Tech Armor being overpowered despite having only 3 ranks?

Will someone pick up on this alternative?  Or will people continue to descend like vultures on the lack of Tech Armor for Sentinels?  I personally find this build to be very fulfilling.  I'm genuinely curious to read what other people think about simply putting less points into Tech Armor (as opposed to no points at all).  Thanks.


I don't see why you want to take Barrier or GSB bonus power when you already have TA doing the same thing much better. 

It's perfectly fine to play using one of your builds and have fun, but that's not the point of this thread - it's about why some people don't like playing Sentinel but love the Vanguard (the shotgun Assault Sentinel and the Vanguard share some common ground).

At the end of the day, you have a class that has a tanking signature ability; powers to handle all three defense types; and two cc powers. Both the ED Adept and Reave Engineer can handle all defenses; their signature powers provide cc against protected enemies; and three other cc / damage powers. If I go casting I'll take the Adept and Engineer any day; they've more options and cooler powers at their disposal. Adepts can easily go Cryo-Throwing just like Sentinels can go Warp-bombing - something like that isn't enough (imo) to go and play an Adept without Singularity or a Sentinel without TA.

The signature power defines the class, your battle strategy should be build around it - which doesn't mean you've to use it all the time. Sentinel are about TA; and although you don't have to use it non-stop, having it sorta ensures you'll survive even though you messed up badly. Sentinels are simply a very forgiving class which can be a lot of fun, but it got old quickly to me.

#29
JayhartRIC

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amcnow wrote...

I think some people take this game way too seriously. People complain about Tech Armor being overpowered; then turn around and dismiss the idea of playing a Sentinel without it. Go figure. Anyway, here's a build I would propose without Tech Armor:

Throw = 4 (Throw Field)
Warp = 4 (Unstable Warp)
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*

*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc

I want to see another class make a build with talents similar to Warp and Overload while still having a bonus power to choose (and without modding). That's right: THEY CAN'T. So can we stop with the nonsense about Sentinels needing Tech Armor to be unique? Since this goes against the apparent status quo, however, here's another build with Tech Armor:

Throw = 2
Warp = 4 (Unstable Warp)
Tech Armor = 3
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*

*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc

Is this a satisfactory build? Or will people advocate the requirement for Tech Armor to be max'd because it's a class power (when, in fact, there's no such requirement)? Will people still complain about Tech Armor being overpowered despite having only 3 ranks?

Inquiring minds want to know...


I think I will actually try that first build with Improved Flashbang Grenade or the Area Neural Shock.  It would be the ultimate support build.

Modifié par JayhartRIC, 19 juin 2011 - 09:04 .


#30
amcnow

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Bozorgmehr wrote...

amcnow wrote...

Throw = 2
Warp = 4 (Unstable Warp)
Tech Armor = 3
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*

*Notable bonus powers: Heavy Barrier, Improved Geth Shield Boost, Squad Warp Ammo, Squad Armor Piercing Ammo, Frag Grenade, Improved Flashbang Grenade, etc

Is this a satisfactory build? Or will people advocate the requirement for Tech Armor to be max'd because it's a class power (when, in fact, there's no such requirement)? Will people still complain about Tech Armor being overpowered despite having only 3 ranks?

Will someone pick up on this alternative?  Or will people continue to descend like vultures on the lack of Tech Armor for Sentinels?  I personally find this build to be very fulfilling.  I'm genuinely curious to read what other people think about simply putting less points into Tech Armor (as opposed to no points at all).  Thanks.


I don't see why you want to take Barrier or GSB bonus power when you already have TA doing the same thing much better. 

It's perfectly fine to play using one of your builds and have fun, but that's not the point of this thread - it's about why some people don't like playing Sentinel but love the Vanguard (the shotgun Assault Sentinel and the Vanguard share some common ground).

At the end of the day, you have a class that has a tanking signature ability; powers to handle all three defense types; and two cc powers. Both the ED Adept and Reave Engineer can handle all defenses; their signature powers provide cc against protected enemies; and three other cc / damage powers. If I go casting I'll take the Adept and Engineer any day; they've more options and cooler powers at their disposal. Adepts can easily go Cryo-Throwing just like Sentinels can go Warp-bombing - something like that isn't enough (imo) to go and play an Adept without Singularity or a Sentinel without TA.

