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Bring Back The Warden!


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#176
Serpieri Nei

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Realmzmaster wrote...

Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should expect VO`s, recycled maps, less Customization, shallow sketches, tedious gameplay, non tactical combat replaced by waves, butchered frame narrative, three short stories vs. an epic story, high rez and low rez textures thrown in, sterile environments, less content, and titles being rushed to production.

Yeah, Don`t think I`ll be lowering my expectations for Bioware anytime soon.  


I do believe I was talking about VO. But if gamers want what you state there will be a developer who will give it to them. Also sarcasm has very little effect on me. I been playing these games far to long and have seen all of what you mentioned in bad, good and great games.


You were talking about expectations as much as VO`s - you can`t take the good without the bad.

#177
Blood-Lord Thanatos

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Serpieri Nei wrote...

Blood-Lord Thanatos wrote...

Serpieri Nei wrote...

Blood-Lord Thanatos wrote...

Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should    

Yes.  Image IPB


Yes.  Image IPB



My Point was that you forgive me


Um...no.

Next time don`t play quote games. 


who's playing quote games? Image IPB 

Serp, I don't need your forgiveness, I was being sarcastic when I said "So forgive me for quoting the part of your post that correctly identified his point.

#178
TEWR

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Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should expect VO`s, recycled maps, less Customization, shallow sketches, tedious gameplay, non tactical combat replaced by waves, butchered frame narrative, three short stories vs. an epic story, high rez and low rez textures thrown in, sterile environments, less content, and titles being rushed to production.

Yeah, Don`t think I`ll be lowering my expectations for Bioware anytime soon.  


Define "tactical combat".

#179
Blood-Lord Thanatos

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The Ethereal Writer Redux wrote...

Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should expect VO`s, recycled maps, less Customization, shallow sketches, tedious gameplay, non tactical combat replaced by waves, butchered frame narrative, three short stories vs. an epic story, high rez and low rez textures thrown in, sterile environments, less content, and titles being rushed to production.

Yeah, Don`t think I`ll be lowering my expectations for Bioware anytime soon.  


Define "tactical combat".


Pick me! pick me!

"Tactical Combat is when you control four guys and you have them kill stuff by using strategy and the Art of War by Sun Tzu. Your interpretation may vary"

#180
Serpieri Nei

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Blood-Lord Thanatos wrote...

Serpieri Nei wrote...

Blood-Lord Thanatos wrote...

Serpieri Nei wrote...

Blood-Lord Thanatos wrote...

Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should    

Yes.  Image IPB


Yes.  Image IPB



My Point was that you forgive me


Um...no.

Next time don`t play quote games. 


who's playing quote games? Image IPB 

Serp, I don't need your forgiveness, I was being sarcastic when I said "So forgive me for quoting the part of your post that correctly identified his point.


Point = Missed

I wasn`t giving you my forgiveness - next time you want to quote someone - make sure to use the
entire sentence at least.

Modifié par Serpieri Nei, 21 juin 2011 - 04:14 .


#181
In Exile

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Zeevico wrote...
Do you want a game with (say) 50% more types of enemies, 50% more storyline and quests, and no recycled maps--with voicing only for companion dialogues (some) and key cut scenes or major quests, or do you want what DA2's "we had all the money in the world for this imovie style dialogue with a random NPC but no money at all for more enemy types and actual maps, and you know, 'gaming content.'"


Or it could be Mass Effect. Or it could be the Witcher 1 that was a 100hr game. Or TW2, that is many people's RPG of the year. In other words, VO has absolutely nothing to do with quality.

ETA:

For the love of all that is holy (or not, depending on your taste), please stop with the nested quotes. It's torture on the eyes!

Modifié par In Exile, 21 juin 2011 - 04:15 .


#182
Sutekh

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Jaldaric wrote...

Never implied that its better and superior, and harkening more towards the old NWN1 persistant worlds, silent protag reminds me of that. Also PnP, needed some quick thinking and creative writing there!


Yep. And a good DM / ST whatever you called them / us. But that was fun.

I just find you get more content with a silent protag than VA. VA cuts out dialogue, not saying VA is bad, I quite enjoyed it for ME1/2. It fit better in that universe, VA in Dragon Age kind of sticks out like a sore thumb. Or maybe its because they're trying to be too similar to ME?


