Ghandorian wrote...
SkippyMcGee88 wrote...
Ghandorian wrote...
if you think spending 10 -20 million dollars to develop a game engine and bring it to market can be supported by box sales alone than I am sure many game companies do to. And they will start handing out all the free content we can swallow to fill in the gap in the market.
So I will just sit back and wait till then. Will it help if I hold my breath?
Ya developing a game and relying on Box Sales alone never worked in the past...
Adding in free content with patches never has happened or been justifiable in the past ither...
/facepalm
A game can survive on box sales alone...
D2 anyone?
DLC is just another way to milk a cow more than once a day...
Some of the DLC may be worth that extra milk, some are not...
In DA;O's case... That milk seems mighty watery if you get my drift.
Key point here . . . . . PAST
GM was the automotive king in the past.
Sock-hops where the the thing to go to in the past.
The middle East was the fountain of Knowledge in the past.
Box sales alone was good enough in the past.
a game engine lasted several years in the past.
People where happy to play a game 10 hours a week in the past.
Everyone went to church on Sunday instead of completing quests in the past.
If we are to get any more quality CRPG's in the FUTURE it is going to involve business models that can support a company. Yes it is all about Profit because the Sole Purpose Of Business Is Profit. Slice that any way you want. If someone has a better business model then get it out there and make a your millions. Thats what the free market is all about.
This out of all the post in this thread made the most sense. Anyone
following rpgs for the last 20-25 years will have seen how they waned up and
down.
Gold boxes were a great success and they charged 50$ per story. Almost
the same game engine throughout. Prices for games haven't changed much in
20 years even though it seems every game requires massive effort into a new
graphics engine.
Fast forward about five years, Baldur's gate comes out breaking the stale
offerings of rpg that waned after gold box started to fade. Initial
success. Then Black Isle - Interplay starts developing some great titles
using the infinity engine and attempting to update the infinity engine.
Some 30 hour games are said to be too short and the fans demand more.
Black Isle starts releasing free content that add hours of gameplay.
Soon, Black Isle and interplay start to go bankrupt. Not on D&D alone
I'm sure, but bad business decisions throughout the company leads to us losing
some great game potential.
It seems that a fair amount of money went into Dragon Age and they made a fair
amount on it. But Bioware is showing they are not prepared to rest on
their laurels and go the way of the dinosaur. They look at other game
companies and mimic what works to make money while still holding to making a
quality product. You got way more than 60$ worth in the Original campaign
(OC). Now they are milking you a little with DLC to keep revenue flowing
from a product that is hot. We could wait for 3 years and multiple delays
for something like Mysteries of Westgate which was 10$, not voiced throughout
(but still a great game). That seemed to leave a good taste in many
peoples mouths and now it looks like NWN2 missed the boat for making some
decent profit and ATARI has possibly abandoned the NWN2 model altogether for
more MMO type franchise (which may or may not be good)
Essentially the model seems reasonable. Give a great deal on the initial
product and then make some excellent profit on the DLC. Sort of like
printers where they bleed you dry on ink but the printer is a great deal.
Except in that case the ink is compulsory.
All in all, the Wardens Keep add on for me was so far one of the best quests in
the game. I wasn't thrilled about the mage tower in comparison and I'm
glad I shelled out for WK. Shale is also well worth the bucks to have his
commentary throughout the game. I'm not much of a re-player, but since I
only tend to play through the game once, I've spent lots of time enjoying the
content they gave and am so far only 50% through the game at over 100
hours. There is tons of offering here if its savoured. As a whole
(forget each component separately for a while), I have paid about 100$ for the
game and DLC and have got over 100 hours out of the game. This without
considering multiple play throughs is a fair deal to me.
Compare that to Modern Warfare 2 (60$ for 7 hours) and I would say I got my money’s
worth.
Then we have the toolset which can add all sorts of mechanical flair to the
game if you don't want to pay for the DLC to get storage etc.
I wouldn't say DAO is the perfect game, but it certainly isn't any worse than
any other crpg I've ever played.
I know I've left a lot of potential to tear my points apart above, but this post has gotten long enough as it is. But the above is the jist of it. Companies that have liquid assets rolling in constantly will be more willing to take chances and provide products to its customers.
Modifié par foil-, 20 novembre 2009 - 05:54 .