I do have a problem if:
(a) It includes loot like Starfang and the Warden Commander armour which is overpowered for when you get it and spoils the balance in the early game. That's especially bad on launch day, when a player might not be savvy enough to spot the problem until the damage is done. In future I'll know to sell Starfang when I get it, but on my first run DAO was a slightly worse game for having WK installed.
(
The old NWN Adventure Packs cost about USD 1.5/hr. They largely reused existing art and game mechanics (new classes etc were in expansions). I'd happily pay more for similarly substantial adventures in Thedas, but with full voice acting and hand-crafted encounters like DAO.
But I guess it's easier to make 3 WKs than one meaty adventure for our 20 bucks. Provided people keep buying it, that is. I wonder has somebody at EA figured "we can go to the well about three times with stuff like WK, so we ought to tap that while we can"?
All this leaves me wondering just how much it costs to make this stuff. Two years back I was worried that full voice acting would be the death of the serious RPG. I feared it would made them so expensive that they had to cater to the less cerebral market to recoup their costs, and startups like Ossian just wouldn't have the resources to get involved. Now it seems like voice acting may actually be the death of the expansion pack, replaced by high margin featherweight DLC.
Modifié par Morte, 21 novembre 2009 - 01:00 .




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