Sutekh wrote...
The fact I said I'm not in favor of said return set aside, if we have a system like Awakening, then the Dead Warden players can play with a new Warden, while the Alive Warden players can play with their good old Warden. Everyone can play according to that aspect of their canon.
I still disagree with that, because it forces a particular outcome: living wardens have to do one thing. My entire point is to not force living wardens into any outcome.
I do have to apologize, though; I completely missed the sentence. Attention = fail.
Ideally, Dead Wardens' playthrough could be imported so their decisions are taken into account, and the story could be the New Warden picks up where the deceased left, and stories continuing/closing specific The Warden business (e.g. WH) be treated as optional side quests, with possible optional content for New Wardens too, so they're not punished by having less.
The story, though, has to be written in such a way as to incorporate two protagonists - which means that (like in DA:A) it plays without recognizing anything abou the Warden; it just treats you like the new protagonist the entire time. It kills reactivity.
My Warden is Dead is at the expense of My Warden is Alive, because it completely closes the door to any possibility, and allows only one canon. The reverse isn't true.
My Warden is alive but doesn't want to also comes at the expense of my Warden is alive and wants to, and that's the real problem: using the Warden as a PC after DA:O means having some form of cannon.





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