The signature power defines the class, your battle strategy should be build around it - which doesn't mean you've to use it all the time. Sentinel are about TA; and although you don't have to use it non-stop, having it sorta ensures you'll survive even though you messed up badly. Sentinels are simply a very forgiving class which can be a lot of fun, but it got old quickly to me.


We agree to disagree about the necessity of Tech Armor.  Fair enough ^_^

Modifié par amcnow, 20 juin 2011 - 01:53 .


#31
lastpatriot

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Kronner wrote...

I love Vanguard, and I like Sentinel. Surprised? :D


Same here... The CQC Sentinel is the class I most enjoy playing but Vanguard remains a close second.

#32
AmyBA

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Honestly, I very much like both Vanguard and Sentinel. My three top favorite classes are Vanguard, Sentinel and Engineer. I have things I like and enjoy from each of them. My Vanguard is obviously more of a in your face kind of character that focuses on using charge, shotguns and usually takes Barrier or GSB as a bonus power for emergencies, where as my Sentinel can be done either way. I have a playthrough where I have an all out assault Sentinel that mainly just uses shotguns, melee and cryo blast with the tech armor and nothing else, and I have one which is my caster sentinel that says back a bit more, uses the smg (locust) doesnt worry about her tech armor so much and instead focus' on using her powers with her squadmates.


amcnow wrote...


Throw = 2
Warp = 4 (Unstable Warp)
Tech Armor = 3
Overload = 4 (Area Overload)
Cryo Blast = 1
Defender = 4 (Guardian)
Advanced Training = 4*


This is pretty much the build I use on my more "caster" Sentinel. I usually pick area reave as my bonus power as I like the synergy with my other skills. My team mates on this build are usually Jacob, who I have max out pull field and also get squad incendiary ammo so I have a good ammo power, and then honestly almost anyone else can be stuck into the other spot, because my Sents powers with Jacob can pretty much duo anything. I seem to bring along Grunt often enough, I dont put anything into his ammo power (it isnt needed since I give it to Jacob) and just max out his other skills so he can run in and and be a tank and distraction for me and Jacob. Pull field + Warp bombing with unstable warp is a lot of fun. I can strip just about any kind of defense with area overload and area reave, as well as being able to stun both enemy types.

Modifié par AmyBA, 21 juin 2011 - 01:09 .


#33
thisisme8

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I built a Cryo-Throw Sentinel with Power Armor. Used the Flamethrower and BR almost exclusively. Was tons and tons of fun.

#34
CuseGirl

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well, I'm on my third playthru and I chose the Vanguard and I can't stand it. To be honest, when are you supposed to charge because it seems as soon as u walk into a room, every shooter is keyed in on you and ur whole shield just disappears. And I made the huge mistake of choosing Barrier as my extra special power, it takes like 9 years to recharge but only 2 seconds to be obliterated by enemy fire. Sentinel was OK but it just felt like an Adept without Singularity, which is by far my favorite move. ::sigh:: Vanguard is getting on my nerves.....

#35
ThePwener

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I dislike both, does that count?

#36
Reever

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And I like both! Although I haven´t played a CQC Sentinel yet...
Vanguards are just cool =)

Modifié par BlueDemonX, 24 juin 2011 - 01:16 .


#37
budzai

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i don't like either i like sniping

#38
TevinterMagister

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So what, different classes cater to different playstyles, that's the point. Can't expect everyone to love all classes, personally I found all 6 classes more even in desirability compared to ME1.

#39
MELTOR13

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thisisme8 wrote...

I built a Cryo-Throw Sentinel with Power Armor. Used the Flamethrower and BR almost exclusively. Was tons and tons of fun.


I've seen that video, it looks super-fun, I actually planned on importing my ME1 Sentinel in and copying your build in ME2. Do you remember how your build was set up? What was Power Armor used for? 

#40
termokanden

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On anything but Insanity, I can also recommend a Flashbang-using sentinel. Lowest possible cooldown on it with Guardian, and it's a pretty good power as long as you don't get hit by the Insanity duration reduction. Against normal enemies you can throw a second grenade before the effect wears off, and you don't even need Tech Armor to survive.

#41
Sarah_SR2

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I played vanguard and loved it. I'm currently playing sentinel and also loving it. Some say the assault armor is overpowered but I just love barging into the fray and then when my armor pops the enemy drops :o) Nothing beats the thrill of a well executed charge though...

