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#1
LPPrince

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 Anyone here play Lair of The Shadow Broker?

No? Really? No one? Wow, must've been an unpopular DLC.

[/sarcasm]

Moving on, for the many of you who have played the DLC, you must remember the skycar chase between Spectres Shepard and Vasir.

Personally, that was my favorite part of the DLC. I loved the adrenaline rush, the easter eggs during it, the comedy throughout it, and the feel of the whole thing.

So it got me thinking. Why not utilize skycar travel for more than just the occasional chase sequence?

What if, in ME2, instead of being driven by Seryna to The Dantius Towers, we drove there from the Nos Astra Stock Exchange?

What if, in ME2, instead of taking a taxi to reach the crime scene that Samara was investigating, we drove there ourselves?

What if, in ME2, instead of being automatically taken to Liara's apartment for the DLC, we had driven there?

For ME3, would you like to see more in-map usage of skycars for travel?

I'd say yes to that. As long as we're in the same area(Illium, Tuchanka, etc etc), I'd like to actually drive my way to the destination rather than have a cutscene take me there or a loading screen.

I think it'd make the universe feel bigger and less stuck in the same area.

Of course, it'd have its limits. I'm not asking for complete free roam.

I'm asking for something simple- The same thing we got for the Lair of The Shadow Broker DLC.

We drive to our destination WHEN we have a destination that can be driven to. Only then.

I think this would bring back some of the openness that ME1 had which I felt ME2 completely got rid of.

That, and I found the skycar to be way too fun to drive. I'd hate for that to be a one time thing.

So, anyone agree with me here?

#2
Manic Sheep

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The sky car bit in LOTSB was fun because you were chasing someone. If you were just driving from place to place normally it wouldn't be any where near as fun.

#3
Someone With Mass

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Manic Sheep wrote...

The sky car bit in LOTSB was fun because you were chasing someone. If you were just driving from place to place normally it wouldn't be any where near as fun.


This.

Transition from point A to point B without anything happening would indeed be boring.

#4
LPPrince

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I disagree. I think its a whole new way to integrate vehicle travel, without bringing back the Mako or Hammerhead, and still keeping it minimally.

As much as I loved the Mako and hated the Featherhead, I get the feeling they'll bring neither back.

Since the Skycar bit was so well received, I reckon it'd get a more positive reaction to the former two vehicles, BUT, to keep those gamers happy who don't like ANY vehicle segments, keep it to a few segments.

I don't see that as not being fun. I see it as nothing but positive. Course, that's just me.

#5
Captain Crash

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Shepard: "What kind of weapons does this thing have?"
Liara: "It has a fare meter!"

:D


While I agree that scene was fun, I liked the fact it was a one off scenario.   I just dont think any new situation could eclipse whats already been done and I dont want that awesome experience lessened by a mediocre point A to B system of transit.


Plus I bet it wasnt easy to create that scene!   Using it as a casual transit would be pretty resource intensive.

Modifié par Captain Crash, 17 juin 2011 - 11:13 .


#6
Parah_Salin

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I'd like to see a mission on ilium with multiple stages that you can complete in different orders at multiple locations reached by skycar (kind of like overlord). But make it hazardous. Like harder than the hardest vehicle stuff in ME1. Have reapers tearing up the whole place and skyscrapers falling over. And make us drive a skycar through it.

#7
shadowreflexion

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LPPrince wrote...

 Anyone here play Lair of The Shadow Broker?

No? Really? No one? Wow, must've been an unpopular DLC.

[/sarcasm]

Moving on, for the many of you who have played the DLC, you must remember the skycar chase between Spectres Shepard and Vasir.

Personally, that was my favorite part of the DLC. I loved the adrenaline rush, the easter eggs during it, the comedy throughout it, and the feel of the whole thing.

So it got me thinking. Why not utilize skycar travel for more than just the occasional chase sequence?

What if, in ME2, instead of being driven by Seryna to The Dantius Towers, we drove there from the Nos Astra Stock Exchange?

What if, in ME2, instead of taking a taxi to reach the crime scene that Samara was investigating, we drove there ourselves?

What if, in ME2, instead of being automatically taken to Liara's apartment for the DLC, we had driven there?

For ME3, would you like to see more in-map usage of skycars for travel?

I'd say yes to that. As long as we're in the same area(Illium, Tuchanka, etc etc), I'd like to actually drive my way to the destination rather than have a cutscene take me there or a loading screen.

I think it'd make the universe feel bigger and less stuck in the same area.

Of course, it'd have its limits. I'm not asking for complete free roam.

I'm asking for something simple- The same thing we got for the Lair of The Shadow Broker DLC.