I haven't played ME, so I can't tell. Voice didn't get in the way for me in DA2, nor in the other voiced RPGs I've played recently. I play CRPG since Wizardry, and I have adapted with the tech along the way. I like progress and where it leads me.

Of course, I like the VA in DA2 (matter of taste - If I'd hated it, as it happened with another game I played recently, I would've simply replaced it mentally). I never felt it getting in the way of the RP experience. Other things did, mind, but not this one.

On an unreleated note, I love reading books. I have a whole closet full, that could be one reason I prefer a silent protag...


And so do I. Books are a different experience. No RP there, you're on rails, but I see where you're coming from.

Realmzmaster wrote...
The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session.


Well actually, in PnP sessions, voiced protagonists is all you have ;)

Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


Maybe not. You'd be surprised. People like me or my s.o. have grown up with RPGs with almost no visual and atrocious sounds, then no voice, then NPC voices and now PC voice. We've adapted along the way. I, for one, enjoyed every steps of progress. My kids, on the other hand, belong to the new gamers generation. But they're not put off by silent protagonists or even dated graphisms. My daughter plays Morrowind currently. She was five when the game came out. My CoD afficionado son likes his "old-fashioned" RPG from time to time too. And still plays Starcraft the First. He was one when the game came out.

And yes it does boil down to expectations. No-one  would expect a game with early 90's graphisms, even if it meant the most perfect and rich content of all times. No-one would buy it, or play it, except for the sake of nostalgia, maybe (I'm hyperboling, here, I know). VA is still relatively new and still needs refining. It's more complicated than better graphisms. But it is what is done now. There's no going backward, even if backward could, sometimes, in some cases, be considered a good thing.

Aaaaand... taking a look at the thread, I see it has derailed into "waves", "tactical", "recycled maps". Again. Because that's so related with VA, its merits or lack thereof, and it possibly preventing The Warden from returning.

So, guys, miss your Warden lately?

Modifié par Sutekh, 21 juin 2011 - 04:23 .


#183
TEWR

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In Exile wrote...

Zeevico wrote...
Do you want a game with (say) 50% more types of enemies, 50% more storyline and quests, and no recycled maps--with voicing only for companion dialogues (some) and key cut scenes or major quests, or do you want what DA2's "we had all the money in the world for this imovie style dialogue with a random NPC but no money at all for more enemy types and actual maps, and you know, 'gaming content.'"


Or it could be Mass Effect. Or it could be the Witcher 1 that was a 100hr game. Or TW2, that is many people's RPG of the year. In other words, VO has absolutely nothing to do with quality.

ETA:

For the love of all that is holy (or not, depending on your taste), please stop with the nested quotes. It's torture on the eyes!


NEVER!!! 

Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nestNest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest.


Now, somebody quote me!

Modifié par The Ethereal Writer Redux, 21 juin 2011 - 04:22 .


#184
Sutekh

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Double post. Nothing to see.

Modifié par Sutekh, 21 juin 2011 - 04:22 .


#185
Harid

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I think I'd prefer a new hero every game than a retread of any of the old games.

Bioware needs to show the world, rather than trying to make the series about one guy.

But since they are just re-skinning the Mass Effect experience across the Board, I expect to get it hammered into my head just how ****ing awesome Hawke is for at least the next game, because they haven't yet showed why they are the big shot Bioware has stated he or she is.

And for the love of christ, buddha, or the flying spaghetti monster, or whoever the hell you believe in, pare down the post wars.  At least carve out the part you are actually responding to rather than requoting the whole bloody thing.

Modifié par Harid, 21 juin 2011 - 04:24 .


#186
Blood-Lord Thanatos

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The Ethereal Writer Redux wrote...

In Exile wrote...

Zeevico wrote...
Do you want a game with (say) 50% more types of enemies, 50% more storyline and quests, and no recycled maps--with voicing only for companion dialogues (some) and key cut scenes or major quests, or do you want what DA2's "we had all the money in the world for this imovie style dialogue with a random NPC but no money at all for more enemy types and actual maps, and you know, 'gaming content.'"


