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Muzyka: Dragon Age 2 "one of the most polarising launches we've had"


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#851
KnightofPhoenix

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hoorayforicecream wrote...
I played the witcher 2, but not 1... and the feeling I got from Flotsam was that it was a bustling town... at first. But the longer I spent there, the more it went off the rails. Part of it was the bug with meditation... if you meditate to pass time, the NPCs in the immediate vicinity also meditate, so it completely throws off the clock.


That never happened to me.

When Geralt was crawling around houses looking for loot at night, he found people in bed, sleeping. Clicking on them, they would shout "Welcome!".


As much as I'd like making people kick you out of their home when you barge in at night, it would render the night / day cycle more of an annoyance.

But I get what you are saying.

Doesn't make Flotsam any less alive. And it doens't make the NPCs that stand in Kirkwall for 7 years in the same spot any less bizzare and dead.

Modifié par KnightofPhoenix, 18 juin 2011 - 07:29 .


#852
Costin_Razvan

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And Persephone keeps feeding the trolls.

#853
Jon Jern_

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Persephone wrote...

Jon Jern wrote...

 than to "derp herp call of duty players you want to play a 30 hour game?" (DA2)


Just TOO kind of you.

Really.<_<


Really? I think it was a little douche baggy.
But I honestly don't think people with the attention span of two minutes want to play a 30 hour game. 

#854
Guest_Puddi III_*

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How doesn't that make Flotsam any less alive? Things like that break immersion and remind you that they're not alive, they're pixels in a video game.

Note that I haven't compared it to anything. I'm just saying.

#855
Jon Jern_

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Costin_Razvan wrote...

And Persephone keeps feeding the trolls.


Lmao, you can say anything and pass as a "troll". 

#856
SicoWolf-

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I realize I'm not really adding anything to the conversation, but I'll toss in my initial thoughts anyway.

It's amusing how they try to spin the disconnect with some critics, trying to proclaim themselves as innovaters and stepping on some toes as a result. I genuinely enjoyed Dragon Age 2, but there were many problems with the game beyond changes to the combat system or dialogue.

#857
Martanek

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"We take the feedback of all of our fans, our core fans particularly, really seriously. We're committed to trying to address that feedback.

"We
think it was innovative. We're proud of the risks the team took. We 
think it's the right direction for the franchise. We also think there's 
an opportunity to listen to the core fans who loved Dragon Age:
Origins  to make sure they're with us on the journey going forward.

"We need to work hard to make sure that happens, that that is the case."


Oh, oh. That's not a good sign of things getting better. Not an optimistic read, really. The good doc talks the same ignorant c*** as did Mr. Laidlaw in earlier interviews. I wonder how exactly is he/Bioware going to "merge" those new, prospective fans with the core fans? It is impossible to do so and Bioware knows that well. And yet they keep fooling us with the notorious "We take the feedback of our fans really seriously" bull****. You no longer do, quit pretending the opposite please.
The core fans have been abandoned. Instead of taking all of the frankly expressed feedback from dissapointed fans to their heart, they refuse to admit to themselves what a let-down DA2 is.
I am seriously sick of this disrespectful approach to long-term fans. Eat your humble pie, and be honest Bioware. Only then would it be possible for you to retrieve your lost credit.

#858
Thor Rand Al

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Melca36 wrote...


My issue with the Viscount's Keep was the same guy who asks how Long does he have to wait and he's still there during Act 3. :lol:


Lmao I wanted to ask him if he'd been waiting there all those yrs, must be something very very important or he had no life Posted Image

#859
In Exile

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Redcoat wrote...
DA:O was described as the spiritual successor to Baldur's Gate; it's hardly unexpected that people would compare the two games, see the differences between them, and conclude "I don't like this, you've ruined it." Yet Baldur's Gate and Dragon Age are two separate IPs. Dragon Age 2 was a direct sequel to DA:O, released barely more than a year after the original. People are right to criticise it for making such great changes to the formula.


That wasn't what I was getting at. Rather, the same criticism was leveled against DA:O. Not to say that DA2 isn't a dramatic departure from DA:O, because it is. The only thing I am saying is that all of this comes down to your subjective preference, because the same criticism was leveled against DA:O. It's just that DA:O seems to have not been as much of a departure.

And I highly doubt that the "backlash" against DA:O upon release was as intense or as sustained (that's the important thing - two months later and people are still talking about what DA2 did wrong) as the backlash againts DA2.


