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DA:O's DLC, WoW, and the Cleveland Browns... How they relate and are they Worth It?


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#51
Monstruo696

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addiction21 wrote...

Monstruo696 wrote...

SheffSteel wrote...

Another capitalist viewpoint: in tougher economic times, consumers are more likely to buy cheap stuff. A full-blown expansion pack is riskier now than ever compared with smaller DLC.


Shows how much you know of economics.

In tougher economic times, consumers make the most they can with their money, and usually take the extra time to find the best bang for their buck.  Money is still being spent, it's just being spent smartly which is what causes some companies to lose revenue because they rely on their sheep to buy their overpriced products/services.  When the sheep realize that they're not getting their money's worth and stop buying, said companies start lowering their prices until stupid governments like ours starts giving 700 billion dollars to the very people who put us in this hole.

Let's take a look at why people are angry about these DLC:

Full Game - 35-50h Gameplay - $50-$60
Warden's Keep - 30m to 1.5h Gameplay - $7
Return to Ostagar - ~1h Gameplay - $5

The ratios are:

Full Game: $1 to $1.40 per Hour
WK: $14 to $4.70 per Hour
RtO: ~$5 per Hour

Do you see the problem now?

Disclaimer:  I don't want free DLC, I want DLC that's worth my money.


I see a problem. 
DAO is the exception to the rule of gameplay length these days.
Also not everyone takes the same amount of time to play thru and not everyone only plays thru the content once.
Lastly the length of a game does not by and of itself determine its entertainment value or worth.


I know that, ok?  I know how things work.  Bioware hires a guy, he spins a bingo wheel, and out comes a random price.

#52
Guest_Crawling_Chaos_*

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Monstruo696 wrote...

I know that, ok?  I know how things work.  Bioware hires a guy, he spins a bingo wheel, and out comes a random price.


Be careful with that sharp wit of yours, you might cut somebody.

#53
immortallogic

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hahahahaha people would complain if bioware charged 1 dollar..stop feeding these trolls..they can complain on the forums all they want in the end they will buy the dlc..these guys remind me of that old south park...conforming to non-conformity wow you guys are rebels

#54
Ickabod27

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Company tries to make a profit, film at 11.

#55
addiction21

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Monstruo696 wrote...

addiction21 wrote...

Monstruo696 wrote...

SheffSteel wrote...

Another capitalist viewpoint: in tougher economic times, consumers are more likely to buy cheap stuff. A full-blown expansion pack is riskier now than ever compared with smaller DLC.


Shows how much you know of economics.

In tougher economic times, consumers make the most they can with their money, and usually take the extra time to find the best bang for their buck.  Money is still being spent, it's just being spent smartly which is what causes some companies to lose revenue because they rely on their sheep to buy their overpriced products/services.  When the sheep realize that they're not getting their money's worth and stop buying, said companies start lowering their prices until stupid governments like ours starts giving 700 billion dollars to the very people who put us in this hole.

Let's take a look at why people are angry about these DLC:

Full Game - 35-50h Gameplay - $50-$60
Warden's Keep - 30m to 1.5h Gameplay - $7
Return to Ostagar - ~1h Gameplay - $5

The ratios are:

Full Game: $1 to $1.40 per Hour
WK: $14 to $4.70 per Hour
RtO: ~$5 per Hour

Do you see the problem now?

Disclaimer:  I don't want free DLC, I want DLC that's worth my money.


I see a problem. 
DAO is the exception to the rule of gameplay length these days.
Also not everyone takes the same amount of time to play thru and not everyone only plays thru the content once.
Lastly the length of a game does not by and of itself determine its entertainment value or worth.


I know that, ok?  I know how things work.  Bioware hires a guy, he spins a bingo wheel, and out comes a random price.


If you knew that, then why the fictious numbers to back up your opnion?

#56
SheffSteel

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Monstruo696 wrote...

SheffSteel wrote...

Another capitalist viewpoint: in tougher economic times, consumers are more likely to buy cheap stuff. A full-blown expansion pack is riskier now than ever compared with smaller DLC.


Shows how much you know of economics.

In tougher economic times, consumers make the most they can with their money, and usually take the extra time to find the best bang for their buck.  ...

