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Bring Back The Warden!


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#301
Riknas

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Bring back the Warden? No thanks, I'm alright.

His adventures are completed for me.

Modifié par Riknas, 22 juin 2011 - 11:52 .


#302
In Exile

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The Warden wrappd up everything except Morrigain.

#303
DaiyoukaiGeisha

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In Exile wrote...

The Warden wrappd up everything except Morrigain.


Morrigan (and the Old God Baby) and the Warden's "disappearance" (as alluded to in DA 2 and the DA : O end game info I think.)

Edit: And hell, the situation in Fereldan post-Chantry/Mage/Templar Showdown. Unless you assume that Anora/Alistair are holding it together there, which is fair. Oh yeah, and Flemeth (linked in with Morrigan story now)...we still have no damn idea what/who she is nor her agenda. I can think of a few more things, but then I'll be dipping into spoiler land.

Modifié par DaiyoukaiGeisha, 23 juin 2011 - 12:02 .


#304
Todd23

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In one profile, Teagan told Alistair The Warden is still in Ferelden and the seeker still said he was gone, and Leliana says "that is no coincidence". Not to mention Witch Hunt ends on a cliffhanger no matter what. Of course The Warden's story isn't over. In DA2 Flemeth says Morrigan is neither her daughter or her enemy, even though Morrigan kills her and says to hunt her. And if you think about it, she still does the ritual, although she seems to want the baby to be able to kill Flemeth, this suggests that Flemeth planned all of this.
PS: wasn't what Flemeth is obvious before Awakening? Let me walk you guys through this, the GB should be immortal right? But it can't be a fetus forever. The GB is an immortal that's body ages. What's Flemeth? An Old God isn't a blood mage, not an abomination, it's not even truly human. Do you think Flemeth's form not being an actual high dragon any more a coincidence?

#305
In Exile

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DaiyoukaiGeisha wrote...
Morrigan (and the Old God Baby) and the Warden's "disappearance" (as alluded to in DA 2 and the DA : O end game info I think.)


No baby needs to exist. And the Warden doesn't need to dissapear in DA:O; the Seekers could just suck at finding people (certainly 10 years later, my Warden is telling anyone looking for an errand boy to go **** themselves).

Edit: And hell, the situation in Fereldan post-Chantry/Mage/Templar Showdown. Unless you assume that Anora/Alistair are holding it together there, which is fair. Oh yeah, and Flemeth (linked in with Morrigan story now)...we still have no damn idea what/who she is nor her agenda. I can think of a few more things, but then I'll be dipping into spoiler land.


None of that has to do with the Warden. DA:O wrapped up every plot thread it needed.

#306
BubbleDncr

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In my opinion, I had my closure with the Warden at the end of all the dlc's and awakenings and such. I was all ready to accept that we'd play a new protagonist every game, or sumtin.

But then they had to go mention the Warden disappearing, and make it sound all important, and that ruined my closure. I don't necessarily have to play as her, but I want to know what happened. And we can't visually see what happened to her, since the Warden's models won't import into future games do to model/rig updates, so either A) some NPC will tell us what happened B) We''l find a codex of what happened, or C) we would have to recreate out warden. I would prefer option C out of those, and the only reason they'd have us recreate them is to play as them.

But I guess we'll just have to settle for A or B. Or I guess we can find their dead body, with their head destroyed past all recognition.

#307
Calneth

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I do not want to play as the warden again. Don't get me wrong, I thought my warden was awesome but like others have already said, the warden's story is over. Maybe the warden will be mentioned in other games (she/he is an important figure after all) but I don't think we'll be playing the warden again.

I feel that the Dragon Age series is about the world of Thedas during the Dragon Age not just the warden or the Grey Wardens in general. There's a whole world to explore and I'd like to see it through different eyes, preferably a new protagonist.

