KnightofPhoenix wrote...
I disagree. Design wise, yea, PCs generally had little choice (which I hope is improved). But story wise (or in-game wise), the Warden was much more active. He was rallying an army and he was out to replace Loghain.
Well, no, you feel that the Warden was more active. That's just you buying into the plot.
Here is what the Warden did:
Beg for soldiers against the Blight because "pretty please I have a treaty!". You don't get to decide to get allies. Flemeth and Alistair tell you to suck it and collect exactly those allies you have treaties for. You obey.
Then, you get to be execute multiple errands to collect the army and have to allow the Ruler of Ferelden + Eamon + Riordan to come up with the plan and command the army. In fact, you can't even object to the epic stupid plan that is splitting up your party from Riordan.
You get to beg Eamon to do something about Loghain. Then you get to follow orders from Eamon and you have to pick between Anora and Alistair as ruler.
Here's what Hawke did:
Beg Bartran to let him go on the expedition.
Run errands for the Viscount and end up in a showdown that leads to Hawke being champion.
Run errands for the mages/templars before being forced to act as kingmaker.
You find this an active role because you bought into the plot. But that's all it takes in DA2. If you don't look at Hawke as someone who cares even a bit about the templar/mage conflict, but instead someone who's entirely invested in something else, Hawke can be just as active as the Warden.
I found the Warden incredibly passive because I was forced to try and beg for scraps to stop a single blight like had happened in the past, instead of driving to the source of
all blights and trying to stop each forever. You see the plot as epic; I see it as the biggest waste of time, essentially getting everything to be as close to identical as the start of the game as possible.
Feeling a sense of 'active' protagonist has everything to do with whether or not you buy into DA:O.
And it had more choices, so more flexibility to play that Warden and RP why he / she is making those choices. And I thought you had a respectable amount of variety. I actually had 2 playthroughs where I felt it was much more of a rise to power than DA2. WAs it perfect? Far from it and I do hope Biowre goes on the TW2 route to make choices relevent in the game.
DA2 had very many choices were you can try and flesh out why Hawke is making the choice. In fact, DA2 follows right up on DA:O's "show no consequences" approach to RP by making the outcome irrelevant to your choice, and letting you fully determine
why you do something (Act of Mercy being a great example, but the Fenryiel quest being a good one too).
I never had a playthrough in DA:O that felt like a rise to power, but I had 2 that felt like a "go screw yourself, you can't have power" when my Dwarf Noble wasn't allowed to declare herself Queen and my Cousland couldn't declare himself king.
Hawke not doing enough (if anything) is a big part of it, yes. But not the only thing. Wave combat and essentially every quest being about killing makes it look like Hawke is just a killing machine for me. I prefer games where I at least have the option to approach a situation via wits, diplomacy or whatever. In ME1 for instance, some missions you can complete without firing a shot (Darius, Kyle..etc). Kotor had a lot of trials, investigations, interrogations...etc. The world not being responsive to his actions as well.
The Warden was the epitome of genocide against an entire race. The job description of a Grey Warden was "eliminate all darkspawn".
And DA2 did have some no combat quests. Bribing for Aethenril is one of them. So is the Werewolf quest (if you have the right personality). I agree with you that DA2 absolutely needed less combat quests, but suggesting the unholy genocide machine that was the Warden (I had something like 1000
personal kills in DA:O) didn't wade through combat encounter to combat encounter is not accurate.
Modifié par In Exile, 18 juin 2011 - 03:47 .