We drive to our destination WHEN we have a destination that can be driven to. Only then.

I think this would bring back some of the openness that ME1 had which I felt ME2 completely got rid of.

That, and I found the skycar to be way too fun to drive. I'd hate for that to be a one time thing.

So, anyone agree with me here?

Yeah, the skycar has to be brought back. BW tested it and I guess the feedback was pretty well received.
The use of it in LotSB gave an intense if short function. Being able to traverse the ME world ala Star Wars Tatooine would be decent but not truly fun. I mean we have the Hammerhead for that. Being able to use it for level scaling would be awesome with the addition of being chased as well as giving chase. The cities in the ME world are large enough to accomidate such a display. I mean the cities that we know of. Who knows how large the cities are in ME3? But having the skycar play a larger role would do justice to just how far exploring the ME universe has come.

Modifié par shadowreflexion, 17 juin 2011 - 11:23 .


#8
Guest_Calinstel_*

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Parah_Salin wrote...

I'd like to see a mission on ilium with multiple stages that you can complete in different orders at multiple locations reached by skycar (kind of like overlord). But make it hazardous. Like harder than the hardest vehicle stuff in ME1. Have reapers tearing up the whole place and skyscrapers falling over. And make us drive a skycar through it.

Okay, now this I could actually enjoy!
Dodging a Reapers leg or an entire collapsing building?  FUN.

#9
Nightdragon8

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shadowreflexion wrote...

LPPrince wrote...

 Anyone here play Lair of The Shadow Broker?

No? Really? No one? Wow, must've been an unpopular DLC.

[/sarcasm]

Moving on, for the many of you who have played the DLC, you must remember the skycar chase between Spectres Shepard and Vasir.

Personally, that was my favorite part of the DLC. I loved the adrenaline rush, the easter eggs during it, the comedy throughout it, and the feel of the whole thing.

So it got me thinking. Why not utilize skycar travel for more than just the occasional chase sequence?

What if, in ME2, instead of being driven by Seryna to The Dantius Towers, we drove there from the Nos Astra Stock Exchange?

What if, in ME2, instead of taking a taxi to reach the crime scene that Samara was investigating, we drove there ourselves?

What if, in ME2, instead of being automatically taken to Liara's apartment for the DLC, we had driven there?

For ME3, would you like to see more in-map usage of skycars for travel?

I'd say yes to that. As long as we're in the same area(Illium, Tuchanka, etc etc), I'd like to actually drive my way to the destination rather than have a cutscene take me there or a loading screen.

I think it'd make the universe feel bigger and less stuck in the same area.

Of course, it'd have its limits. I'm not asking for complete free roam.

I'm asking for something simple- The same thing we got for the Lair of The Shadow Broker DLC.

We drive to our destination WHEN we have a destination that can be driven to. Only then.

I think this would bring back some of the openness that ME1 had which I felt ME2 completely got rid of.

That, and I found the skycar to be way too fun to drive. I'd hate for that to be a one time thing.

So, anyone agree with me here?

Yeah, the skycar has to be brought back. BW tested it and I guess the feedback was pretty well received.
The use of it in LotSB gave an intense if short function. Being able to traverse the ME world ala Star Wars Tatooine would be descent but not truly fun. I mean we have the Hammerhead for that. Being able to use it for level scaling would be awesome with the addition of being chased as well as giving chase. The cities in the ME world are large enough to accomidate such a display. I mean the cities that we know of. Who knows how large the cities are in ME3? But having the skycar play a larger role would do justice to just how far exploring the ME universe has come.


^^ great ideas but not for a single player game, if you put this in a MMO yes would be good (and yes tehre is a system that i think that can handle this level of detail "Infinity: Search for earth (pre alpha)"

It was fun the first time, having to do the thing randomly while traveling... no... imo would be a waste of time and would be medicore in the fact your taking on reapers... it would be more like, why do i have to deal with a carchase when i have reapers to kill. (from the trailer so no spoiler here)

#10
Guest_SwobyJ_*

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Parah_Salin wrote...

I'd like to see a mission on ilium with multiple stages that you can complete in different orders at multiple locations reached by skycar (kind of like overlord). But make it hazardous. Like harder than the hardest vehicle stuff in ME1. Have reapers tearing up the whole place and skyscrapers falling over. And make us drive a skycar through it.


THIS.

Actually, this is probably happen. Yay :D

#11
Parah_Salin

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BioWare! Listen!

#12
mithikx

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I'm just afraid this will turn in to Grand Theft Auto...
Just in case I say a L.A. Noir option should be added (partner drive because you are "studying case notes")

That said you should be able to drive the shuttle while planet side on "away missions".

