[quote]KnightofPhoenix wrote..
I agree. I wish there was a game where the PC can rally everyone who follows him, and then come up with ideas of his own and listen to other ssuggestions. And then take a course of action. [/quote]
The problem is setting it up, but I honestly think that with PC VO and a more defined protagonist, you can. This is why I was so excited about DA2, and why it dissapointed me so much.
[quote]And is that interesting to play? Not for me. [/quote]
I'm a big fan of protagonist who are generally decent and moral (i.e. will help if they can) but are fundamentally flawed in some respect, generally by being selfish, or prone to anger, or cowardly...
I don't like the impeccable heroes. But I do see your point.
[quote]And if that's the direction the DA team is going, I need to know so that I know not to buy their games. [/quote]
I think writing wise, Bioware will fall right back to where they were with DA:O, KoTOR and all the games before them, and try to create a relatively clear and irredeemable antagonist for the players.
[quote]At least you're forced to care about something that's important. [/quote]
That's just Bioware failing at writing political plots.
[quote]But Hawke's minor betrayals are not really to change the status quo, at least on a somewhat significant level. What the Warden can do can potentially change the statuys quo, even if it's a minor change (in the larger scheme of things). And on top of that, DA:o had choice that were small scope. Like helping the casteless woman with her child, where you have 3 options. [/quote]
The Warden's story is itself a greater scope, so I think that's more a consequence of the narrative. But I agree with you that in general, DA2 was effectively binary and had too many quests that could be resolved only one way.
[quote]
Not in the Landsmeet
And she says it would be preferrable in Eamon's estate but she doesn't really demand it. She prefers it.
In any case, there are other examples where the Warden does something ou of his own design. Few moments, but they were there. [/quote]
That's a fair point. I just think that these moments were few and far between, and I left DA:O with the feeling I was a stooge that was used by everyone (including the wonderful world of Morrigain's end-game blackmail).
[quote]
I'll definifetly agree that the mage origin was done poorly. [/quote]
I think any origin where you dont' want to be a Warden from the start (more or less) doesn't work. That's the failure of DA:O. They introduce you to a life that isn't being a hero... and then they tell you to be a hero, without actually creating any motivation for it.
I stand by what I said when DA:O was released: every origin should have had the darkspawn overrun it.
[quote]Yes, both games force you to care aobuit something. But in DA2 it forces you not to care about the most important thing, and gives nothing in return. You can't invite Gamlen to live with you. You can't manage your business. You can't hunt Tal Vashoith. So what were we doing? [/quote]
You're right, and I forgot about how restrictive DA2 was. It's really difficult to thin of a Hawke that isn't an irresponsible wealthy playboy (or playgirl). I just think that this role-lock, essentially, is a staple of Biowae games.
Remember, in ME1, Shepard was supposed to be your character. This "3-rd person narrative" argument only came up when the fans started clamoring that Bioware failed to let them really determine their character.
[quote]Yea that was is reactive. Some are proactive, like werewolves, boons, chancellor / prince consort...etc.
Not many, but they were there. [/quote]
Yes, we're on the same page here.
[quote]In the game, the character is assumed to agree. Not because he is ordered to do it.
And again, it offers you chances, albeit small, to have your own ideas. [/quote]
Yes, but that's basically what we can say about DA2. I just think that what it comes down to is that DA:O's plot and set-up resonated more with you.
[quote]The Landsmeet is the main quest in the game or part of it. [/quote]
No, the main quest is defeating the archdemon. We could actually cut the whole Landsmeet and not change the plot significantly.
[quote]And the Warden does that, and more. The companions are not supposed to be in lieu of the main plot. [/quote]
No, the Warden can't affect anyone's beliefs aside from Leliana (a little) and Alistair (a lot more). Everyone else just likes you more.
[quote]No, because even assuming that the Warden doesn't come up with any ideas of his own, he is still acting. Not sitting on his hands and not doing anything for 3 years. [/quote]
If we're going to say that's acting, then Hawke having Sandal shine his shoes is 'acting' in the 3-year interrim. Beibng an active protagonist has to involve more than running errands.
[quote]Origins had them as well, and more. So again, DA:O provided more, even if the design is mostly the same. [/quote]
No, I agree with you here: I'm just saying that considering those "choices" is essentially reducing the world to meaninglessness. It's what let Bioware get away with saying that DA2 had choice in the first place. Choice is what TW2 did.
[quote]I didn't say Hawke was passive, except for the 3 years thing (if I implied otherwise, then I stand corrected). I usually say he was reactive when he is acting (and superficially at that). [/quote]
It wasn't in this thread. It was in another thread, where you mentioned Hawke might be the progatonist you loathe the most out of any game you've played.
[quote]I know, not claiming otherwise. But it gives you some space. But like I said, the post Landmseet phase did not convey the feeling that you were a commander well. [/quote]
You can tell I really disliked that part of the game, no? Lol. Sorry about that.
Anyway, I'm with you here, I was just really let down by DA:O in terms of being able to actually feel like a hero instead of an errand runner.
[quote]You can say that, and I'll say what did Hawke do instead? In the game. [/quote]
Nothing. But what I'm saying is that you can always come up with some post-hoc justification. That's not really good.
In a nutshell, I think letting Bioware get away with their design in games like DA:O let them push it to it's breaking point in DA2.
[quote]Yes, except I wouldn't pay for it. If they wanted to do that, then it should have been in the game.
Is it the kind I want? No. But he would have been more active yes.
[/quote]
I guess we differ here. It's like with the codex: I think they should show and not tell.