Full Game: $1 to $1.40 per Hour
WK: $14 to $4.70 per Hour
RtO: ~$5 per Hour


Shows how much you  know about economics. When consumers are short of money and worried about their jobs, they prefer cheaper products over more expensive purchases offering better value for money.

Also, comparing dollars per hour of the full game and the expansion is fallacious. No consumer has a choice between buying DLC and buying the full game. The comparison is simply not valid. Even if it were, content cannot be reduced to an "hours playtime value".

#57
foil-

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Ghandorian wrote...

SkippyMcGee88 wrote...

Ghandorian wrote...

if you think spending 10 -20 million dollars to develop a game engine and bring it to market can be supported by box sales alone than I am sure many game companies do to. And they will start handing out all the free content we can swallow to fill in the gap in the market.

So I will just sit back and wait till then. Will it help if I hold my breath?


Ya developing a game and relying on Box Sales alone never worked in the past...

Adding in free content with patches never has happened or been justifiable in the past ither...

/facepalm

A game can survive on box sales alone...

D2 anyone?

DLC is just another way to milk a cow more than once a day...

Some of the DLC may be worth that extra milk, some are not... 

In DA;O's case... That milk seems mighty watery if you get my drift.


Key point here . . . .  . PAST

GM was the automotive king in the past.
Sock-hops where the the thing to go to in the past.
The middle East was the fountain of Knowledge in the past.
Box sales alone was good enough in the past.
a game engine lasted several years in the past.
People where happy to play a game 10 hours a week in the past.
Everyone went to church on Sunday instead of completing quests in the past.
If we are to get any more quality CRPG's in the FUTURE it is going to involve business models that can support a company. Yes it is all about Profit because the Sole Purpose Of Business Is Profit. Slice that any way you want. If someone has a better business model then get it out there and make a your millions. Thats what the free market is all about.



This out of all the post in this thread made the most sense.  Anyone
following rpgs for the last 20-25 years will have seen how they waned up and
down.



Gold boxes were a great success and they charged 50$ per story.  Almost
the same game engine throughout.  Prices for games haven't changed much in
20 years even though it seems every game requires massive effort into a new
graphics engine.



Fast forward about five years, Baldur's gate comes out breaking the stale
offerings of rpg that waned after gold box started to fade.  Initial
success.  Then Black Isle - Interplay starts developing some great titles
using the infinity engine and attempting to update the infinity engine. 
Some 30 hour games are said to be too short and the fans demand more. 
Black Isle starts releasing free content that add hours of gameplay. 
Soon, Black Isle and interplay start to go bankrupt.  Not on D&D alone
I'm sure, but bad business decisions throughout the company leads to us losing
some great game potential.



It seems that a fair amount of money went into Dragon Age and they made a fair
amount on it.  But Bioware is showing they are not prepared to rest on
their laurels and go the way of the dinosaur.  They look at other game
companies and mimic what works to make money while still holding to making a
quality product.  You got way more than 60$ worth in the Original campaign
(OC).  Now they are milking you a little with DLC to keep revenue flowing
from a product that is hot.  We could wait for 3 years and multiple delays
for something like Mysteries of Westgate which was 10$, not voiced throughout
(but still a great game).  That seemed to leave a good taste in many
peoples mouths and now it looks like NWN2 missed the boat for making some
decent profit and ATARI has possibly abandoned the NWN2 model altogether for
more MMO type franchise (which may or may not be good)



Essentially the model seems reasonable.  Give a great deal on the initial
product and then make some excellent profit on the DLC.  Sort of like
printers where they bleed you dry on ink but the printer is a great deal. 
Except in that case the ink is compulsory.



All in all, the Wardens Keep add on for me was so far one of the best quests in
the game.  I wasn't thrilled about the mage tower in comparison and I'm
glad I shelled out for WK.  Shale is also well worth the bucks to have his
commentary throughout the game.  I'm not much of a re-player, but since I
only tend to play through the game once, I've spent lots of time enjoying the
content they gave and am so far only 50% through the game at over 100
hours.  There is tons of offering here if its savoured.  As a whole
(forget each component separately for a while), I have paid about 100$ for the
game and DLC and have got over 100 hours out of the game.  This without
considering multiple play throughs is a fair deal to me.