Or it could be Mass Effect. Or it could be the Witcher 1 that was a 100hr game. Or TW2, that is many people's RPG of the year. In other words, VO has absolutely nothing to do with quality.

ETA:

For the love of all that is holy (or not, depending on your taste), please stop with the nested quotes. It's torture on the eyes!


NEVER!!! 

Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nestNest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest.


Now, somebody quote me!



As My Dark Liege Commands! Your Will be Done Dread Lord!

#187
Blood-Lord Thanatos

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Harid wrote...

I think I'd prefer a new hero every game than a retread of any of the old games.

Bioware needs to show the world, rather than trying to make the series about one guy.

But since they are just re-skinning the Mass Effect experience across the Board, I expect to get it hammered into my head just how ****ing awesome Hawke is for at least the next game, because they haven't yet showed why they are the big shot Bioware has stated he or she is.

And for the love of christ, buddha, or the flying spaghetti monster, or whoever the hell you believe in, pare down the post wars.  At least carve out the part you are actually responding to rather than requoting the whole bloody thing.


But that was What I did before Serp and I matched wits.

#188
Realmzmaster

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Serpieri Nei wrote...

Realmzmaster wrote...

Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should expect VO`s, recycled maps, less Customization, shallow sketches, tedious gameplay, non tactical combat replaced by waves, butchered frame narrative, three short stories vs. an epic story, high rez and low rez textures thrown in, sterile environments, less content, and titles being rushed to production.

Yeah, Don`t think I`ll be lowering my expectations for Bioware anytime soon.  


I do believe I was talking about VO. But if gamers want what you state there will be a developer who will give it to them. Also sarcasm has very little effect on me. I been playing these games far to long and have seen all of what you mentioned in bad, good and great games.


You were talking about expectations as much as VO`s - you can`t take the good without the bad.


I do take the good with the bad and having been doing so for quite awhile. I have yet to see the perfect game.  Recycled maps are nothing new in CRPGS. As are none of the other things you mentioned. I also like the combat in DA2 because you could not set your squishes in a safe place and let them do their thing. You have to watch all of your people, which does not bother me because I also play wargames where you have to keep track of the entire battlefield (Total War: Shogun anyone?). Enemies dropping from the sky (paratrooper reinforcements!) Please define tactical combat vs non tactical combat. Wave combat  no problem!

I have yet to see a good strategist who throws all of his men at one time at the enemy and set them up in front of the enemy where the enemy can mow them down. This made DAO very easy to beat (combat wise).

Three stories versus epic story was a change of pace I enjoyed. It was like the difference between Ultima III and Ultima IV. In Ultima III you saved the land. Ultima IV was entirely different. The point was not to save the world, but become the shining example to the world.

Change does not bother me. Change can be good or bad but at least it is change and not stagnation or more of the same. That can get boring real quick.
Also because I choose to disagree with you does not mean I do not have high expectations.

#189
TEWR

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Blood-Lord Thanatos wrote...

The Ethereal Writer Redux wrote...

In Exile wrote...

Zeevico wrote...
Do you want a game with (say) 50% more types of enemies, 50% more storyline and quests, and no recycled maps--with voicing only for companion dialogues (some) and key cut scenes or major quests, or do you want what DA2's "we had all the money in the world for this imovie style dialogue with a random NPC but no money at all for more enemy types and actual maps, and you know, 'gaming content.'"


Or it could be Mass Effect. Or it could be the Witcher 1 that was a 100hr game. Or TW2, that is many people's RPG of the year. In other words, VO has absolutely nothing to do with quality.

ETA:

For the love of all that is holy (or not, depending on your taste), please stop with the nested quotes. It's torture on the eyes!


NEVER!!! 

Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nestNest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest Nest nest nest nest nest nest nest nest nest nest.


Now, somebody quote me!



As My Dark Liege Commands! Your Will be Done Dread Lord!



Image IPB



Most awesome. Most awesome indeed.



EDIT: To be serious for a moment, I don't think a voiced protagonist diminishes a game. Or even an RPG. It depends on how you look at it really. If you look at it the way I do (which is too long for me to post again unless I dug up the original source) then it won't bother you. If you feel that you want to imagine how your character says something (when the Warden wasn't silent once you picked his battle voice) then it may diminish it to you.

