Bejos_ wrote..
I've never played IWD2, so I can't comment on that title.
I think the game is anti-fun, but it has good encounter and dungeon design.
BG1 and 2 both had an overarching narrative. ME1 and DA:O were okay, but ME2 and DA2 really lacked in that aspect. They seem to lack in any kind of cohesiveness to their storytelling, and amount instead to vignettes which are tied together by very little; and the attempt to tie them together is half-hearted. This compounds the problem.
By button pressing, I mean that there is no strategy involved in DA or ME. And sure, you have companions in the other stories, but they don't substitute for the overarching narrative. Sidequests have always been numerous, but there was always at least an attempt to make them interesting, or to have them fit into the rest of the world. DA2 made no effort whatsoever with these sidequests. It devolved a world-expanding bonus into a mere WoW gameplay aspect.
I can understand how someone who just wants to "switch off" and play a game would enjoy DA2; I can even see that under the mess that it is, there is a story that could be really good; but it's not enough to have a decent premise if you don't do anything good with it. "Good premise but bad execution" is a phrase that applies to pretty much all aspects of DA2.
If "innovation" is going to mean "We have a great premise, and we're going to slap some things on top to badly execute it", then I want no part of it.
I'd like to continue this discussion, but some people would have me take my leave of this thread.
It's not that I disagree with you (on this topic). But what you said originally is that you were shocked to find out that the elements you listed were
core to a Biowar game. What I'm asking is - why did you ever think they weren't core?
Sure, Bioware's superior games had lots of things that were good, and DA2 not being at that standard, didn't have as many things and didn't do the things it had well.
But Bioware's formula, even with DA2, is still largely the same. So I'm just curious were you see the departure.