Muzyka: Dragon Age 2 "one of the most polarising launches we've had"
#76
Guest_Puddi III_*
Posté 17 juin 2011 - 05:40
Guest_Puddi III_*
#77
Posté 17 juin 2011 - 05:41
FieryDove wrote...
only wanted DAO2.
Is that not an extremely popular position among many Dragon Age 2 critics?
#78
Posté 17 juin 2011 - 05:41
bEVEsthda wrote...
A more positive spin would be that the 'innovations' they want to keep is the dialogue wheel and more responsive combat system. I dislike the wheel, but it appears we cannot get rid of this again. And the combat was sort of OK, if one doesn't consider the animations.
I´d be happy if they worked the paraphrase and choices wouldn´t be reduced to nice, angry and jerkass.
I see combat flawed from the very concept, with the enemy waves. Puntual moments such as Corrupted Spider Queen or AD are fine. In every fight is just repetitive and tedious. Also, Hawke and co reaction time was a bit slow, mostly due to their love for over the top movements. Origins combat was forgiving with the responsivness, DA2 isn´t. So I usually got the impression I got Hawke´s ass kicked because the man fought like an idiot who listened to too many bards.
#79
Posté 17 juin 2011 - 05:42
Upsettingshorts wrote...
CoS Sarah Jinstar wrote...
Upsettingshorts wrote...
Because clearly, the re-used maps are precisely what he was referring to.
There was zero in DA2 that hasn't been either done before, or done better. The game was hardly innovative.
The same could be said of Dragon Age: Origins. In fact, its very lack of innovation is oft-cited as a major positive. That is the implication behind any post championing its virtues as a spiritual successor to Baldur's Gate, for example.
It is safe to assume that by innovative EA/BioWare is referring to deliberate changes that are working as intended from DA:O. These changes are polarizing.
No-one liked the re-used areas. Some hated them with a passion, others simply didn't care that much. But it was hardly a polarizing aspect of DA2. If something is polarizing, some people have to really like it, or the term doesn't apply.
We're not talking about Origins here, and to be honest I don't remember post mortem's claiming Origins was innovative. Considering it was marketed as a throw back and spiritial successor to Baldur's Gate in the first place.
We're not just talking about reused areas either. The plot fails in many places, the vast amount of retcons, the wave encounters. Trying to make it sound like it's just people complaining about reused areas is laughable. I'm sure you can do better than that.
#80
Posté 17 juin 2011 - 05:43
And if the DLC aren't what I'd like to see, well, then I won't buy them & play something else.
Take a chill pill, for heaven's sake!
#81
Guest_Alistairlover94_*
Posté 17 juin 2011 - 05:43
Guest_Alistairlover94_*
Upsettingshorts wrote...
CoS Sarah Jinstar wrote...
Upsettingshorts wrote...
Because clearly, the re-used maps are precisely what he was referring to.
There was zero in DA2 that hasn't been either done before, or done better. The game was hardly innovative.
The same could be said of Dragon Age: Origins. In fact, its very lack of innovation is oft-cited as a major positive. That is the implication behind any post championing its virtues as a spiritual successor to Baldur's Gate, for example.
It is safe to assume that by innovative EA/BioWare is referring to deliberate changes that are working as intended from DA:O. These changes are polarizing.
No-one liked the re-used areas. Some hated them with a passion, others simply didn't care that much. But it was hardly a polarizing aspect of DA2. If something is polarizing, some people have to really like it, or the term doesn't apply.
What changes would those be exactly? The limited companion customization? The wave combat being in every random encounter, rather than a boss fight like Urthemiel or the Broodmother? The dialouge wheel? The removal of non-combat skills? The voiced PC? If they could just pin-point the "innovations" which the majority of people liked, they might start redeeming the Dragon Age brand.
#82
Posté 17 juin 2011 - 05:43
Wulfram wrote...
Maybe they were looking for more of the same, and it was different and innovative in ways they weren't expecting.
If he'd just left out this sentence, it would be a pretty good interview.
I thought that particular line was mostly aimed at the dialogue wheel and general companion conversation. I know quite a few people here who have complained about the wheel, and wished that we had the old 'pick what line you say' system from DAO. I also know a lot of people felt that the inability to talk to your companions whenever you wanted also grated, but I know I enjoyed the more cinematic qualities of their gifts and stories much more in DA2 than DAO.
#83
Posté 17 juin 2011 - 05:43
Filament wrote...
Once again the devs fail to demonstrate a steep enough angle of prostration, raaaaage.
Mike Laidlaw forced my father into prostitution and devoured the hearts of my siblings in order to steal their power. Damn you Bioware!
#84
Posté 17 juin 2011 - 05:43
Upsettingshorts wrote...
FieryDove wrote...
only wanted DAO2.
Is that not an extremely popular position among many Dragon Age 2 critics?
I don't know. I'm guessing many thought DA2 would be something different from the marketing blitz. Different than DAO and much different than it turned out.
#85
Posté 17 juin 2011 - 05:44
It actually drew a lot of new players in who really love it," Muzyka
continued. "Many people who played Dragon Age: Origins loved it as well.
"But
also there were a lot of fans of the original Dragon Age: Origins who
weren't as happy with it. Maybe they were looking for more of the same,
and it was different and innovative in ways they weren't expecting.