It's subjective. Not cold hard fact. What makes something less of an RPG might not do the same for another person.

Modifié par The Ethereal Writer Redux, 21 juin 2011 - 04:34 .


#190
Serpieri Nei

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The Ethereal Writer Redux wrote...

Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should expect VO`s, recycled maps, less Customization, shallow sketches, tedious gameplay, non tactical combat replaced by waves, butchered frame narrative, three short stories vs. an epic story, high rez and low rez textures thrown in, sterile environments, less content, and titles being rushed to production.

Yeah, Don`t think I`ll be lowering my expectations for Bioware anytime soon.  


Define "tactical combat".


I can do better than that – lets look at what DA2 combat consists of - Fight in DA2 plays out the same where
players get mobbed by enemies that pop into existence. When fighting a group, new troops literally drop out of the sky onto the party.

It`s a shame that on Nightmare it barely took 30 hours to clear it.

In DA2 - Simply watch the skies: the truth is out there 



Modifié par Serpieri Nei, 21 juin 2011 - 04:36 .


#191
TEWR

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Serpieri Nei wrote...

The Ethereal Writer Redux wrote...

Serpieri Nei wrote...

Realmzmaster wrote...

The only reason why early CRPGS did not have a voiced protagonist was lack of technology back then. There is no such thing as a silent protagonist in a P n P session. Many early computers simply lacked the power to do it.
The other reason is gamers grew up playing a silent protagonist. If we had grown up playing games with a voiced protagonist this issue would not exist..
Gamers of this generation are now growing up with VO, so to them it would be strange not to have VO. Just like the graphics of early games pale in comparison to games now.
It boils down to expectations. Gamers now have different expectations.


So new Gamers should expect VO`s, recycled maps, less Customization, shallow sketches, tedious gameplay, non tactical combat replaced by waves, butchered frame narrative, three short stories vs. an epic story, high rez and low rez textures thrown in, sterile environments, less content, and titles being rushed to production.

Yeah, Don`t think I`ll be lowering my expectations for Bioware anytime soon.  


Define "tactical combat".


I can do better than that – lets look at what combat consists of - Fight in DA2 plays out the same where
players get mobbed by enemies that pop into existence. When fighting a group, new troops literally drop out of the sky onto the party.

It`s a shame that on Nightmare it barely took 30 hours to clear it.

In DA2 - Simply watch the skies: the truth is out there 







That's avoiding the thing I want defined really

That explains what non-tactical combat is. But I'm asking you to define tactical.

Modifié par The Ethereal Writer Redux, 21 juin 2011 - 04:36 .


#192
Zeevico

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In Exile wrote...

Zeevico wrote...
Do you want a game with (say) 50% more types of enemies, 50% more storyline and quests, and no recycled maps--with voicing only for companion dialogues (some) and key cut scenes or major quests, or do you want what DA2's "we had all the money in the world for this imovie style dialogue with a random NPC but no money at all for more enemy types and actual maps, and you know, 'gaming content.'"


Or it could be Mass Effect. Or it could be the Witcher 1 that was a 100hr game. Or TW2, that is many people's RPG of the year. In other words, VO has absolutely nothing to do with quality.


No.

Especially with the low dev time and relatively low budget of DA2, No.

The devs, in an interview, basically said they'd have to cut 40% or so of DAO's size down if they had to voice the PC. Don't make me trawl through the internets for it. They said it.

This is a simple formula. Voice acting is very expensive. Cinematics are very expensive. They are a major cost. You can either cut down on both and ramp up focus on the game. Or you can have a cheap mass effect knock off since you don't have the time or money to make a game with full voicing for all characters instead. I'd be fine if this game were fun in addition to being filled with pointles cinematics, but it's not.

#193
In Exile

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Zeevico wrote...
No.


No, as in the critically acclaimed, award-winning and fan-beloved gamesI listed weren't good?

The devs, in an interview, basically said they'd have to cut 40% or so of DAO's size down if they had to voice the PC. Don't make me trawl through the internets for it. They said it.


Depending on which 40% of DA:O you're cutting, it's entirely wroth it.

