Sylvius the Mad wrote...
Some people won't listen to reason. This can't surprise you.
No. I like it in games when they don't. In DA:O you can't even offer reasons. It's either brownnose the NPCs or dismiss them. But never justify and try to change.
tmp7704 wrote...
The thing is you don't actually debate. You
only choose what tone you use to say "you're wrong and i'm right"... and
in the end, it always works.
I disagree. Unless you pick the aggressive option. Hawke challenges Merril and Anders provides an explanation or counter-arguments, and does the same with Isabella. Don't know how rivalry with Varric or Aveline works.
The dialogue is very detailed. Sure, it always works... but that's just a Bioware RPG. You can only fail if you
choose to fail.
tmp7704 wrote...
So there's no improvement in this area over
DAO. If i can remind, i'm disputing the claim the DA2 system is better.
Being the same isn't really better, is it?
What are you talking about? I'm pointing out that DA:O can do
x and DA2 does
x+y. Showing that
on top of new features, you retain all the old features is proving something is better.
tmp7704 wrote...
Yes. But there's the matter of enjoyment the
player derives out of the game system. And this is affected directly by
the out-of-game knowledge. While it can be in character for the PC to
argue without intention to change the companion's mind, i, the player,
know how this is going to affect the companion which sours the
experience.
I don't see how on the one hand you can make this argument, and on the other hand go on to say that the origin merely providing a different race enriches the game. It's the same idea.
Hmm? You certainly can defend yourself in the talk with Alistair
afterwards in this particular case. It actually reduces the disapproval
hit if you use the right approach (and can make him apologize for
snapping at you)
No, you can't. You can just get aggresive with him. Unfortunately, the DA wiki is missing the dialogue.
Modifié par In Exile, 23 juin 2011 - 10:56 .