KnightofPhoenix wrote...
Maria Caliban wrote...
If DA 2 has half the sales of DA:O, it's still more profitable.
Of course an important question is long term profits and the profitability of the franchise as a whole as well.
Short term thinking like this could harm the franchise in the long run. EA probably wouldn't care though, they have many more cows to milk.
Yup, thats how stuff like Command & Conquer got run into the ground. I think another part to maybe consider in the relative profitability of DAO as compared to DA2 is that while DAO took longer to make, you have to imagine a good chunk of that time wasn't with a full staff working all out on it but likely a skeleton crew on it while the writers made the lore, the programmers/engineers made the engine and so forth. It probably wasn't until much later that they had lots of people working on the project all out to get it finished.
And even still, of course you'd expect DA2 to earn more/sell more than Origins. Origins was a new IP, coming out in a crowded time of year and still was BioWare's best selling game ever. So even if it took them a lot to create that IP and figure that into the cost of Origins, you'd expect DA2 to be that much more profitable given that the engine is already created along with the lore and so forth.
So it seems especially telling when DA2 despire selling well in the first couple weeks, seemingly dropped like a rock after that. Maybe it was more profitable, but did it sell more copies? There is a quote from EA CEO John Riccitiello from not too long ago when talking about Dead Space 2 and how it was showing growth based on more copies sold and how its expected for a new IP to maybe struggle but its expected for it to grow in sales with each outing. Is that the case with DA2?
dcinroc wrote...
Leaving aside the relative mertis of DA2, I think Bioware/EA shot themselves in the foot with their marketing.
When you take a game as well received as DA:O, which has a particular style and type of gameplay, then you produce a different type game with a "2" slapped on it, you are setting yourself up for trouble.
Totally agree- I think a huge part of the problem is their marketing and trying to figure out who the game is for- who is the audience for a Dragon Age game? Thats part of the problem with EA's whole "core and more" philosophy in trying to make every game a blockbuster and appeal to everyone. From
EA's Frank Gibeau about ME3, but applicable to DA:
"When you're in this business now you have to be able to get to the widest possible audience. Games are so expensive to build now that you can't have a sustainable business if you're in the million unit seller range. You've got to be multi-million units.
"You have to think about not just the core gamers but the hit buyers and the more casual buyers; having a design and a story and an interface that works across all of those segments without losing the core. It
makes life interesting.
"We think it about it as the core and more. Not more, leave the core. That's a recipe for failure. You have to be smart about it. You can't dumb the game down. But at the same time you have to make it so a lot more people can play it than just core gamers."
Now its fine to want a game that has broad appeal, the problem is (IMO) BioWare has left their core to rot and has taken them for granted.
As I see it, part of the problem is that the "hit buyers" and more "casual" audience" don't care as much about the nitty gritty mechanics- just give them one good hook to get them attracted to the game- the easiest being graphics or story appeal. I don't understand why BioWare doesn't approach things more almost like a poltical campaign works- you first soldify your partisan base in the primaries and then once you have your party's nomination then you moderate your message for more broad appeal.
It just seems like BioWare is so intent on gobbling up the Call of Duty and "casual" gamers that they're neglecting their once "core" audience. And yet its an audience willing to pay up just as much as the casual audience- their money is all the same. Yet you ****** off the core and there is a good chance their soured attitude will make it so the game has bad word of mouth and you'll never have a chance to get the more casual fan's attention.
In Exile wrote..
Bioware is a corporation. It's a fictional entity.
This no longer exists:

Its this now, a Division of EA:

Nerevar-as wrote...
Do consoles really have so many limitations, or have devs gone too comfortable?
I think maybe part of the problem is that the DA engine was built for PC's so a large chunk of the work on DA2 was in trying to make it play nicer given the memory constraints of the consoles. Yet, that in part is why I think DA2 is just lacking things the PC version of Origins had, like a more appealing UI and so forth. I'd love it if they added a fifth companion slot- but most likely due to the engine/consoles that won't happen.
Modifié par Brockololly, 17 juin 2011 - 11:55 .