Compare that to Modern Warfare 2 (60$ for 7 hours) and I would say I got my money’s
worth.



Then we have the toolset which can add all sorts of mechanical flair to the
game if you don't want to pay for the DLC to get storage etc.



I wouldn't say DAO is the perfect game, but it certainly isn't any worse than
any other crpg I've ever played.

I know I've left a lot of potential to tear my points apart above, but this post has gotten long enough as it is.  But the above is the jist of it.  Companies that have liquid assets rolling in constantly will be more willing to take chances and provide products to its customers.

Modifié par foil-, 20 novembre 2009 - 05:54 .


#58
SkippyMcGee88

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foil- wrote...

Ghandorian wrote...

SkippyMcGee88 wrote...

Ghandorian wrote...

if you think spending 10 -20 million dollars to develop a game engine and bring it to market can be supported by box sales alone than I am sure many game companies do to. And they will start handing out all the free content we can swallow to fill in the gap in the market.

So I will just sit back and wait till then. Will it help if I hold my breath?


Ya developing a game and relying on Box Sales alone never worked in the past...

Adding in free content with patches never has happened or been justifiable in the past ither...

/facepalm

A game can survive on box sales alone...

D2 anyone?

DLC is just another way to milk a cow more than once a day...

Some of the DLC may be worth that extra milk, some are not... 

In DA;O's case... That milk seems mighty watery if you get my drift.


Key point here . . . .  . PAST

GM was the automotive king in the past.
Sock-hops where the the thing to go to in the past.
The middle East was the fountain of Knowledge in the past.
Box sales alone was good enough in the past.
a game engine lasted several years in the past.
People where happy to play a game 10 hours a week in the past.
Everyone went to church on Sunday instead of completing quests in the past.
If we are to get any more quality CRPG's in the FUTURE it is going to involve business models that can support a company. Yes it is all about Profit because the Sole Purpose Of Business Is Profit. Slice that any way you want. If someone has a better business model then get it out there and make a your millions. Thats what the free market is all about.



This out of all the post in this thread made the most sense.  Anyone
following rpgs for the last 20-25 years will have seen how they waned up and
down.



Gold boxes were a great success and they charged 50$ per story.  Almost
the same game engine throughout.  Prices for games haven't changed much in
20 years even though it seems every game requires massive effort into a new
graphics engine.



Fast forward about five years, Baldur's gate comes out breaking the stale
offerings of rpg that waned after gold box started to fade.  Initial
success.  Then Black Isle - Interplay starts developing some great titles
using the infinity engine and attempting to update the infinity engine. 
Some 30 hour games are said to be too short and the fans demand more. 
Black Isle starts releasing free content that add hours of gameplay. 
Soon, Black Isle and interplay start to go bankrupt.  Not on D&D alone
I'm sure, but bad business decisions throughout the company leads to us losing
some great game potential.



It seems that a fair amount of money went into Dragon Age and they made a fair
amount on it.  But Bioware is showing they are not prepared to rest on
their laurels and go the way of the dinosaur.  They look at other game
companies and mimic what works to make money while still holding to making a
quality product.  You got way more than 60$ worth in the Original campaign
(OC).  Now they are milking you a little with DLC to keep revenue flowing
from a product that is hot.  We could wait for 3 years and multiple delays
for something like Mysteries of Westgate which was 10$, not voiced throughout
(but still a great game).  That seemed to leave a good taste in many
peoples mouths and now it looks like NWN2 missed the boat for making some
decent profit and ATARI has possibly abandoned the NWN2 model altogether for
more MMO type franchise (which may or may not be good)



Essentially the model seems reasonable.  Give a great deal on the initial
product and then make some excellent profit on the DLC.  Sort of like
printers where they bleed you dry on ink but the printer is a great deal. 
Except in that case the ink is compulsory.



