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Weapon modding And Soldiers.


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#51
vegaman333

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it might be a bit imbalanced if too much of a buff is given to soldiers when modding. i mean, it makes sense that a soldier class (most knowledgeable of weapons) would be able to mod best. i mean, my brother doesnt know the first thing about a computer, but as a gunsmith obsessed with benching weapons he could obviously get awesome specs out of a weapons. i think they "probably" will have some sort of additional bonus with weapons, if not additional choices for mods. you just have to remember that they try and balance all the classes to be useful in their own way, not to have one class completely out-do another.

****Edit****
as im sure much of you know but dont care to admit, the point in the soldier having all the weapons and additional ammo powers is to compensate for the lack of other powers. they arent a tech specialist, or a biotic. they know weapons. having fire ammo and lots of it is a replacement for incinerate. Having disruptor is for overload.....get it? if you get rid of the ammo powers there is no point in having a soldier, unless you add back all of the weapon perks from the first game, like sabotage.

Modifié par vegaman333, 18 juin 2011 - 02:17 .


#52
xxSgt_Reed_24xx

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Immunity! :P

#53
blitzkkrieg

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vegaman333 wrote...
... unless you add back all of the weapon perks from the first game, like sabotage.


er, you mean overkill, marksman, assassination, and carnage?

#54
Someone With Mass

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Carnage won't be there in ME3, so don't get your hopes up about that.

#55
blitzkkrieg

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Yea. Although, thinking back to the weapon abilities, I think it would be interesting if one of the AR upgrades was to enter overkill mode such as in Army of Two. For those who have not played it; if you fire long enough, you can enter a mode where you move slower, but have increased damage, increased armor, and infinite ammo. I think it would be interesting to see something like that.

#56
Skirata129

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this makes sense, gameplay wise. Soldiers are the WEAPONS specialists. everyone else gets their biotics, we have to work with nothing but guns. throw us a bone without giving everyone else one too.

#57
Someone With Mass

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blitzkkrieg wrote...

Yea. Although, thinking back to the weapon abilities, I think it would be interesting if one of the AR upgrades was to enter overkill mode such as in Army of Two. For those who have not played it; if you fire long enough, you can enter a mode where you move slower, but have increased damage, increased armor, and infinite ammo. I think it would be interesting to see something like that.


In before overly technical people comes in and starts arguing about how much it breaks the lore.

#58
blitzkkrieg

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Someone With Mass wrote...

blitzkkrieg wrote...

Yea. Although, thinking back to the weapon abilities, I think it would be interesting if one of the AR upgrades was to enter overkill mode such as in Army of Two. For those who have not played it; if you fire long enough, you can enter a mode where you move slower, but have increased damage, increased armor, and infinite ammo. I think it would be interesting to see something like that.


In before overly technical people comes in and starts arguing about how much it breaks the lore.


Well (here i go trying to justify it.  Probably a futile effort), in ME1 the ammo was always infinite.  Maybe Shepard just overrides the thermal clip to make it work to overcapacity.  then after you use it the weapon you used it with needs to cool down for a bit, and of course it wouldnt be a long cooldown for the power itself.  Although now that I think of it, it would make AR somewhat pointless because of the long cooldown.  Ah well, just throwin' ideas out for general consideration.

#59
greed89

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Skirata129 wrote...

this makes sense, gameplay wise. Soldiers are the WEAPONS specialists. everyone else gets their biotics, we have to work with nothing but guns. throw us a bone without giving everyone else one too.

I Still think Soldiers should of been the only class To Get Heavy Weapons in the second game

#60
longlun

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blitzkkrieg wrote...

 While I have to agree that modding seems more like an engineer's area of expertise, maybe give them access to special armor/weapons?


One arm wielding the assault rifle, and the other arm with SB's shield.

#61
VettoRyouzou

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Well I am glad other caught onto what I was getting at, Soldiers need something for them frankly I'd take a Omni Shield for soldiers only that sure as heck make soldier a more strategic class.

With that said no Omni sword and shielding >..>

#62
longlun

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VettoRyouzou wrote...

Well I am glad other caught onto what I was getting at, Soldiers need something for them frankly I'd take a Omni Shield for soldiers only that sure as heck make soldier a more strategic class.

