Just some opinions on the topic.
Original post was very interesting and some responses also. I personally agree with the DLC naysayers.
Burger and fry analogy is just a sophmoric way of obfuscating the true nature of DLC. We all know that DLCs give you less value for the money. If you pay $60 for a 60 hour game then the dlc should reflect the original value of the product. A $10 dlc should give you 10 hours of playtime or equivalent value. Otherwise you are being nickel and dimed. This is because the original product's value should already reflect the development cost of the original product. Why would the development cost for Warden's Keep be higher than the core game. Conversely, one would, of course, expect it to be less costly because of less marketing and the engine and toolkit are all ready to go. Also DLC can borrow art assets from the core game. People who dont care about this issue either dont value money, are sheep and will buy it based on advertising, or are so used to being ripped off by businesses they accept it as the status quo. However, there are some people who do understand this issue and buy the DLC anyways because they are willing to spend lots of money for even a little bit of extra content. Some people would prefer an alternative to dlc but are such big fans they will buy it anyway even though they know its destroying the market. I think there is honor in that but those people are a small minority. Most people will fall into the sheeple catagories, which is clearly why DLC is so profitable anyways. If most people demanded a fair deal, then DLC would not have the same profit margin it does in reality.
This next part of the post is actually maybe something you dont know. This is targeted at the people who accept DLC as the status quo and just the reality of the economy. These people think passion projects dont exist and that businesses are never altruistic. Like serfs in the middle ages, they would gladly sell out and give the barons their land and money. Instead of fighting, they accept. I now hope to inspire these realists to fight the good fight with some concrete real world examples that may shatter their frail psyche. Who says there is no such thing as modern free DLC?
1) Tripwire interactive: developers of red orchestra and now killing floor. Killing floor used to be a zombie killing UT mod and became a high profile steam release in 2009 after tripwire picked up the IP. Know that this game is pretty popular and is, in my opinion, better in many ways than LFD. The following FREE DLC was added to the game.
-Official maps nearly doubled (new maps better than old)
-new specimens (enemies)
-Major beneficial changes to the gameplay
-2 new classes
-melee class and 5 weapons
-explosives class and 3 weapons
-Weapon count nearly doubled (for all classes).
-Redesigned interface and hud.
-ETC.
Basically more changes then what was added in left for dead 2 for free.
Also, 2 $1 DLC that add player models (DLC done right in terms of value)
2) Relic games: developed dawn of war 2. owned by major publisher vivendi. Solid game when released. Innovative strategy game with solid multiplay and ok single player. This game basically doubled in content over the years for FREE
-More than doubled the map count!
-MAJOR gameplay changes
-Added a 2x2 complete gametype
-Redesigned icons in battle
-Added wargear to single player and balanced it
-Added the last stand mode and interface. (A complete stand alone gametype)
Relic has NOT charged a penny for any content added so far. They are working on a full and meaty expansion (gasp) for this game.
3)TF2
4)LFD
-added crashcourse mini campaign for free which is longer than wardens keep!
5) The Witcher: This game is similar to DAO (relatively speaking)
- added 2 minicampaigns in directors cut (each about 2 hours long)(made by the devs)
-included 5 other fan made modules
-released the directors cut with the graphical update and extra content for FREE as a giant patch or to buy new in stores.
In summary, some major companies do free DLC. Not all are out there to screw us. I love DAO, so much. But, Wardens keep and stone prisoner suck in terms of value. I dont feel like I am getting my money's worth AT ALL. Especially, when I look at what certain other developers are doing in terms of free dlc it is even worse. I do not love bioware or DAO enough to pay a premium for extra content. So I said no to expensive, short DLC. Then again, I am very frugal and dont support shady business. Neither should you if you care about games. The furture of games looks bleak indeed with these crazy (but so logical) pricing schemes. Dont be a serf, take what you deserve based on honor! Not what some company with a doughnut on a string thinks you deserve. It is not honorable if the cost/ reward balance of the core game is drastically different than the cost/reward for DLC.
** I am not trying to demean or be a jerk here, I am trying to describe how I feel about DLC. So please be chill.
Modifié par Psython, 21 novembre 2009 - 04:20 .