All in all, the Wardens Keep add on for me was so far one of the best quests in
the game.  I wasn't thrilled about the mage tower in comparison and I'm
glad I shelled out for WK.  Shale is also well worth the bucks to have his
commentary throughout the game.  I'm not much of a re-player, but since I
only tend to play through the game once, I've spent lots of time enjoying the
content they gave and am so far only 50% through the game at over 100
hours.  There is tons of offering here if its savoured.  As a whole
(forget each component separately for a while), I have paid about 100$ for the
game and DLC and have got over 100 hours out of the game.  This without
considering multiple play throughs is a fair deal to me.



Compare that to Modern Warfare 2 (60$ for 7 hours) and I would say I got my money’s
worth.



Then we have the toolset which can add all sorts of mechanical flair to the
game if you don't want to pay for the DLC to get storage etc.



I wouldn't say DAO is the perfect game, but it certainly isn't any worse than
any other crpg I've ever played.

I know I've left a lot of potential to tear my points apart above, but this post has gotten long enough as it is.  But the above is the jist of it.  Companies that have liquid assets rolling in constantly will be more willing to take chances and provide products to its customers.


Quite a few valid points... Some not so much.

The MW2 reference being one...

First of all, that's a Cow that has been MILKED to the bone...

But that aside, those games are like that because MULTIPLAYER is the MAIN SELLING POINT...

They "can" make a short campaign with not much in it and get away with it, because the "replayability" and "content" comes from it's "multiplayer" aspect.

Whether that justified or not, is another topic, but that's the argument I see with stuff like that.

Some games with MP have more SP content then others... RTS, FPS, RPG, MMORPGs, "most" of these games come with some online feature which adds replayability, therefore detracting the End User from worrying so much about the cost.

DA:O doesn't have that, but like NWN and the other titles it has the benefit of mods, toolkit and what not to extend that replayability. And then DLC to extend that, but there lies the whole "milking", as they charge for these(at least nowadays, and this game's case don't really add a whole lot for what you pay).

But in all honesty... Is anyone getting much replaybility out of WK? It lasts 30mns and that could be generous, once your done you can't go back through it(on that same playthough), it adds items(which many believe is a just a cheap form of a microT), 2 spells(again microT anyone?), and adds a "stash"(which many, many, many argue should have been included in the base game).

But again, you do have some very valid points... And again I have never said that the base DA:O was a bad game, in fact I said I quite enjoyed it, I've played through it twice(yes I know there are 4 more origins, the 2 I did didn't seem very lengthy though) and with both the DLC(I regret WK, I'm barely "ok" with tSP, probably because I used Shale exclusively, had I not I could see some issues). And for some reason this games Talent/Skill Trees seem "dumbed down" to me, just not what I expected after playing NWN2(yes I know, don't say it), Specialisations as well, seemed more like they were copying something(not a hard guess). All that said, no added 1 hour DLC is going to get me to playthrough the game again, nor justify me spending more money, just because the first 2 DLC soured me, and reminded me of EA's(at least I hope it's EA) greed.

Modifié par SkippyMcGee88, 20 novembre 2009 - 06:31 .


#59
HoratioSanz

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Ickabod27 wrote...

Company tries to make a profit, film at 11.


That goes without needing to be said.

Although some people's responses to the DLC make it seem like they won't make a profit unless we buy the games meager DLC, and I use meager in the lowets possible meaning of the word.

I think I actually even read a few posts which made it seem like this DLC wasn't even done for profit, more so to tide us the consumer over til an expansion, like this is some sort of gift to us the consumers.

If Warden's Keep was a gift, then _______________.

I'll let you finish that sentence.

Modifié par HoratioSanz, 20 novembre 2009 - 06:41 .


#60
JaegerBane

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Frankly Skippy, I hope you don't think you're making some sort of new point here. We've all heard all this pitchfork waving before - 'bwawawa, Bioware are out to get us, they take our value, DLCs are wrong, yadda yadda yadda'.

No matter how much you hate DLCs, any point regarding value you raise is ultimately moot, as they are purely a product that you may purchase if you wish. If you don't like them, don't buy them - no skin off your nose and no money from your wallet. If someone else actually wants them than that, ultimately, is none of your concern. I hate mayonnaise, I think it's revolting - but I don't stand outside the supermarkets preaching about how the condiment company wants to eat babies and park in two parking spaces at once.