#42
nicethugbert

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Bozorgmehr wrote...

amcnow wrote...

Some of the excuses people offer up to hate on something are lame. There are legitimate reasons to hate Sentinels (as well as other classes). Assault Armor isn't one of them.

Don't like Assault Armor? Use Power Armor instead. Don't like Tech Armor in general? Don't use it! You have 5 other powers at your disposal (6 if you include bonus power). There's no law stating you HAVE to use a class power. You can still make a viable (and fun) Sentinel build without Tech Armor.


That's not really advicable imo. Playing a class without using its signature power is kinda pointless - the only thing that makes Sentinels interesting is their Tech Armor; take that away results in a gimped Adept/Engineer. The thing that makes Sentinels unique is the way they can soak up a lot of damage; they're walking (and exploding) tanks first; with a couple of biotic and tech powers in reserve. Both the Adept and Engineer have better and more fun powers at their disposal.

I also think the word 'hate' isn't right; I can speak only for myself, but I definitely don't hate Sentinels - I just prefer playing other classes instead. There's also a difference between gimping yourself on purpose and having a challenge with another class without the need to gimp yourself to enjoy ME2 (and dying occasionally).


Who says a class has to have a signiture power?  It can just have a good mix of powers or work well with a squad.

#43
CaolIla

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In my humble opinion the soldier is the godmode class, but I still don't dislike him.
Every class is different and inside its limitations you can pretty much do what you want. I think the combination of the powers a class can have is what makes it unique. 
The signature power is a part of that but I wouldn't say it's the most important aspect.
For me ME2 holds a great replay value because you have all those different classes and can do completely different builds with them.

Modifié par CaolIla, 28 juin 2011 - 12:28 .


#44
Kaylord

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I like the Sentinel from ME1, and I like versatility. That´s why I basically like a Sentinel in ME2, too, but hate his signature power. IMO the tech drone would have been THE sentinel signature (a "sentinel"), and Tech Armor would have fitted most for THE tech specialist in the game.

#45
Charge-Headshot

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Vanguard is by far my favourite class, but sentinel is up there. I defiantly do not hate on the sentinel.

#46
Blackguard82

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I played both Vanguard and Sentinel (both 50 hour campaigns with everything done including side missions and DLC) and I have to say that although I died a lot more as a Vanguard(although do note it was my first campaign) I did have more fun with the Vanguard. Don't get me wrong though Sentinel rocked as I took my revenge on those enemies that killed me as a Vanguard.
I don't hate any class but I did find the soldier kinda boring. No hate though...

Modifié par Blackguard82, 11 juillet 2011 - 12:48 .


#47
PsychoWARD23

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Because the Sentinel doesn't have Heavy Charge

#48
Mand0l1n

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I hate spamming tech armour when playing the sentinel and much prefer the cryo throw casting style of play. The beauty of the class is that you can tank up close or cast at distance without having to respec (I use the assault armour even when going down the casting route) It really is a flexible class. From what the devs have said the class will be getting a shakeup for me3 but i hope it doesn't change too much.

#49
Bourne Endeavor

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I believe it has to do with exactly that, there have a very similar play style. The major difference is the Vanguard tends to be the flashier and more rewarding of the two because of how impactful Charge is, while Tech Armor is fancy hard wear that explodes but is not anything on a grand scale. You will never have those "OMG" excitement, or rather no where close to comparison with a Vanguard. The class is simply too geared for defense to offer many intense moments.

Still a great class and one I happen to enjoy on occasion. My problem is it simply is not diversified enough from a Vanguard or Soldier to warrant as many spam plays.

#50
CaptREDKangaroo

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CQC Sentinel is fun. It can remind me of ME1 VG. But - once you charge - just doesn't compare. TA is a bit godly and makes storming in for CQC work nicely, and I love Sent's powers. It's my 2nd fav class tho haven't played all fully on ME2. I just don't get those "oh crap" moments with Sent that VG gets seeing the red and counting the cooldown to Charge back and finish the enemy in the nick of time.

Plus I do like the ammo powers of VG (inferno imo preferred in-game due to all organic enemies face over synthetic, and squad cryo > cryo blast personally) and not relying on Squadmates for that.

So I don't hate it, but prefer VG overall over Sentinel.

Modifié par CaptREDKangaroo, 14 juillet 2011 - 05:27 .