With that said no Omni sword and shielding >..>


SOLDIERS 4LIFE.

#63
Parah_Salin

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blitz- The overkill mode is kind of an overlap with Adrenaline rush. Not on every aspect, but in terms of general purpose.

And for the only class to get heavy weapons. No. Heavy weapons are limited on ammo and tend to be used sparingly, and don't overpower non-soldiers. The Soldier is one of two classes who's class skill actual meshes with heavy weapons.

An I don't really think any of you grasp how versital ammo powers on conncussive shots will be. Just with the soldiers ammo powers you'll basically have an overload-shot with knockback and an incinerate shot with knockback. That's shield and armor piercing right there. Concussive shots already do loads of extra damage to biotic barriers. Beyond this you are looking at having both knockback and either burning or stunning (disruptor on synthetics) on unprotected foes. That's just about every basic function you want in a direct damage power. AND YOU GET A BUNCH OF GUNS!

Soldiers do more damage with weapons anyway. It's already there. That's what represents them tinkering and such.

It's just limiting weapons modding on other classes isn't adding anything to the game. It's just makes the other classes less diverse and forces them into the molds that they've already had and makes it harder to break that mold.

It would be liking saying that soldiers couldn't take tech/biotic abilities for their bonus power. You might be able to argue some lore reason, but the bottom line it's a single player game and the more variation on gameplay that are available the better.

#64
VettoRyouzou

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Parah_Salin wrote...

blitz- The overkill mode is kind of an overlap with Adrenaline rush. Not on every aspect, but in terms of general purpose.

And for the only class to get heavy weapons. No. Heavy weapons are limited on ammo and tend to be used sparingly, and don't overpower non-soldiers. The Soldier is one of two classes who's class skill actual meshes with heavy weapons.

An I don't really think any of you grasp how versital ammo powers on conncussive shots will be. Just with the soldiers ammo powers you'll basically have an overload-shot with knockback and an incinerate shot with knockback. That's shield and armor piercing right there. Concussive shots already do loads of extra damage to biotic barriers. Beyond this you are looking at having both knockback and either burning or stunning (disruptor on synthetics) on unprotected foes. That's just about every basic function you want in a direct damage power. AND YOU GET A BUNCH OF GUNS!

Soldiers do more damage with weapons anyway. It's already there. That's what represents them tinkering and such.

It's just limiting weapons modding on other classes isn't adding anything to the game. It's just makes the other classes less diverse and forces them into the molds that they've already had and makes it harder to break that mold.

It would be liking saying that soldiers couldn't take tech/biotic abilities for their bonus power. You might be able to argue some lore reason, but the bottom line it's a single player game and the more variation on gameplay that are available the better.


While I agree my last idea was a little drastic there still need to be something that define a Soldier from the rest.

Key example after my Soldier run I realized I'm pretty damn good with a sniper rifle so I made a Infiltrator, now it was allot of fun and of cores when I got to the Collector base I grabbed the Widow maker instead of an AR.

With that said In ME3 I can basically be my soldier while being my Infiltrator which is I lean on AR and SR so again it taking away from the soldier class and something need to be put back in place to make them stand out again from all the Soldier/Hybrid classes.

And honestly the idea of soldiers getting a Riot shield to absorb damage while firing back seem like a good way to give soldier a different edge then everyone else.

#65
Smeelia

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VettoRyouzou wrote...

With that said In ME3 I can basically be my soldier while being my Infiltrator which is I lean on AR and SR so again it taking away from the soldier class and something need to be put back in place to make them stand out again from all the Soldier/Hybrid classes.

And honestly the idea of soldiers getting a Riot shield to absorb damage while firing back seem like a good way to give soldier a different edge then everyone else.

Is Adrenaline Rush a confirmed Infiltrator skill (or are you just referring to the fact that Infiltrators get something similar when using the scope on Sniper Rifles)?

A riot shield type thing might be too similar to the Sentinel Tech Armour (or less useful on higher difficulties due to enemies shooting around it, or maybe that would be low difficult enemies that "miss").  I liked the idea of Soldiers getting access to special team buffs (like what Miranda does for her passive but more varied and probably active skills with limited time) that was mentioned in another thread (you could also have the option to evolve the team buffs as more focussed self buffs instead if you prefer the one man army style of play).

