KLUME777 wrote...
VO is not an innovation, it's a style, and it's one i really hate because it's very limiting. For example, every time you make a character, they have to look exactly the same as your first, because it is disjointing to hear the same voice come out of a different face.
To
you. For me, I had no prob with the same voice used by a different looking Hawkes. Each time I hit New Game, a new world is created, with a brand new Hawke. I don't take the former ones into consideration.
And thats just one, it also makes it very hard to roleplay, and your not playing "you" your just controlling the character (Hawke).
A character isn't defined by their voice only. That's a very strange thing to say. I never play "me". First, I mostly play guys while I'm a she, to start with. Second, voice or no voice, I'm not a guy with magic powers, or rogue abilities, or tainted blood like the Warden. I don't live in a world full of Templars, mages and Archdemons. Roleplaying isn't about playing "you", it's actually the opposite. It's about playing someone different you
make yours, by customisation (when available), imagination, adaptation etc... It works or doesn't depending on many factors, voice being only one of them. But at the end of the day, you're never playing you, you're always just controlling the character, even when the char is only a set of numbers on a sheet of paper.
If a voice is such a problem for some, I'm all for having an option to deactivate it, but I like my voiced protagonists overall; it doesn't prevent me from roleplaying. Doesn't
help me RPing either, like some kind of crutch. It's just a plus that I enjoy having. A lot.
Btw, the Warden
was voiced. And you got to hear that voice quite often.
Again, Bethesda has a word with you....and there 5+ million players, about double of Bioware's.
Leave Bethesda out of the debate. TES has nothing to do with DA. TES are open world games which, so far, had a low emphasis on the pure RPing aspect. From Daggerfall to Oblivion (I played Arena, but barely remember it except it had an unending supply of random dungeons), it made very little difference whether you play an Altmer or an Argonian. Even in Morrowind where it should be pivotal, a Dunmer is still an "outlander" (and a n'wah). You have a few references to your race, some to your gender, and that's all. You had no companions, no romances, you were able to reach the top of factions that were in fact opposing each others (Thieves guild / Fighters guild) in the same playthrough. You couldn't import the Nerevarine deeds in Oblivion either. The central character in TES games is Tamriel, not the PC. I love TES games, but they aren't the same genre as DA.
And slapping numbers makes a poor argument unless you make a detailed analysis. Bethesda having double the players may be due to many, many factors. Besides, it would be interesting to know how many will buy Skyrim, or have pre-ordered, not
because it doesn't have a voiced PC, but
in spite of it.
And you know what? The whole point is moot regarding the Warden. His/her not returning as a PC central character isn't because of voice. The logistics / cost behind voiced PC is nothing compared to the programming nightmare it would be to take into account all the different possible Wardens out there.