Real talk: two things ME conversations need to have
#1
Posté 17 juin 2011 - 04:39
2) A key to pause the conversations, and if possible, the cutscenes as well. I am not too sure if people can relate to this, but can you imagine playing the game only to be interrupted by a call or the need to answer nature's call? And you're all "asoidaosjif-need-to-use-the-toilet but omgz0rz normandy blowing **** up!!!" Or maybe a family member walks in while you're playing the game and you can't not respond so you miss out on a bit of dialogue or a cinematic. Having a key to pause the game would save us the trouble and I believe, enhance our experience as well.
I'm sorry if I came off a little rude, was just trying to be constructive so i apologise in advance if my post gives off bad vibes. What do you guys think of my suggestions?
#2
Posté 17 juin 2011 - 04:47
2) It's probably different for PC, but it's easy to pause the game for 360. Just hit the xbox button and the game is paused.
#3
Posté 17 juin 2011 - 05:02
#4
Posté 17 juin 2011 - 05:08
#5
Posté 17 juin 2011 - 08:50
#6
Posté 17 juin 2011 - 09:57
#7
Posté 17 juin 2011 - 10:21
The second one would be nice especially when there is a long sequence of dialogue and cutscenes, and the phone happens to ring or something.
#8
Posté 17 juin 2011 - 11:02
2) Xbox for me so...
but might I suggest
3) seperating romance and non romantic dialog, I don't know about you but I didn't like how in ME2 you couldn't talk to other squad membes of the oppisite sex without romancing them, Especially with the inclusion of ss romance, Sorry Garrus I like talking to you but I'm not into that...
#9
Posté 17 juin 2011 - 11:14
Also, Real Talk should be third "paragrade" option for interrupts.
You're just telling it like it is, not necessarily pulling out your gun.
#10
Posté 17 juin 2011 - 11:37
Also, you did'nt come off rude at all (Try the Halo Reach forums, people are seriously rude over there)
#11
Posté 17 juin 2011 - 11:41
Arrow70 wrote...
3) seperating romance and non romantic dialog, I don't know about you but I didn't like how in ME2 you couldn't talk to other squad membes of the oppisite sex without romancing them, Especially with the inclusion of ss romance, Sorry Garrus I like talking to you but I'm not into that...
Like splitting the dialogue wheel in half? Lines for romantic pursuit on the left side and non-romance lines on the right?
#12
Posté 18 juin 2011 - 03:15
And thanks for letting me know i didn't come off rudely.
#13
Posté 18 juin 2011 - 03:20
Also yes to pauseable cut scenes! I can't tell you how many times the cut scene comes up and I'm being distracted by someone who can't get the hint I'm in the middle of a game!
Oh and one more thing to add skipable cut scenes and op game scenes after you play the game once so this way if I make a shep from scratch or decide to restart the game with my old shep no more 20minet intro cut scene that is unskipable!
#14
Posté 18 juin 2011 - 03:48
#15
Posté 18 juin 2011 - 04:23
#16
Posté 18 juin 2011 - 06:42
#17
Posté 18 juin 2011 - 06:51
#18
Posté 18 juin 2011 - 06:58
We are currently discussing this here http://social.biowar...3/index/7671046 :happy:thetruefreemo wrote...
I also hope that ME3 will pause when my controller dies. ME2 didn't.
As for the OP totally agree with both points, although for the conversation skipping DA2 had the system you have suggested so that gives me hope that it will get transfered to ME3
#19
Posté 18 juin 2011 - 07:06
Paul Sedgmore wrote...
We are currently discussing this here http://social.biowar...3/index/7671046 :happy:thetruefreemo wrote...
I also hope that ME3 will pause when my controller dies. ME2 didn't.
As for the OP totally agree with both points, although for the conversation skipping DA2 had the system you have suggested so that gives me hope that it will get transfered to ME3
Haha, yeah I know!
Actually, I suggested the same thing when I heard that DA2 was going to use ME's conversation wheel. I don't know if the devs saw my thread way back then, but DA2 did have the suggested system incorporated anyway so I'm hoping someone takes notice of this as well!
#20
Posté 18 juin 2011 - 07:37
2. Yes
3. Mouse control to slow it down, almost lost my cookies in Arrival.
#21
Posté 18 juin 2011 - 07:41
#22
Guest_Montezuma IV_*
Posté 18 juin 2011 - 07:44
Guest_Montezuma IV_*
Most of the time when my Shepard talks it sounds like he's starting a new conversation....although he's been in it for about 6 lines...
I dunno maybe have the voice actors know what part of the dialouge they're in would help? It ruins the emotional sense for me when the feelings and tone in the sentences don't match up.
Modifié par Montezuma IV, 18 juin 2011 - 07:49 .
#23
Posté 18 juin 2011 - 07:55
CrimsonNephilim wrote...
Arrow70 wrote...
3) seperating romance and non romantic dialog, I don't know about you but I didn't like how in ME2 you couldn't talk to other squad membes of the oppisite sex without romancing them, Especially with the inclusion of ss romance, Sorry Garrus I like talking to you but I'm not into that...
Like splitting the dialogue wheel in half? Lines for romantic pursuit on the left side and non-romance lines on the right?
Yeah, on some of my playthroughs I pretty much was a b***h to Jacob so i didn't accidentally romance him and tick off Kaidan (like I accidentally did Liara on one of my playthroughs)
#24
Posté 18 juin 2011 - 08:08
I think that on PC alt-tabbing away from the game will result in one line of dialog (or equivalent unit, such as a Shepard punch) being skipped from a cutscene, but otherwise pausing things. However, I'm really not certain about this.
#25
Posté 18 juin 2011 - 03:08
I realised that alt+tabbing during the initial cutscenes doesn't stop them from playing. So usually, I'll start a new game and proceed to do something else until the collectors attack lol.
Modifié par Jenaimarre, 18 juin 2011 - 03:09 .





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