This is the line that always gets me. Why must everyone who didn't like the game be lumped into this.
Can there be no people who didn't like the game on its own merits because it failed miserably at executing what it was trying to do in several areas.
I didn't think the game was good as a sequel or a stand alone game.
#86
Posté 17 juin 2011 - 05:45
CoS Sarah Jinstar wrote...
We're not just talking about reused areas either. The plot fails in many places, the vast amount of retcons, the wave encounters. Trying to make it sound like it's just people complaining about reused areas is laughable. I'm sure you can do better than that.
What is this "we" stuff? I was responding to a single poster who claimed that Muzyka was referring to re-used areas. That is the only person whose comment I was addressing with my own.
The idea that Dr. Ray is specifically referring to re-used areas when he uses the word "innovative" is silly.
#87
Posté 17 juin 2011 - 05:45
"Quantity has a quality all it's own..."
DA 2 didn't feel like a Bioware game to me half the time.
#88
Posté 17 juin 2011 - 05:45
Zanallen wrote...
Filament wrote...
Once again the devs fail to demonstrate a steep enough angle of prostration, raaaaage.
Mike Laidlaw forced my father into prostitution and devoured the hearts of my siblings in order to steal their power. Damn you Bioware!
You too?
Argh, BIOWARE = The DEVIL:P
#89
Posté 17 juin 2011 - 05:46
Because obviously that was the problem with DA2. The fans."But also there were a lot of fans of the original Dragon Age: Origins who weren't as happy with it. Maybe they were looking for more of the same, and it was different and innovative in ways they weren't expecting.
Sigh. Just sigh.
#90
Posté 17 juin 2011 - 05:46
Seagloom wrote...
Money talks, Brock. Notice that Ray Muzyka says DA2 was very successful commercially. Unless disappointed DA2 fans avoid buying DA3 in droves, there is little reason for them to sweat what may appear as a minority.
/shrug Comparing the sales of DA:O and DA2 I'd say they already did avoid it in droves.
#91
Posté 17 juin 2011 - 05:47
Persephone wrote...
You too?
Argh, BIOWARE = The DEVIL:P
Careful! If you keep that up you will be banned for life from everything forever.
#92
Posté 17 juin 2011 - 05:47
Merilsell wrote...
Because obviously that was the problem with DA2. The fans."But also there were a lot of fans of the original Dragon Age: Origins who weren't as happy with it. Maybe they were looking for more of the same, and it was different and innovative in ways they weren't expecting.
Sigh. Just sigh.
That's so NOT what he is saying.
But keep twisting his words if it makes you feel better.<_<
#93
Posté 17 juin 2011 - 05:47
Upsettingshorts wrote...
CoS Sarah Jinstar wrote...
We're not just talking about reused areas either. The plot fails in many places, the vast amount of retcons, the wave encounters. Trying to make it sound like it's just people complaining about reused areas is laughable. I'm sure you can do better than that.
What is this "we" stuff? I was responding to a single poster who claimed that Muzyka was referring to re-used areas. That is the only person whose comment I was addressing with my own.
The idea that Dr. Ray is specifically referring to re-used areas when he uses the word "innovative" is silly.
Yet you quoted me alone in the reply?
#94
Posté 17 juin 2011 - 05:48
#95
Posté 17 juin 2011 - 05:48
Alistairlover94 wrote...
What changes would those be exactly? The limited companion customization? The wave combat being in every random encounter, rather than a boss fight like Urthemiel or the Broodmother? The dialouge wheel? The removal of non-combat skills? The voiced PC? If they could just pin-point the "innovations" which the majority of people liked, they might start redeeming the Dragon Age brand.
Polarizing as a term does not require a majority to like something, it requires significant conflicting support and criticism. That those who dislike something are in the majority can be broken down further in ways that might be useful to a developer, between those who like the idea but hate the execution and those who hate the idea.
The former issue is one that can be resolved by improving execution. The latter cannot.
I am not interested in involving myself in yet another tiresome point-by-point debate on the merits or lack therof of DA2. I was simply making an observation about how nonsensical the poster I was responding to was being.
#96
Posté 17 juin 2011 - 05:48
Jaldaric wrote...
Ah ha! Thats what Bioware is trying to get across in all these interviews. Our game is perfect. The fans are the problem!
Again, so NOT what he is saying. YEESH! Bloody hyperbole!
#97
Posté 17 juin 2011 - 05:50
CoS Sarah Jinstar wrote...
Yet you quoted me alone in the reply?
This isn't very difficult to understand:
I posted in post #3 responding to post #2. That is all I intended to cover. Your argument in reply was that DA2 was not innovative. I clarified what they might have meant, however, that DA2 was or was not innovative had nothing to do with my original post. Only that the re-used areas were quite obviously not what Muzyka was referring to.
#98
Posté 17 juin 2011 - 05:51
#99
Posté 17 juin 2011 - 05:51
Persephone wrote...
Jaldaric wrote...
Ah ha! Thats what Bioware is trying to get across in all these interviews. Our game is perfect. The fans are the problem!
Again, so NOT what he is saying. YEESH! Bloody hyperbole!
You fail to see humour and throw around (which has been used waaaaaay to much around here by EVERYBODY!, mods and BW employee's especially) the word hyperbole.
#100
Posté 17 juin 2011 - 05:52





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