tmp7704 wrote...
How so? Until five minutes ago you didn't even know your interpretation of her character was possibly wrong.
That was based on the evidence I had at the time, i.e. the content in DA2. I didn't know there was extra content about the character. I'm actually a little miffed about that.
You seemed to have your idea of Isabela's characterization that's consistent to the point where you felt it was okay to declare what wouldn't be consistent for her character. This doesn't really strike me as sign of doubt in strength of her characterization, as you experienced it.
I felt that it was consistent with what we see in DA2. But it is not apparently consistent with a short-story about her. It's no different than believing that there are no black swans, up until I see a black swan.
I think it's debatable because i've kept my Morrigan in her unique robe and she performed fine in it all way to the game's end. In any case this is probably moot point since the DA2 launch, as it brings the auto-levelling equipment to the game.
Morrigain is a unique case, because she's a mage, and mage gear in DA:O doesn't really scale with level. But let's say Alistair had unique level 5 gear, with +6 armour. The difference between that an +26 or 30+ with +50 stamina, +3 STR, 3+ CON armour is significant.
Mages get to avoid bonuses from equipment through magic in DA:O (with + armour + spellpower and +dodge bonuses).
The unique builds being potentially not useful could be a problem if these builds are actually configured in wrong manner, but this is something which shouldn't be present if the game is made by competent people, no? Again using DAO as example here, i've actually allowed all my companions to auto-level (because while i enjoy the options to customize, i also like having the companions 'as the writers intended' where applicable) and they were competent/useful enough to allow me finish the game without issues. BioWare games can be many things, but they certainly don't require the player to min-max everything for all the possible 1% gains just so you can finish the playthrough. The munchkin idea of "optimal" is in them entirely optional.
While DA:O is very easy on nightmare with the right build, it can become a horrid, horrid grind with (for example) builds that eschew direct damage.
Bioware games aren't well designed, and difficulty in a Bioware game is just + resistances, - PC dmg+heal and + enemy health (to a rather significant extent).
That really depends on what content we're talking about. 40% less of the generic NPC attack waves? Yes, please.
2 less NPCs, and 1 less act.
Snark aside, i think we can agree that the sort of options we're talking about here isn't something that's going to cost anywhere near that in term of alternative content. You could actually argue that locking down the options which are allowed by default (generic talent trees, ability to equip gear exactly like every other NPC and your own character) cost the extra development time, not the other way around.
It doesn't matter. I don't see why any user should ever settle for advocating for anything less than their ideal game.
... last i checked, min-maxing was configuring the built of your character without regard for how little sense (if any at all) it means when it comes to consistency of the "character" of said NPC. So how do you do that while at the same time insisting that the characterization of the NPC should be 100% consistent?
I do it within the scope of their character, e.g. Sten is a 2H warrior, but you can easily optimize 2H warriors in either DA:O or DA2. There's nothing in-game about Sten being a 2H warrior that only uses +aggro and avoids any direct dmg talents. The same with Fenris in DA2.
The problem comes from either arbitrary restrictions (why can't Anders learn the primal tree?) or gimped abilities (shapeshifting sucks) or a 1-true build (e.g. BM/SH in DA:O).
Or to put it in another way, how do you rationalize that the game should leave no room for the "player content" when it comes to NPC characterization, yet at the same time want to have choices when it comes to selecting attributes, skills etc which goes absolutely against it? After all, when you choose a skill over another you decide this skill (and not the other) is "consistent with the character".
It's just a bounded system. I wouldn't (for example) make Morrigain an arcane warrior or Wynne a bloodmage or direct dmg mage, but I can build an ideal buffing platform or direct dmg elemental mage.
Modifié par In Exile, 20 juin 2011 - 01:39 .