Some quotes:
"We have some new DLC that's upcoming that's going to try and address some of the comments and try and provide the fans with the things they're looking for, both the core fans and the new fans."
"We're committing to making sure all the products in the franchise going forward are going to appeal to a wide audience, both the core and more."
"It's been one of the most polarising launches we've had, frankly."
"It actually drew a lot of new players in who really love it," Muzyka continued. "Many people who played Dragon Age: Origins loved it as well.
"But also there were a lot of fans of the original Dragon Age: Origins who weren't as happy with it. Maybe they were looking for more of the same, and it was different and innovative in ways they weren't expecting.
"Commercially, it's been very successful. Critically it's been successful with a lot of new fans, and many of the old fans.
"We take the feedback of all of our fans, our core fans particularly, really seriously. We're committed to trying to address that feedback.
"We think it was innovative. We're proud of the risks the team took. We think it's the right direction for the franchise. We also think there's an opportunity to listen to the core fans who loved Dragon Age: Origins to make sure they're with us on the journey going forward.
"We need to work hard to make sure that happens, that that is the case."
So it seems BioWare is intent on painting DA2 as "innovative" and those who didn't like it as some sort of outlier that simply couldn't handle the change and "innovation." What bugs me is how they act like the people that didn't like it are all lumped into one group that simply wanted more Origins. Well, maybe DA2 just wasn't a very well put together game?
Is it not possible that some of the "new fans" they keep coming back to thought the game was a rushed mess too, not just the fans of Origins? Not to mention how are they able to quantify these "new fans"? Just seems they're almost marginalizing the people that didn't like DA2 as simply being backwards thinking RPG grognards while constantly trying to say how DA2 brought in some new fanbase.
I know they're not going to bash their own game but how DA2 keeps getting propped up with bloated PR speak calling it "innovative" without going into details how they think it was innovative is baffling. Maybe on the concept side, but not so much on the execution side.
Modifié par Brockololly, 17 juin 2011 - 04:04 .





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