Yes, amazingly enough, DLCs are about making money. Wonders never cease. I'm not really sure why you think this is even relevant to the equation - the vast majority of activities on the planet are for making money, so what?

And lets be honest here - labelling anyone who disagrees with you as a fanboy is tired old tactic that's older than the internet. It's rare to find it attached to any point worth listening to.

Modifié par JaegerBane, 20 novembre 2009 - 06:58 .


#61
Ickabod27

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HoratioSanz wrote...

Ickabod27 wrote...

Company tries to make a profit, film at 11.


That goes without needing to be said.

Although some people's responses to the DLC make it seem like they won't make a profit unless we buy the games meager DLC, and I use meager in the lowets possible meaning of the word.

I think I actually even read a few posts which made it seem like this DLC wasn't even done for profit, more so to tide us the consumer over til an expansion, like this is some sort of gift to us the consumers.

If Warden's Keep was a gift, then _______________.

I'll let you finish that sentence.


While I was being glib, I do think that it needs to be said, a lot of the people complaining that everything should be free, that's just not realistic.  EA has had a very bad year financially now I won't pretend to know every reason for their problems, it does make sense that they would try to offset that with more revenue.  The DLC isn't required and if it's not worth the value people don't have to buy it, it's not like there isn't enough game here already to enjoy without it.  As for gifts, they did give a couple of things for people that bought a new copy (clever ploy to limit second hand sales and renting), but really I wouldn't call that a gift.

Either way if people don't want to buy the DLC they don't need to and if enough poeple don't then the DLC will either become free or cheaper, or it will press for larger DLC's in the future.  For me I don't care, it's $5 I'm going to buy it and support Bioware for making what in my opinion is a great game, sure the DLC might not be the "best value" but the rest of the game is good enough to convince me to spend some money.

#62
JaegerBane

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Ickabod27 wrote...
Either way if people don't want to buy the DLC they don't need to and if enough poeple don't then the DLC will either become free or cheaper, or it will press for larger DLC's in the future.  For me I don't care, it's $5 I'm going to buy it and support Bioware for making what in my opinion is a great game, sure the DLC might not be the "best value" but the rest of the game is good enough to convince me to spend some money.


Put bluntly, I don't see buying a DLC as any different to buying anything else. While I support Bioware, I won't buy something from them if it isn't up to snuff. Before I bought Warden's Keep I sought info out and some trusted friends said it was worth £4. So I bought it, enjoyed, end of.

There seems to be some sort of resistance to comparing DLCs to anything else of their price range for some reason, but I can't think why. Presumably because it tends to make all these witchhunts sound rather silly. I rarely stress about something that costs less than a £5. It's the price of a subway sandwich. Perhaps I'm on a salary respectable enough to not go completely crazy over the idea a company wants £5 from me to blast through a dungeon full of uglies for a bit. There was loot, there were haunted castles, there were weird things I could freeze and burn, imo that's worth the kind of money they're asking for.

But that's neither here nor there. The OP seems to think that I'm not qualified to spend my own money on what I wish.

#63
Seifz

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You know, I'm having a hard time coming up with many good, high-profile games that gave us any significant content for free. By significant, I mean content that probably took more than 1-2 days to develop. Anything on a console is pretty much right out, thanks to Microsoft and Sony, so that leaves PC games... Yeah, I'm not seeing much. List, please!



Also, I enjoyed Warden's Keep and I look forward to Return to Ostagar. If DLC is the new reality, then I'm going to make the best of it. You can either adapt and do the same or whine and miss out on some great gaming. The only alternative is to come up with a better business strategy and sell it to a big company like EA. Have fun with that.

#64
Dnarris

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HoratioSanz wrote...

The Browns suck. But I agree that DLC has become the norm only because companies realize it's income potential, not because the content or lack there of, it delivers.

DA's DLC was a joke, in terms of dollar to content comparisons. I also love how people are equating the DLC to fast food and movies and clothes, give me a break.

I get it you love Bioware or EA or whoever, but don't use a ****** poor comparison to justify others to shell out money, because you think the 7 dollars you spent on WK is worth as much as that tasty Double Chicken Burrito I got from Chipotle.