You weren't here on the DA:O forums, then. It was like the ME2 backlash. It just went away when DA2 decided to take everything that wasn't liked in DA2 and add even more disliked features (e.g. PC VO).

#860
Sidney

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SicoWolf- wrote...
It's amusing how they try to spin the disconnect with some critics, trying to proclaim themselves as innovaters and stepping on some toes as a result. I genuinely enjoyed Dragon Age 2, but there were many problems with the game beyond changes to the combat system or dialogue.


Yes but this gets back to the "conception" vs "execution" criticisms of the game. The game was poorly executed in a number of ways but a lot of the criticism isn't about that but about things like making combat move faster (slow, badly animated combat is now a RPG feature!), voice acting, lack of companion armor (oh my god the humanity!) and so on that can't be fixed by merely doing X better.

#861
cmessaz

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Persephone wrote...

Archaven wrote...

I wonder why you guys are arguing amongst each other.. Just accept it that DA2 isn't great because it was rushed. Plain and simple.


No.

I prefer my own opinion over following someone else's.:devil:

Oh good love the "accept my opinion as fact" posts. These are great.

#862
Martanek

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"One of the most polarising launches we have had". But we are going in the right direction. So there will be more and more polarisation with future Bioware products. How to remove such polarisation? By polarising fans even more! Yes, logic is a difficult subject to master...

#863
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Persephone wrote...
Oh I know. You must love TW2 is a set in stone rule, just like You must despise DAII. :P:devil:


Stone crumbles and rules are there to get broken. Because if otherwise, they'd be natural laws.

But don't go out in the streets and ravage peeps because I wrote this ...

#864
Thor Rand Al

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cmessaz wrote...

Persephone wrote...

Archaven wrote...

I wonder why you guys are arguing amongst each other.. Just accept it that DA2 isn't great because it was rushed. Plain and simple.


No.

I prefer my own opinion over following someone else's.:devil:

Oh good love the "accept my opinion as fact" posts. These are great.



Lmao, aren't they great, everyone just asumes that we all agree with whatever's said when tech NOT, like Persephone said I prefer my own opnion thank you very much Posted Image.  Don't assume or put me in the same catagory as EVERYONE

#865
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Thor Rand Al wrote...
 Don't assume or put me in the same catagory as EVERYONE

It ain't called category "Everyone" for nothing Posted Image

Which is exactly why I fell in love (figuratively spoken of course) with Sten from the moment on I asked him about the Qunari.

But alas, social animals as they are, humans always have to think in categories, because if there are no "others", there can't be "us". It is an inherent trait of nature.

In the end, social species are tragic species.

#866
Bejos_

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cmessaz wrote...

Persephone wrote...

Archaven wrote...

I wonder why you guys are arguing amongst each other.. Just accept it that DA2 isn't great because it was rushed. Plain and simple.


No.

I prefer my own opinion over following someone else's.:devil:

Oh good love the "accept my opinion as fact" posts. These are great.


Archaven, it's not as simple as that. The limited timeframe did let us see what Bioware prioritises within its games, though, and for that I'm thankful.
Button Pressing + Companion Quests + Sidequests are apparently the mainstay of a Bioware game.
No thanks. Not sticking around for what are, at core, Arcade Dating Sims (DA) and FPS Dating Sims (ME).
I would like at least some story with that cheese.

Modifié par Bejos_, 18 juin 2011 - 08:08 .


#867
cmessaz

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Thor Rand Al wrote...

Melca36 wrote...


My issue with the Viscount's Keep was the same guy who asks how Long does he have to wait and he's still there during Act 3. :lol:


Lmao I wanted to ask him if he'd been waiting there all those yrs, must be something very very important or he had no life Posted Image

Does the dude who is kicking a wall appear in the later acts too? I can't remember.

#868
In Exile

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[quote]KnightofPhoenix wrote...
You can't, because we know that no one knows what Hawke's position is in regards to the entire issue in Act 3. He has to declare it then. So what did he do? He couldn't have even failed, because it would still have exposed his position.

So was he trying to play secret agent all this time and doing obscure things that are of no consequence that if he fails, no one notices? [/quote]

Well, no. I agree with you: it's unreasonable to think Hawke was taking action. But I think that it's unreasonable to think the Warden initiated or developed the plan to defeat the Archdemon. That was all Flemeth & Alistair, and later Eamon and Riordan.

