tmp7704 wrote...
Yes, it's pretty similar. Or maybe rather (since it's about learning something that makes you change view about a character) it's like believing the swans are 100% heterosexual until one day you see one male mounting another. But my question/doubt remains -- while you're unaware of this extra fact, your experience isn't really different from the experience you have afterwards. In both cases you are convinced that you have proper and full idea of the character's personality.
Well, no. At this point, I'm not at all sure about Isabella. I'm going to read the short story. What you asked was whether something like that affects my enjoyment of the game. I'm saying, it does. For example, being able to make Anders a blood mage before learning he hates blood magic would be a pretty big character breaking moment.
Or making Sten take levels in S&S or bows before learning about Asala.
Morrigan gets upgraded robe at some point actually
(after/if you pay Flemmeth a visit you get one which looks the same but has updated stats) I can quite easily see similar equipment swap mechanics used for the other characters. In any case, with the auto-levelling items this is really moot.
That would be a very different can of worms. I'd prefer the unique follower armour system I mentioned (because I like swapping armour in and out and worrying about builds), but auto-leveling items would certainly be better than DA:O.
The way i see it, since my ideal game isn't going to be everyone's cup of tea, it's better in the long run if they can make games which also appeal to other people. It may be at my expense, but this way the devs get enough money to develop more games that i can enjoy, rather than go bankrupt leaving me with single ideal game but nothing after that.
I trust that the developers are comptent enough to know what features to include. I'm going to be loud and annoying, ideally other people will be loud and annoying, and the market will eventually determine what equillibrium of features gets to exist long term.
There's also the fact that while i prefer the game to be made in certain way it doesn't mean i can't enjoy the content i'm not 100% enthusiastic about. As such, these alternatives which eat part of resources aren't necessarily always a total loss for me.
There tends to be lots of content that takes away from my experience. Open-world content being a good example.
And finally --maybe because i can enjoy these different things-- the "ideal game" is quite nebulous for me. It'd be hard for me to describe it aside from some possible features. So i'm not going to resent it if part of the resources is spent on things which i don't necessarily prefer... because who knows, maybe it turns out for that particular game they'll really make sense and i'll have fun with them.
Maybe. I'll still advocate against them (since I have to pay for them) and if they turn out to be worth it, I'll change my taste accordingly.
But that's the thing -- there's nothing in game about Sten being certain type of 2H warrior... except isn't it the exact sort of a "blank" that you advocate the game should address and lock down, to avoid any sort of "player content" filling it? Shouldn't Sten be certain and precisely defined kind of the 2H warrior, if his characterization is supposed to be as complete as possible?
No. To go back to your example, whether or not Isabella likes the colour purple isn't something we need to know. Unless the colour purple is a proxy for a political alliance with respect to the lore, in which case suddenly it matters.
I think the player should have no role in determining the personality of the NPC. That's different than picking what role the NPC serves in combat within that scope.
And of course, "there's nothing about him being certain kind of warrior in-game" ignores the fact that his auto-level scheme follows certain, fixed path. I.e. something that's apparently the developers' vision how his character should progress...
I don't see it that way. I see it as one possible build, done with gameplay in mind, rather than RP. I wouldn't think auto-level is designed to make broken characters.