#13
Someone With Mass

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I hope you are aware of that the Reapers are deploying Oculus in their initial attacks. Which can easily catch up to small vehicles and shoot them down.

#14
Captain Crash

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Someone With Mass wrote...

I hope you are aware of that the Reapers are deploying Oculus in their initial attacks. Which can easily catch up to small vehicles and shoot them down.



pfffft Oculus's cant do anything to Shepard, she just brushes them off  B) :P


Posted Image



But actually I admit, that chase does sound interesting Sarah.  But then again I can see it just ending up as a mash up of the ME2 end fight and LotSB.  I dont see what else they could add really.   It was already an adrenaline pumping ride.  

We had fun in the Skycar in ME2 and it was really entertaining!  I just dont want it to turn into a repetitive scenario.   Let good things lie so to speak.  Not everything has to be repeated.

Modifié par Captain Crash, 17 juin 2011 - 11:55 .


#15
shadowreflexion

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Someone With Mass wrote...

I hope you are aware of that the Reapers are deploying Oculus in their initial attacks. Which can easily catch up to small vehicles and shoot them down.

If possible, the skycars top has been destroyed. Legion in the back with the Widow, Grunt on the right with the Claymore, Liara in the front still cracking jokes about my driving and me navigating lasers and debris. Yeah, I can picture that.

#16
Parah_Salin

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True. This being said heavier combat (more than Virmire) with the hammerhead in an area actively being destroyed by reapers might be entertaining. I'm thinking the 3D aspect of hover-vehicles mixed with a actively destroyed battlefield that would be more than just direct hazards. It would also effect on cover, routes to your objective, fields, of fire, etc...We're talking large reapers so the scale would be much larger than the baby reaper. We haven't had serious vehicle combat since ME1, and we haven't had it with hover vehicles, and we haven't had it with changing environments. The objective doesn't have to be conventional either.

#17
Rheia

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I'll echo the sentiment that the car chase scene was fun precisely for the reason it was a one-time action sequence with a purpose.

What you are suggesting is something akin to using Hammerhead to travel between stations in Overlord dlc. I, personally, hated that. I felt it disrupted the flow of the quest.  On the other hand, the cinematic travel in skycar to Dantius towers added a
dramatic opening for a mission. If it was replaced by Shepard's driving it'd feel disjointed.

And it is my personal opinion, of course, but there are only so many times I can listen to "Truck!!! Truck!!! I know!" untill it gets old. Best leave it as a memorable humorous moment.

#18
LPPrince

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I can see more skycar driving segments where we're being attacked as being fun.

Especially if the Reapers are attacking us along with Cerberus.

The Mako is too slow for the intensity I'm asking for, and the Featherhead can only glide, not actually fly, so its useless for what I want out of it.

And every time I do the LoTSB skycar chase, I'm always sad when it ends cause I wish it was longer and I could do it more often. Plus, its HILARIOUS.

I'm sure the developers know how to work the skycar into the game more often while keeping it fun.

And Rheia-

Its not like you're gonna hear "TRUCK!" every single time you drive a skycar if it happened more than once. They aren't THAT lame that they're gonna make the dialogue the same in completely different driving situations.

#19
xxSgt_Reed_24xx

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Calinstel wrote...

Parah_Salin wrote...

I'd like to see a mission on ilium with multiple stages that you can complete in different orders at multiple locations reached by skycar (kind of like overlord). But make it hazardous. Like harder than the hardest vehicle stuff in ME1. Have reapers tearing up the whole place and skyscrapers falling over. And make us drive a skycar through it.

Okay, now this I could actually enjoy!
Dodging a Reapers leg or an entire collapsing building?  FUN.


WANT! :wizard:

#20
Someone With Mass

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Posted Image

#21
LPPrince

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Bad driving skills, that's all that was.

#22
CaptainZaysh

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Driving a skycar would make a cool loading screen.

#23
Kusy

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let me troll u (since my 24hour ban expired).
Posted Image
mass_effect_3_skycar_gameplay.jpg

#24
MrFob

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I wouldn't mind seeing it more often in ME3 but I think it is not that easy to implement.
The chase worked because it was a chase. It was exciting, you had to keep up speed and most importantly it was a good way to guide the player through a given path without having a level that looks like a tube. I don't see it working like that for just normal driving but maybe BW will find a couple of instances to make it work.
Oh and I agree a "dumped down" modified version of the sky car (maybe also with the Kodiak) would make for a good loading screen. I'd imagine it like a rebel assault like minigame where you have to dodge and/or shoot stuff in a fake 2d-looks-like-3d box while the game loads.

#25
LPPrince

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In a loading screen? Please no.