I've thought about it and the only thing that really distinguishes this game from its predecessors is the fixation on cinematics and a greater emphasis on so-called "reactive" combat. To which I say: eh.
Everything else wasn't so much "innovation" as "taking out all the mechanics that made it fun."
I like trading one weapon for another. I like reading about them and I like customisation. DA2 has less of that. And the whole item pack thing? Way uncool. The whole "no companion armour"? Way, way, way uncool. Lazily designed weapons and armour choices? Way, way, way uncool. Meeting the same bandits, shadows, spiders, rage demons, and skeleton archers throughout the game? WAY uncool.
Reactive combat isn't the bee's knees. Turn or round based combat is, frankly, fine by me. DAO's combat wasn't bad because it wasn't reactive. It was actually quite fun; its flaws were (a) lack of a manual detailing the benefits of each ability; (

to some extent, balancing issues; © to some extent, abandoning round-based combat led to understandable criticism about lack of reactivity. Is DA2's combat an improvement? It's different. It had its interesting moments but it was designed for a boring, wave-based combat experience. There's no getting away from that, really. I also disliked the much stronger gameplay/storyline segregation apparent in the gameplay in DA2. Bandits inexplicably immune to cold? Nonsense. People jumping metres into the air? Nope.
The animations, visuals and graphics in this game generally reminded me of a childish anime, not a dark heroic fantasy.
The paraphrase wheel, or the wheel of vague possibilities, is not what I play for. The cinematics that come with it may as well be replaced with text boxes as far I as I care. Maybe voice the companions only along with major dialogue. Don't voice every tom dick and harry and add cinematics to it as if this were a movie. It isn't and it doesn't become more fun because of cinematics. Cinematics are for cinema and a few cut scenes over the entire game, not for every dialogue in the game. Otherwise they're just giant holes in which money is thrown down the drain, along with voicing. More than that, they're irritating in-game distractions. They don't meld with the rest of the appearance of the game; overruse makes every cut scene a jarring interruption, not a continuation of the gaming experience.
Lastly, from a cost-benefit perspective, I simply can't understand why people wouldn't want a game that was twice as long, with twice the enemies, dialogue and gameplay, with way less voicing and cinematics. It's like saying "yes please--more fun!"
That's my two cents.
Modifié par Zeevico, 19 juin 2011 - 01:27 .