Getting back to the riot shield idea though, I suppose it could work.  It could work in a similar way to the Gears of War one, where you can plant it as a kind of portable cover (or at least Shepard is completely covered behind it while not moving or shooting) and move more slowly while behind it.  They could give you the option to throw it as a kind of plasma disc attack (so you absorb some shots, throw the disc and then get back into cover or finish the enemy off as needed).  It could also just be a deployable cover like the Geth and Collectors use (maybe better though and with some sort of other benefit that can be enhanced like bonus damage or damage reflection).

#66
Schneidend

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xxSgt_Reed_24xx wrote...

I didn't mean add new powers... then, of course, you'd need to add new ones to the other classes. I meant... something in place of concussive shot.


Concussive Shot appears to have received a huge buff in damage, apparently having base 185 judging by E3 footage. It will likely be useful in ME3.

Also, what's all this talk of combining ammo powers with Concussive Shot? Is that actually a confirmed feature?

#67
blitzkkrieg

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Parah_Salin wrote...

blitz- The overkill mode is kind of an overlap with Adrenaline rush. Not on every aspect, but in terms of general purpose.


Yea, I was suggesting it as an evolution of AR, but realized that trying to implment it would be difficult. 

Another idea kind of going with the riot shield idea is the deployable cover skill from borderlands (minus the turret of course).  Basically, its just a deployable shield you can take cover behind.  I think this would make sense for the soldier since it is a combat oriented class, although i do like the group buff abilities that are being suggested.

#68
xxSgt_Reed_24xx

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blitzkkrieg wrote...

Parah_Salin wrote...

blitz- The overkill mode is kind of an overlap with Adrenaline rush. Not on every aspect, but in terms of general purpose.


Yea, I was suggesting it as an evolution of AR, but realized that trying to implment it would be difficult. 

Another idea kind of going with the riot shield idea is the deployable cover skill from borderlands (minus the turret of course).  Basically, its just a deployable shield you can take cover behind.  I think this would make sense for the soldier since it is a combat oriented class, although i do like the group buff abilities that are being suggested.


Actually... I kinda like this idea... thing is, you could argue that the engineer should get it... since it would need to be something like an omni-tool to be able to come out of nowhere and be deployed. Though, the engineers get a turret so... I think this could be cool for the soldiers. 

And the more I think about it... the more I like it. EVERY other class (except maybe the Vanguard) has a form of getting out of heavy fire! The soldier doesn't! 

Adept - Barrier (to absorb fire)
Engineer - Drone (to divert fire)
Infiltrator - Cloak (to get out of fire)
Sentinel - Tech Armor (to absorb fire)
Vanguard - Charge? (to get away from fire?)
Soldier - Shoot back? lol

#69
Wulfram

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xxSgt_Reed_24xx wrote...

Soldier - Shoot back? lol


Hardened Adrenaline rush.  Reduce damage taken, move really fast back into cover.  Plus makes you kill things better.

Also, Barrier isn't an adept power.

#70
julian08

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I think a pretty neat way to make the upgrade system unique for each class would be to have different weapon modifications, very much like what Parah_Salin is suggesting. An infiltrator could have upgrades that improve the sniper focus, accuracy or damage per shot, a soldier could increase a weapon's rate of fire and thermal clip capacity, and adepts and engineers would of course tweak their implants and Omni-tools.

Just off the top of my head.

Oh, and infiltrators should have a cybernetic enhancement that lets them dual wield submachine guns!
. . . What? I think it's awesome :(

#71
Skirata129

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^ *cough, halo 2 ripoff, *cough

#72
Clonedzero

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only allowing soldiers to fully mod their weapons is a bad way to do it. you dont make the soldier as appealing as the other classes by not allowing them access to content. you do it by giving the soldier more interesting abilities.

#73
Skirata129

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blood rage would be a cool ability. for a short time attacks do 75% less damage and your melee attacks do 100% more.

#74
OhPa2

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Seems to me that if you are the baddest-ass dude/dudette in the galaxy, you would have access to most, if not all, of the latest, greatest, tech and weaponry in the galaxy. I don't feel that class should have much to do with it. * The more I can customize the game to suit my tastes, the more I can enjoy it.

#75
longlun

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Omni Shield.