This is a simple formula. Voice acting is very expensive. Cinematics are very expensive. They are a major cost. You can either cut down on both and ramp up focus on the game. Or you can have a cheap mass effect knock off since you don't have the time or money to make a game with full voicing for all characters instead. I'd be fine if this game were fun in addition to being filled with pointles cinematics, but it's not.


VO is expensive. So? That has nothing to do with whether the feature is cost-justified. Story branching is expensive too; it means a shorter main quest and a shorter game, and it means content most of your consumers may not see. But that doesn't mean story branching isn't worh it.

#194
Zeevico

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My point is that VO isn't cost-justified if you don't have the money to use extensive VO and create a viable gameplay experience with it.

DA2 suffered because it lacked the money and time to make both of these things happen.

Given this circumstance, I would have much preferred Bioware to have invested in varied gameplay, new enemies and actual maps, rather than invest in cinematics and vo as much as they did.

Clear enough?

#195
Serpieri Nei

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The Ethereal Writer Redux wrote...

Define "tactical combat".


Serpieri wrote...
I can do better than that – lets look at what combat consists of - Fight in DA2 plays out the same where
players get mobbed by enemies that pop into existence. When fighting a group, new troops literally drop out of the sky onto the party.

It`s a shame that on Nightmare it barely took 30 hours to clear it.

In DA2 - Simply watch the skies: the truth is out there 



The Ethereal Writer Redux wrote...
That's avoiding the thing I want defined really

That explains what non-tactical combat is. But I'm asking you to define tactical.


Avoiding would be not answering - you simply don`t like the response. Would you prefer to argue semantics? Or you can accept that I believe wave combat that drops from the sky is not a tactical experience. If you feel differently, well that’s why they call that an opinion.

Modifié par Serpieri Nei, 21 juin 2011 - 04:58 .


#196
Zanallen

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The comment about DA:O having to cut 50% of its content if they added a voiced protagonist has no context. Are they referring to adding two more actors, one male one female, that would do all of the Origins? Or are they talking about having six voice actors, three males and three females to give the different races a different VA? What exactly is it that increases the cost so much? 'Cause I'm not seeing it if we are allowing for only two more voice actors.

#197
Realmzmaster

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Many of the changes in DA2 came from feedback about DAO. The recycled maps were bad, but not new to CRPGS. Forum mates complained about combat in DAO. Some complained about the silent protagonist when everyone else was voiced. Combat and combat animations are faster. Check the early feedback threads for DAO. Bioware listened to the complaints. Now you can argue they went to far, but you cannot say they were not listening.
I am sure Bioware will listen again, but who are they going to listen to. The people who wanted DAO2 or those who like DA2 or some combination.

#198
Zanallen

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Serpieri Nei wrote...

Avoiding would be not answering - you simply don`t like the response. Would you prefer to argue semantics? Or you can accept that I believe wave combat that drops from the sky is not a tactical experience. If you feel differently, well that’s why they call that an opinion.


No. You just didn't answer his question. He asked you to define tactical combat. Instead you described DA2's combat, which you obviously feel is non-tactical. Are we take from your answer that any combat that doesn't use waves or random spawning is tactical?

#199
Serpieri Nei

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Zanallen wrote...

Serpieri Nei wrote...

Avoiding would be not answering - you simply don`t like the response. Would you prefer to argue semantics? Or you can accept that I believe wave combat that drops from the sky is not a tactical experience. If you feel differently, well that’s why they call that an opinion.


No. You just didn't answer his question. He asked you to define tactical combat. Instead you described DA2's combat, which you obviously feel is non-tactical. Are we take from your answer that any combat that doesn't use waves or random spawning is tactical?


You asking a question that you already have the answer too.

#200
Yuqi

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 I'm not sure if it makes sense to bring back the warden. 3 types of races mean: 6 lots of animation for the main protoganist( Both genders so 3x2 =6)t, 3 lots of lip sync, 6 lots of different facial expressions. Then on top of that all the custom appearences for the warden. Even if they did all that, with the new graphics system, people would complain that 'there warden looks nothing like they did in origins'

I dont mind femhawk. But mhawkes voice reminds me of, nails on a chalkboard.