JohnEpler wrote...
It should be mentioned that there's always going to be a bit of reticence on our part to make wide, sweeping promises about what particular feedback we're going to take into consideration and exactly what changes will be made with future installments. If we say 'yes, of course we're going to do X to fix Y, because Y wasn't received well' and then, in the process of developing future content, we discover that 'oh crud, we can't do Y because of Z which we totally weren't considering' then we will (quite rightly) be taken to task on this failure to deliver.
And in the end, we can sit on this forum pouring honeyed words into your ears and telling you 'you know what, guys, we're going to fix X, Y and Z because we think you guys are just swell and aren't we awesome as a result?', but, like they say in pretty much every realm of human interaction - actions speak louder than words. Whatever we tell you we're going to fix will be, understandably, viewed with a certain amount of skepticism if you felt DA2 was not a product you enjoyed. And, to be fair, there are going to be some fans who will not enjoy our next product, even if we address some of the concerns that people had as a result of DA2. That's unfortunate, but anytime you make changes you have to be willing to deal with the consequences.
So, rather than saying 'guys, we're going to do this and this' we're going to let our products speak for us. Some of what people weren't happy with will be addressed. Some of it will not, because the list of 'everyone wanted these things addressed' items is very small, and items on the 'some people want these things addressed' list need to be viewed carefully in the perspective of the design philosophy as a whole, as well as the reasons for the negative reaction - some of which is a result of how the idea is presented, a concept every bit as important as the idea itself.
But it's not perfect, and we'll never please everyone. Heck, I doubt you can find more than a handful of things that everyone on the project agrees on. In the end, what we create will have to stand on its own merits. Some people will like it. Some people won't. And we'll, as always, look at what worked and what didn't and let that inform our design philosophy going forward.
~applauds~ Love this. Totally agree with what John's saying here. You can't please every gamer out there.
Thanks for the advice. I might just keep DA2, since I haven't played a male yet. After hearing this, I'm pretty excited over what this DLC has in store.





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