#308
csfteeeer

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depending, if they continue the story that was established with DA2,the mage-templer War(as i think it will), then i don't really see a lot of reasons as to why the warden shouldn't return, it was said at the end of DA2 that the warden and Hawke Disappeared, so maybe they have a plan to make him return.

however, if they go for a new story, then no, why would My Warden be involved in anything different Now? there is no reason for it.

although, i am surprised that many people don't see reason as to why the warden should return, didn't you see the ending of DA2? i did(although i wish i didn't) and it leaves the door very open for a plot involving the warden, i don't see a new guy fitting for the Mage-Templar arc.

but as i have said, i support the warden's return ONLY if it's for the mage-templar war, otherwise i don't see reason as to why he should return.

and for the love of God, whatever they do, i only hope they don't bring Hawke back (although chances are he will:crying:), that PoS Shepard Rip Off.

Modifié par csfteeeer, 28 juin 2011 - 06:14 .


#309
stoicsentry2

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I think this would be extremely difficult to pull off, so I don't expect it but imagine this: in DA3 you play a brand new character, and the Warden and Hawke are companions. They are either their "default" versions, or if you import them, they function the way you made them and molded them from DA0 and DA2. That would be epic! Then there would be a reason to play all 3 games again from the beginning, molding a "party" for DA3.

#310
Alexander1136

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I would like a game where you were your warden for those 10 years hawke was in Kirkwall. Bouncing between hawke and the warden in the timeline to get different perspectives would be cool IMO. But it would be difficult to do concidering so many peoples wardens are doing different things. Some would even have to use the orlesian warden. But it's not impossible to pull off I think.

#311
Pasquale1234

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csfteeeer wrote...

depending, if they continue the story that was established with DA2,the mage-templer War(as i think it will), then i don't really see a lot of reasons as to why the warden shouldn't return, it was said at the end of DA2 that the warden and Hawke Disappeared, so maybe they have a plan to make him return.

however, if they go for a new story, then no, why would My Warden be involved in anything different Now? there is no reason for it.

although, i am surprised that many people don't see reason as to why the warden should return, didn't you see the ending of DA2? i did(although i wish i didn't) and it leaves the door very open for a plot involving the warden, i don't see a new guy fitting for the Mage-Templar arc.

but as i have said, i support the warden's return ONLY if it's for the mage-templar war, otherwise i don't see reason as to why he should return.

and for the love of God, whatever they do, i only hope they don't bring Hawke back (although chances are he will:crying:), that PoS Shepard Rip Off.



There was some other unfinished darkspawn business introduced in DAA, we saw some Grey Wardens on some apparently urgent business in DA2, and a certain cameo mentioned meeting up with the HoF in Denerim during Act 3.  The Grey Wardens still have work to do, and I would expect the HoF to be fully engaged in that work.  Furthermore, if Ferelden is having problems with Orlais, Mage-Templar conflicts, or other problems, I would expect the HoF would be the first person they would turn to - especially as a personal friend of the crown.  It would be reasonable, however, for the HoF to avoid entanglement in anything else that could be considered meddling in political affairs.

I've said this multiple times and in multiple threads - it would not be that hard to bring the HoF back into action.

Any players whose HoF is dead, retired, on the throne, or gone through the eluvian could create a new Warden to play instead of importing the HoF.

Any players who are dissatisfied with the Warden's looks on the new rendering engine or voicing could create a new Warden to play.

The only in-game differences between an imported HoF and a newly created Warden would be a few references to the HoF in game (and ideally being able to reunite with LI Leliana or Zevran).  To make the HoF seem stronger, they could be given a few extra attributes and an extra talent/spell or two when the game starts, or just start them out at level 3 instead of level 1.

That would cover different player choices and hopefully give everyone at least some of what they want.

#312
In Exile

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Pasquale1234 wrote...
There was some other unfinished darkspawn business introduced in DAA


You mean, the game that tells you to go **** yourself even more if you don't have a character that is all I <3 Ferelden and I <3 Wardens?

we saw some Grey Wardens on some apparently urgent business in DA2


Which should only matter if you RP a Hero of Ferelden who actually cares about the order.