It wasn't if you're interested.


I agree with you, Haratio and I'm a Browns fan as well. Image IPB

#65
SkippyMcGee88

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JaegerBane wrote...

Ickabod27 wrote...
Either way if people don't want to buy the DLC they don't need to and if enough poeple don't then the DLC will either become free or cheaper, or it will press for larger DLC's in the future.  For me I don't care, it's $5 I'm going to buy it and support Bioware for making what in my opinion is a great game, sure the DLC might not be the "best value" but the rest of the game is good enough to convince me to spend some money.


Put bluntly, I don't see buying a DLC as any different to buying anything else. While I support Bioware, I won't buy something from them if it isn't up to snuff. Before I bought Warden's Keep I sought info out and some trusted friends said it was worth £4. So I bought it, enjoyed, end of.

There seems to be some sort of resistance to comparing DLCs to anything else of their price range for some reason, but I can't think why. Presumably because it tends to make all these witchhunts sound rather silly. I rarely stress about something that costs less than a £5. It's the price of a subway sandwich. Perhaps I'm on a salary respectable enough to not go completely crazy over the idea a company wants £5 from me to blast through a dungeon full of uglies for a bit. There was loot, there were haunted castles, there were weird things I could freeze and burn, imo that's worth the kind of money they're asking for.

But that's neither here nor there. The OP seems to think that I'm not qualified to spend my own money on what I wish.


From your last line I'm going to assume you didn't read my original post, nor grasped what I was even saying...

I only implied to one specific person that maybe he shouldn't be in control of his own finances, and it was more a joke than anything else.

I've told 2 seperate people they have made valid points, and I have stated my own reasoning...

But my original post was not telling people how to spend their money... If that's what you or others took out of that post, then I don't know what to say to you. But I'm going to have to assume you take anyone disagreeing with somethign you want to love(Bioware, the DLC, puppies) as insulting you personally, if that is the case then we're on totally different wavelengths.

Modifié par SkippyMcGee88, 20 novembre 2009 - 07:15 .


#66
Seifz

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JaegerBane wrote...

There seems to be some sort of resistance to comparing DLCs to anything else of their price range for some reason, but I can't think why. Presumably because it tends to make all these witchhunts sound rather silly. I rarely stress about something that costs less than a £5. It's the price of a subway sandwich.


I spent the winter of '07 living in London (Chelsea) and there was a Subway shop on King's Road, inside of some music store.  It was part of an Internet cafe!  Anyway, a footlong BMT with extra cheese, toasted, was exactly 5 quid.  It was fantastic!  No change!  :)

#67
SamoanX

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WoW sucks penis and so does your oppinion

#68
HoratioSanz

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Seifz wrote...

JaegerBane wrote...

There seems to be some sort of resistance to comparing DLCs to anything else of their price range for some reason, but I can't think why. Presumably because it tends to make all these witchhunts sound rather silly. I rarely stress about something that costs less than a £5. It's the price of a subway sandwich.


I spent the winter of '07 living in London (Chelsea) and there was a Subway shop on King's Road, inside of some music store.  It was part of an Internet cafe!  Anyway, a footlong BMT with extra cheese, toasted, was exactly 5 quid.  It was fantastic!  No change!  :)


Will you people stop comparing FOOD to the price of DLC.

That's just wrong on so many levels.

You're comparing somethign that sustains your VERY LIFE... To a video game.

Justifying something you HAVE TO HAVE TO LIVE.

To somethign that adds 30mns of E-pleasure(in my case, was more a E-Letdown).

That's the 6th person in 3 different threads I've read comparing food too the DLC, it's quite disturbing, and doesn't say much for mankind in general anymore.

I've even seen the comparison: "Oh I can just not eat lunch one day and buy WK".

REALLY???

Maybe DLC costing money isn't this game's fanbases' biggest problem.

#69
SkippyMcGee88

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SamoanX wrote...

WoW sucks penis and so does your oppinion


Now this is an example of a "fanboy" I refered to in my original post...

Someone who obviously didn't read that post, and comes in and just spouts of "defensive" remarks because he "thinks" I insulted his love(the game).