The best analogy I can give for the Warden is this: the Warden was a choice algorithm. The options were laid out bare, and the Warden picked A or B (and sometimes C) . But with almost no exception (the werewolves are one) the Warden didn't actually come up with these options. They were presented.


[quote]And how was Hawke convinced that sitting on his ass for 3 years is a good idea?
At least DA:O tried to show us why we are fighting the blight, albeit poorly. [/quote]

Laziness? Greed? Disinterest?

In DA:O, you were kidnapped into the Wardens (potentially). You could quite literally have been dragged kicking and screaming every step of the way (go with Duncan or die, partake in the Joining or Duncan murders you). When you get to Flemeth's hut, as a reluctant figure, you don't have an option to say no.

You can meekly protest and then you're told to go on your way.

It's the same as in DA2. It's just that you're forced to care about different things.

[quote]No, he suggests, the character agrees. [/quote]

No, Flemeth orders it. She outright says, it can't be anyone but you.

And my character didn't agree. And if you say my character had to agree.. well, my Hawke had to agree not to do anything for the game to go on too.

It's the same design.

[quote]Chancellor and Prince(ss) consort are also things you suggest on yor own. Suggesting to Irving that he goes to Orzammar is also something you come up with. Same with the boons regarding the Circle, Orzammar, of elves. you are the one who comes up with it. [/quote]

Yes, you're right. I fired up DA:O. But these are no different than the minor betrayals Hawke can pull off. The scope of DA:O is different, but the execution is the same.

[quote]Heck even sparing Loghain. Some people beg you for it. But no one really tells you. He doens't even expect it. You just do it. And before saying Riordan, you can accept his surrender before he speaks. It's his idea to make him a Warden. [/quote]

Anora comes up with it first.

[quote]His mining business is proving to be a disaster since Act 2, with the Orlesian selling his part because of that. Gamlen is not as important as something that threatened to destroy the entire city. And the Tal Vasoth are no where near the same scale of threat. 

So essentially Hawke is out there dealing with small fish while the entire city is collapsing under his feet and he's not noticing, until Orsino disturbs his meal with the speech 3 years later. [/quote]

Yes. In the same way that I could be a mage who was forced by Irving into betraying a fellow mage, kidnapped by Duncan, threatend with immediate execution if I didn't drink concentrated magical poison, and then told in clear terms by an ancient abomination and a whinny templar to go and save Ferelden. I could never have wanted to be a Warden (in fact, the Origins give you an excellent reason to never want to be a Warden) but the game tells you to stuff it.

It's the same thing in DA2. The game forces these choices on you, and it's up to you to invent a reason.

[quote]Then saving mages.
And since Gregoir is uncertain at the end (and doesn't trust Cullen), you can be the one to tell him to emprison them all.

But it's reactive and not proactive. Did DA:O had a lot of pro-active choices? Of course not. But they were there, I listed several above. [/quote]

If you say those choices are reactive, then most of the choices of the Warden are reactive. The mages & templars one is absolutely reactive - you go to get mage allies in your treaty, and then you react to the situation.

[quote]It's not that different, I know. Which again, that's why I am syaing "in game". I agreed with you from the very beginning that the overall design is mostly the same. [/quote]

But it's not different ''in the game'' because ''in the game'' the ideas are not yours. They're every other characters  but the Warden's. It's actually worse if you look at it that way, because looking at it at level of design you can hand-wave some of the pasivity as being a result of the lack of VO and the cinematic design.

[quote]The examples I provided are different. First, to the amount of ways you can play the thing prior and during the Landsmeet.

Also, for some level of pro-activity. No one tells you to lie to Anora, and then backstab her. No one tells you to backstab Eamon. No one tells you to persuade Anora to be Prince Consort. No one tells you to make Anora and Alitair marry (you suggest it). No one tells you to marry Alistair. And no one tells you to impose yourself as chancellor. [/quote]

These are all minor quests. I agree with you here. But none of these are the main quest of the game, which is what you're objecting to. Act III's plot isn't the unique human noble or female character epilogue.

These aren't comparable, because they're nothing more than Hawke's pro-active role in shaping the companions. No one tells Hawke to support Merril (or to dissuade her), to encourage or argue with Anders and Fenris in their quests...

Hawke is perfectly pro-active and a busy-body in the lives of the companions.

But both you and I can agree that Hawke is passive because the main conflict of Act III has Hawke sitting on his hands. Well, that's just how DA:O handles it with the Warden. Absolutely nothing that you do, defeating the archdemon wise, is your own idea beside the Werewolves.