The Grey Wardens still have work to do, and I would expect the HoF to be fully engaged in that work.


Why should our character be forced to do this?

Furthermore, if Ferelden is having problems with Orlais, Mage-Templar conflicts, or other problems, I would expect the HoF would be the first person they would turn to - especially as a personal friend of the crown.


Given that my Warden is off looking for a cure for the taint to be free of being a Grey Warden, the wrong tree is being barked up.

I've said this multiple times and in multiple threads - it would not be that hard to bring the HoF back into action.


It would be telling the players that their personal story can go **** itself, that their choices are irrelevant, and that there is only one kind of person Bioware is interested in telling a story about.

That would cover different player choices and hopefully give everyone at least some of what they want.


It tells everyone who didn't play that sort of Warden they were wrong to do so and the story has a cannon; they already did it for DA:A and it was horrible.

Modifié par In Exile, 28 juin 2011 - 07:32 .


#313
upsettingshorts

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In a word, OP: No.

For a longer version of my opinion, see In Exile's above post.

#314
mesmerizedish

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So, I agree with most of In Exile's post, except his last sentence: they didn't do it with Awakening. Just don't play Awakening. If you put your warden in that situation, well... YOU'RE putting her in that situation. It's very easy to just not do it.

#315
upsettingshorts

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Well, I'd like to be able to continue altering the worldstate and be able to set my fun plot flags within a single importable save.

You can't do that unless you import your Warden. You can play DA:A with the Orlesian, sure, but you can't import two saves to DA2 - if that makes sense.

I just import the Warden and pretend I'm playing someone else.

Modifié par Upsettingshorts, 28 juin 2011 - 07:40 .


#316
Captain_Obvious

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Nah, I want a new game. If I want the warden, I'll play Origins/Awakening again. Not Hawke again either. I'll probably play it either way, but still.

#317
mesmerizedish

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Exactly. Hasn't Mr. Gaider condemned Awakening's import functionality?

Anyway, I don't think DAII knows the difference between an Orlesian and a Hero of Ferelden, thus all the ambiguity of reference. So, pretending you're someone else is the same as BEING someone else as far as the imports are concerned.

But, what I was getting at is: don't play Awakening at all. Just import straight from Origins, and an Orlesian did it.

#318
Huntress

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All my wardens are alive and all but:
1) what about the ones who killed their wardens? should they be forced to play as one? Would they be pleased with the idea of playing a warden again? Why?
2)How is Bioware writes going to come up with all the choices every single one of us had made? do you think is easy or you don't care about how many options they'll over look?
Will you settle if 50% of the options brought to the game are not the choices you had made?
3)How did you felt been forced on playing as a Human?

Again, I love my warden's, myhawkes but just think on that for a minute.

Do I want to play mywardens? yes.
Do I want to force all of you to pick my choices so everything fit on my games even if you don't like 90% of them?yes.. lol! No.

#319
Tirfan

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1) Well, why not, characters have a habit of coming back from beyond the grave, what would be the difference with the warden.. (oh, yeah, you buried me, but I was actually using Feign Death to get the lulz out of you, retcon done.)
2) I don't think it would be impossible

#320
csfteeeer

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In Exile wrote...

Pasquale1234 wrote...
There was some other unfinished darkspawn business introduced in DAA


You mean, the game that tells you to go **** yourself even more if you don't have a character that is all I <3 Ferelden and I <3 Wardens?

we saw some Grey Wardens on some apparently urgent business in DA2


Which should only matter if you RP a Hero of Ferelden who actually cares about the order.

The Grey Wardens still have work to do, and I would expect the HoF to be fully engaged in that work.


Why should our character be forced to do this?

Furthermore, if Ferelden is having problems with Orlais, Mage-Templar conflicts, or other problems, I would expect the HoF would be the first person they would turn to - especially as a personal friend of the crown.