1 "p" in opinion by the way...

Modifié par SkippyMcGee88, 20 novembre 2009 - 07:25 .


#70
Monstruo696

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SheffSteel wrote...



Also, comparing dollars per hour of the full game and the expansion is fallacious. No consumer has a choice between buying DLC and buying the full game. The comparison is simply not valid. Even if it were, content cannot be reduced to an "hours playtime value".


What shall I compare it to?  The amount of voice acting?  The amount of recycled items (Read: Cailan's Armor/Sword)?

Hell, at least Fallout 3's DLC made me feel like I wasn't in Kansas any more.  What can I expect out of RtO?  Some voice acting and waddling through some swamp that's infested with rotting corpses and Darkspawn to get an Armor and Sword set that is already in the game? 

I don't mind them charging for DLC or doling out short DLC, what pisses me off is the pricing.  I expect if this keeps up, they'll end up charging us +$20 for a single new Origin.

Modifié par Monstruo696, 20 novembre 2009 - 07:26 .


#71
Guest_Crawling_Chaos_*

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HoratioSanz wrote...

Seifz wrote...

JaegerBane wrote...

There seems to be some sort of resistance to comparing DLCs to anything else of their price range for some reason, but I can't think why. Presumably because it tends to make all these witchhunts sound rather silly. I rarely stress about something that costs less than a £5. It's the price of a subway sandwich.


I spent the winter of '07 living in London (Chelsea) and there was a Subway shop on King's Road, inside of some music store.  It was part of an Internet cafe!  Anyway, a footlong BMT with extra cheese, toasted, was exactly 5 quid.  It was fantastic!  No change!  :)


Will you people stop comparing FOOD to the price of DLC.

That's just wrong on so many levels.

You're comparing somethign that sustains your VERY LIFE... To a video game.

Justifying something you HAVE TO HAVE TO LIVE.

To somethign that adds 30mns of E-pleasure(in my case, was more a E-Letdown).

That's the 6th person in 3 different threads I've read comparing food too the DLC, it's quite disturbing, and doesn't say much for mankind in general anymore.

I've even seen the comparison: "Oh I can just not eat lunch one day and buy WK".

REALLY???

Maybe DLC costing money isn't this game's fanbases' biggest problem.


They are comparing fast-food and unnecessary purchases of pleasure foods (latte's, junk food, fast food, etc) to the inherent worth of the DLC.

That's why they continue to mention Starbucks, Subway, Wendy's, etc.

You do not need to eat there to sustain your life (preferable not to eat there if you are looking for nutrition), and it's much healthier and cheaper to eat food from the supermarket which you can prepare at home.

Much like you don't need any of this DLC to enjoy or play DA:O.

Or something like that.

/shrug

Modifié par Crawling_Chaos, 20 novembre 2009 - 07:29 .


#72
Seifz

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HoratioSanz wrote...

Seifz wrote...

JaegerBane wrote...

There seems to be some sort of resistance to comparing DLCs to anything else of their price range for some reason, but I can't think why. Presumably because it tends to make all these witchhunts sound rather silly. I rarely stress about something that costs less than a £5. It's the price of a subway sandwich.


I spent the winter of '07 living in London (Chelsea) and there was a Subway shop on King's Road, inside of some music store.  It was part of an Internet cafe!  Anyway, a footlong BMT with extra cheese, toasted, was exactly 5 quid.  It was fantastic!  No change!  :)


Will you people stop comparing FOOD to the price of DLC.

That's just wrong on so many levels.

You're comparing somethign that sustains your VERY LIFE... To a video game.

Justifying something you HAVE TO HAVE TO LIVE.

To somethign that adds 30mns of E-pleasure(in my case, was more a E-Letdown).

That's the 6th person in 3 different threads I've read comparing food too the DLC, it's quite disturbing, and doesn't say much for mankind in general anymore.

I've even seen the comparison: "Oh I can just not eat lunch one day and buy WK".

REALLY???

Maybe DLC costing money isn't this game's fanbases' biggest problem.


I was just telling a short story in response to what another poster said!  You don't need to be a dick about it!