[quote]Alistair solo (Eamon chancellor). Anora solo. Anora + Alistar. Chancellor with either.
Then there is the question of the Ternir of Gwaren at the very end, which you could potentiall get. And no one suggests that to you, you can just ask it. [/quote]

That's getting into the level of picking LI's and looking at friendship rivalry scores and saying the endgame of Act III has lots of different choices because your companions can betray you.


[quote]And this is not change to the status quo at all. Not only because the outcome is the same in some instances.
This is not at all like the "big" choices the Warden can make to set or help set other changes in motion.  
And if you want to consider these as a sign of Hawke being so active, DA:O has much much more choices than that, big and small. [/quote]

I don't consider them cases of Hawke being active at all. I'm saying you have to consider them as examples of being active if you think DA:O had an active protagonist. And then you're forced into saying that the Warden was more active than Hawke, but you can't say that Hawke was passive anymore.


[quote]But you can excersize some command in Denerim. Not enough to convey the feeling that you are a real commander and yea, Awakening did it much better (which incidently, on its own, I like it much more than DA2).

For instance, you get to decide who commands the rear guard. [/quote]

But you can't point out how incredibly stupid that plan is, and how much better it would be to take your entire party (Riordan included) with you to fight the archdemon. You can't point out that using fireballs would be a better plan than death by launching Riordan from the tower to defeat the archdemon.

Hell, you can't point out how stupid it is to actually go try and save Denerim.

[quote]It may not have a big impact, except if you decide to have the other Warden there (not sure why anyone would do this without metagaming). You get to decide which army types get to assist you and while they do not hugely alter the battlefield, they are still different. From potentially ranged units, to just melee, to defensive units, to potentially feral werewolves, to potentially AoE mages to counter mage specialists. You get to decide which type is appropriate for the situation. They alter your playstyle a bit. [/quote]

That's just nitpicking. You don't set up the plan. You don't decide where to attack Denerim from. You can't come up with the anti-archdemon strategy. You don't actually asign the troops to do any other task than play bodyguard.
 
[quote]
The character is assumed to care. And there are reasons.
A Dwarf for instance would have to be pretty blind to think that the blight, once it takes over Ferelden, is going to leave Orzammar alone. [/quote]

But a dwarf doesn't have to care. You get kidnapped. In fact, you can tell Duncan to go to hell until he conscripts you and then threatens to murder you if you don't offcially join the Wardens.

[quote]So there is a difference between you and the character. [/quote]

Not at all. Like I said: this is like me countering with Hawke not having to care about the mage\\templar conflcit - it's just a cop-out.

[quote]And before saying what's the difference between Hawke and the Warden. Even if we assume that the design is the same when it comes to activity or passivity. At the end of the day, we still have a Warden who is more active (not always on a superficial level), and can be proactive in some instances. While Hawke is mostly superficially active, and I do not remember a single instance of him being pro-active, at least on a large scale which he is supposdely capable of doing. [/quote]

The Warden was never pro-active on a scale that you say Hawke should have been.

And in the instances that the Warden was pro-active, you can point out equivalent instances for Hawke (i.e. friendship/rivalry with each companion).

That's how Bioware designs their game. It was the same way in KoTOR. The only pro-active hero Bioware's ever designed is Shepard, and they decided to give that up in ME2 by making Shepard a lackey of the Illusive Man.

[quote]No, there are several. If you're a female, being mistress to Alistair as well. You can also become Teyrn of Gwaren, which is no small thing, regardless of origin. And you can be chancellor to Anora as well, but it doesn't provide the same amount of power as Alistair. You become paragon if Dwarf. You can be enchanter for mages iirc. The City Elf can also become something else.  [/quote]

There is nothing I have more unspeakable loathing for than the appeal to an epilogue as justification of "choice". It's not choice if it comes after the end of the game and all you get for it is a dialogue choice and an epilogue screen. It's the epitome of cop-out design.

If, after Act III, you had an extra DLC scene where Hawke can pick one of 16 different paths (help mages, betray mages to templars, flee to Ferelden, betray templars, become Viscount, try to rally the marches against the chantry, etc.) and then an epilogue screen, would you suddenly say that Hawke became an active protagonist?

I don't mean to sound aggressive, but I just dislike designs that are essentially smoke-and-mirrors.

[quote]So no, there are several options available. And you don't always just decide at the last minute (you can confirm it at the last minute), except the boon.