Given that my Warden is off looking for a cure for the taint to be free of being a Grey Warden, the wrong tree is being barked up.

I've said this multiple times and in multiple threads - it would not be that hard to bring the HoF back into action.


It would be telling the players that their personal story can go **** itself, that their choices are irrelevant, and that there is only one kind of person Bioware is interested in telling a story about.

That would cover different player choices and hopefully give everyone at least some of what they want.


It tells everyone who didn't play that sort of Warden they were wrong to do so and the story has a cannon; they already did it for DA:A and it was horrible.


i'll only Answer this hole thing with 2 facts:

1) you always talk as if we had control over what happened with the warden, the warden disappeared, so it's not like they didn't already made that decision for us

2)you're thinking too much into this, stop it, it's not like it's going to change anything.

#321
stoicsentry2

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DAO still had much more in the way of RP elements.

#322
csfteeeer

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Huntress wrote...

All my wardens are alive and all but:
1) what about the ones who killed their wardens? should they be forced to play as one? Would they be pleased with the idea of playing a warden again? Why?
2)How is Bioware writes going to come up with all the choices every single one of us had made? do you think is easy or you don't care about how many options they'll over look?
Will you settle if 50% of the options brought to the game are not the choices you had made?
3)How did you felt been forced on playing as a Human?

Again, I love my warden's, myhawkes but just think on that for a minute.

Do I want to play mywardens? yes.
Do I want to force all of you to pick my choices so everything fit on my games even if you don't like 90% of them?yes.. lol! No.


1)Well, that's true, although given BioWare's apperant desire of reviving Characters, they could say that the warden revived, and he/she doesn't know why, and that he just knows he/she has to do this.
2)They don't need to come up with every single thing we did, that's too much, only things that we would really care, like Romances.
3) Didn't really bother me, as i usually play as a human anyway, but what does this has to do with this?
if you're mean that if the warden returns, we would be forced to play as humans, then that would not be very good, because people would DEFINETELY be pissed, they already pissed off enough at knowing that you could play a human in DA2, but anyway, we shouldn't, we don't have to, the only thing that could interfere would be the voice actiong, and that shouldn't be a problem, wanna know why?

because games like Saints Row 2 have multiple voice sets for our character, and they all speak the same thing on the cinematics, and if you say "well, in that game, you don't have a dialogue tree, so it's easier cause you don't have multiple choices"
well, in Dungeon Siege III(:sick:) , there are 4 possible playable characters, and you have to choose one, and this game has dialogue trees, and they all speak.

so clearly, voice acting would not be a problem, they just have to put effort

#323
Sylvianus

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I find it interesting that a lot of people want the return of the warden despite the time, the years that have passed. It means something. The wardens have marked the series. Through the PC, through the depth of their place in the DA universe, thanks to the immense interest that they have produced among our community.

For myself not hawk, as well. Why not a new pc. Someone more interesting than a penniless refugee, who is seeking the American dream. Someone who may be interested in something other than money or himself, or his family. Someone who isn't stupid. Or at least we don't force me to play this role.

Modifié par Sylvianus, 28 juin 2011 - 08:06 .


#324
Huntress

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Tirfan wrote...

1) Well, why not, characters have a habit of coming back from beyond the grave, what would be the difference with the warden.. (oh, yeah, you buried me, but I was actually using Feign Death to get the lulz out of you, retcon done.)
2) I don't think it would be impossible


If you killed the warden and then you made the choice to transfer a dead warden to be alive in DAA, is you're fault. YOU made that happen, YOU ruined you're game. Not one pointed a gun on you're head and told you to do it, you should have started as an orlasian warden.<_<

#325
Tirfan

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What? I didn't do that - I just made a point that bringing back the warden for future installment would not be impossible even for those whose warden died. There is a clear precedence now for forcing canon and resurrecting characters - why not just go all the way down the road.