Anyway, Subway isn't something that my body needs.  My body could get by just fine on much cheaper, much healthier food.  I chose to visit Subway and buy a footlong BMT (toasted, dammit!) because I enjoy that sandwich.  It's a luxury, just like DLC.  You don't need it and if you don't like it, don't buy it.  Trust me, BioWare and EA will get along just fine without your $5.

#73
Dnarris

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SkippyMcGee88 wrote...

Now this is an example of a "fanboy" I refered to in my original post...

Someone who obviously didn't read that post, and comes in and just spouts of "defensive" remarks because he "thinks" I insulted his love(the game).

1 "p" in opinion by the way...



Well, Skippy...the fact-of-the-matter that we must face is that microtransactions has wormed its way into gaming, because we, as the consumers, allowed it to and at this point it would be very difficult for us to remove it. The only way to do so is to really not buy the content in DLC format. Which, is very unlikely to happen.

However, it isn't unreasonable for us to expect to get a reasonable amount of content for reasonable price. Currently I feel that the content they've released are not worth the prices that they have set. Look what you got for $50 out of retail DA:O and look at what they've offered in Warden's Keep and Stone Prisoner for a grand total of $22 (44% of the retail box price). If we all didn't have promo codes for Stone Prisoner, I doubt I would have been willing to purchase it.

44% of the retail box price for the little bit of content they've added so far seems to really devalue my dollar in comparison to my retail box purchase. If the DLC offers more content at more reasonable prices then at least you could say you're making a purchase with good value, but currently I can't say that is what I see.

#74
SkippyMcGee88

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Dnarris wrote...

SkippyMcGee88 wrote...

Now this is an example of a "fanboy" I refered to in my original post...

Someone who obviously didn't read that post, and comes in and just spouts of "defensive" remarks because he "thinks" I insulted his love(the game).

1 "p" in opinion by the way...



Well, Skippy...the fact-of-the-matter that we must face is that microtransactions has wormed its way into gaming, because we, as the consumers, allowed it to and at this point it would be very difficult for us to remove it. The only way to do so is to really not buy the content in DLC format. Which, is very unlikely to happen.

However, it isn't unreasonable for us to expect to get a reasonable amount of content for reasonable price. Currently I feel that the content they've released are not worth the prices that they have set. Look what you got for $50 out of retail DA:O and look at what they've offered in Warden's Keep and Stone Prisoner for a grand total of $22 (44% of the retail box price). If we all didn't have promo codes for Stone Prisoner, I doubt I would have been willing to purchase it.

44% of the retail box price for the little bit of content they've added so far seems to really devalue my dollar in comparison to my retail box purchase. If the DLC offers more content at more reasonable prices then at least you could say you're making a purchase with good value, but currently I can't say that is what I see.


I could not have said it better myself... I tried, but I guess I don't articulate very well.

So many people took it like I'm trying to insult the game, the box version of it. That wasn't the case.

It was everything that came after, well in this games case, that came the same day of the box.

#75
Seifz

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Dnarris wrote...

SkippyMcGee88 wrote...

Now this is an example of a "fanboy" I refered to in my original post...

Someone who obviously didn't read that post, and comes in and just spouts of "defensive" remarks because he "thinks" I insulted his love(the game).

1 "p" in opinion by the way...


However, it isn't unreasonable for us to expect to get a reasonable amount of content for reasonable price. Currently I feel that the content they've released are not worth the prices that they have set. Look what you got for $50 out of retail DA:O and look at what they've offered in Warden's Keep and Stone Prisoner for a grand total of $22 (44% of the retail box price). If we all didn't have promo codes for Stone Prisoner, I doubt I would have been willing to purchase it.

44% of the retail box price for the little bit of content they've added so far seems to really devalue my dollar in comparison to my retail box purchase. If the DLC offers more content at more reasonable prices then at least you could say you're making a purchase with good value, but currently I can't say that is what I see.


That's not really fair.  If you actually bought the game, you got Stone Prisoner for free.  Thus, you're only paying $7 for all of the available DLC (which is just Warden's Keep).  Stone Prisoner is so high because 1) it's a significant addition to the game, and 2) they're trying to recoup their losses from used game sales.