Jaldaric wrote...
Never implied that its better and superior, and harkening more towards the old NWN1 persistant worlds, silent protag reminds me of that. Also PnP, needed some quick thinking and creative writing there!
Yep. And a good DM / ST whatever you called them / us. But that was fun.
I just find you get more content with a silent protag than VA. VA cuts out dialogue, not saying VA is bad, I quite enjoyed it for ME1/2. It fit better in that universe, VA in Dragon Age kind of sticks out like a sore thumb. Or maybe its because they're trying to be too similar to ME?
I haven't played ME, so I can't tell. Voice didn't get in the way for me in DA2, nor in the other voiced RPGs I've played recently. I play CRPG since Wizardry, and I have adapted with the tech along the way. I like progress and where it leads me.
Of course, I like the VA in DA2 (matter of taste - If I'd hated it, as it happened with another game I played recently, I would've simply replaced it mentally). I never felt it getting in the way of the RP experience. Other things did, mind, but not this one.
On an unreleated note, I love reading books. I have a whole closet full, that could be one reason I prefer a silent protag...
And so do I. Books are a different experience. No RP there, you're on rails, but I see where you're coming from.
Realmzmaster wrote...
The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session.
Well actually, in PnP sessions, voiced protagonists is all you have
Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.
Maybe not. You'd be surprised. People like me or my s.o. have grown up with RPGs with almost no visual and atrocious sounds, then no voice, then NPC voices and now PC voice. We've adapted along the way. I, for one, enjoyed every steps of progress. My kids, on the other hand, belong to the new gamers generation. But they're not put off by silent protagonists or even dated graphisms. My daughter plays Morrowind currently. She was five when the game came out. My CoD afficionado son likes his "old-fashioned" RPG from time to time too. And still plays Starcraft the First. He was
one when the game came out.
And yes it does boil down to expectations. No-one would expect a game with early 90's graphisms, even if it meant the most perfect and rich content of all times. No-one would buy it, or play it, except for the sake of nostalgia, maybe (I'm hyperboling, here, I know). VA is still relatively new and still needs refining. It's more complicated than better graphisms. But it is what is done now. There's no going backward, even if backward could, sometimes, in some cases, be considered a good thing.
Aaaaand... taking a look at the thread, I see it has derailed into "waves", "tactical", "recycled maps". Again. Because that's so related with VA, its merits or lack thereof, and it possibly preventing The Warden from returning.
So, guys, miss your Warden lately?
Modifié par Sutekh, 21 juin 2011 - 04:23 .