Does DA:O restrict you? Yes, but not as much as DA2. [/quote]

It restricts you just as much as DA2, with the major exception being the opportunity to pick a few endgame outcomes a little differently. Like I said; do you think Bioware could fix the lack of choice in DA2 by creating a DLC where Hawke picks a particular future and then Varric narrates it?


[quote]I know it doesn't do it that differently, except that it gives more options. What are we arguing about again? [/quote]

That Bioware can't design active protagonists; that you can't really dislike Hawke for being passive without doing the same for the Warden.

[quote]Not something I disagree with. Indeed, that's what I usually say when people claim that DA2 was so different and "innovative". It wasn't, and imo DA:O did it better.

But I personally want something beyond DA:O, and DA2 was a step backwards for me. [/quote]

We're on the same page here.

[quote]When I say I want a pro-active protagonist, I most certainly do not point at DA:O and say "This is what I want". Of course DA:O did not have PC that was that pro-active and this is a criticism I've always brought up against it (as well as the post Landsmeet part). I do think however that, while they are not that different, DA:O did it better than DA2 in that regard. At least DA:O gave me the illusion of some pro-activity better. 

But ideally, I do want Bioware to get out of this shell. And all RPGs. Even TW2 is still mostly stuck in the same paradigm in that regards (it just make choices actually matter which is not generally done before). [/quote]

I suppose where I disagree with you is that DA:O gave a better illusion. For all of its faults, and there are lots, I actually think DA2 did a much better job of creating an illusion of a pro-active PC.

But, then again, I've never designed the vigiliant hero that you're thinking of, and no game accomodated a disinterested but talented and generally moral hero better than Dragon Age 2, even though it did a lot of things badly.

#869
In Exile

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Marionetten wrote...
I suspect it has more to do with the fact that they manage to get patches out in a timely fashion while offering DLC for free. Meanwhile, BioWare is all lip service and no action. "Yeah, we really care" followed by releasing overpriced Hawke armor.


I suppose. I just don't like double-talk, and the PC-first attitude really irked me when the TW2 is clearly designed with the console in mind.

#870
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Martanek wrote...

"One of the most polarising launches we have had". But we are going in the right direction. So there will be more and more polarisation with future Bioware products. How to remove such polarisation? By polarising fans even more! Yes, logic is a difficult subject to master...


It must be, for you to misconstrue their logic as such.

#871
cmessaz

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I'm sorry but overpriced? I got a whole bunch of stuff for each class for 5 bucks...I can't get a value meal for that <.<

#872
Bejos_

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cmessaz wrote...

I'm sorry but overpriced? I got a whole bunch of stuff for each class for 5 bucks...I can't get a value meal for that <.<


It would be overpriced at any price. For the rush that DA2 was, they should have given you all DLC for free.

#873
cmessaz

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Bejos_ wrote...

cmessaz wrote...

I'm sorry but overpriced? I got a whole bunch of stuff for each class for 5 bucks...I can't get a value meal for that <.<


It would be overpriced at any price. For the rush that DA2 was, they should have given you all DLC for free.

I disagree. If you don't, uninstall the game, write a review in the constructive critisizm thread, and buy a new game. Keep updated on new things with Bioware if you feel compelled to, and post constructive things about that. But stop raining on everyone elses parade.

Edit: I already know what comes next. "Stop trying to chase me off" and yeah, basically I suppose that is kind of what I said, but it wasn't necessarily aimed at YOU and it was meant more at the "I'm right and your wrong and my opinion matters more than yours" posts. Oh and the "you are stupid for liking it" posts and the people who feel the need to go into every. single. thread. and flame the game/devs.

Modifié par cmessaz, 18 juin 2011 - 08:23 .


#874
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Sidney wrote..

Yeah, Lothering was pretty good too in terms of life. Really they're not awful on smaller villages and spaces but they just can't do big urban spaces. I mean Orzammar is one street in total for example. Calling it a "street" is a disservice too because there's nothing about any streets in Kirwall, Denerim or Orzammar that looks like any streets you know from any era. You look at cities done "right" in AC or even lower rent titles like Crackdown and you see how far off in urban design Bioware is.


Bioware hired environmental designers recently (I think that was the rumour)... but given the quality of their cities I'd say they'd need to spring for an urban planner.

#875
Bejos_

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cmessaz: What an arse. Bumped to Elhanan status. Grow up.

Modifié par Bejos_, 18 juin 2011 - 08:22 .