
It became this "edgy" blood spattered and grunge metal logo:

Sure, changing the marketing angle and logo doesn't change the game itself, but it does gives some deep-seated misgivings to the notion that Bioware was going to make a "spiritual successor to Baldur's Gate" instead of another "appeal to action fans" RPG game. Bioware claimed they were simply trying to appeal to a broader base out there - the game itself would be unchanged. Dragon Age: Origins came out, and for all the likes and dislikes out there, I think it's safe to say that it did not live up to the Baldur's Gate franchise, but overall people seemed to like that Bioware was at least trying.
Then Dragon Age 2 came up. All of a sudden Bioware was talking about how they wanted to "innovate" and "evolve" the genre and how they were trying to make it more "streamlined" and "responsive" and make it so that "when you press a button, something awesome has to happen." You would "fight like a spartan" and "think like a general." So what happened to "returning to Bioware's roots" and making a "spiritual successor to Baldur's Gate"? Bioware kept talking about how they wanted to "expand beyond their core" but actually they were ignoring their core - the RPG gamers. Bioware just seemed to assume that their "core" was actually a bunch of "loyal fans" who would buy their latest Dragon Age game no matter what happened. Where they got that impression and ridiculous ego from I can guess - right here - these dumb boards, but the truth is that their "core" was in fact just RPG gamers who wanted a good PC RPG which was exactly that - an RPG. They were hardly guaranteed sales. And after a deluge of shitty addons and tie-ins to the Dragon Age franchise, a new focus on making the game a hell of a lot more action-oriented, and a random new art direction which seemed to favor unseemly angles and blank landscapes while keeping crappy textures, etc. with promises to get it all done in a little over a year, a lot of us RPG gamers decided "we'll wait on this one."
Bioware keeps claiming they're trying to innovate, but they seem to have forgotten, we were interested in Dragon Age because we were interested in Bioware returning to its roots. What happened? Right now they're on track to make their next Dragon Age game a bigger failure than the last, because those who bought this game anyway have been stung enough to avoid the next one, especially if they keep trying to make an RPG game for the non-RPG gamer who actively dislikes RPG mechanics.
This isn't an appeal for a response from Bioware. In the words of Albert Einstein, "We cannot solve our problems with the same thinking we used when we created them." and Bioware appears insistent on exactly that. And I don't care for their spins, excuses, bullshit claims about how they'll make it good next time, and plain inability to directly admit this - not only the game, but the entire rationale behind it - was a poor failure. Frankly, if Bioware posts, I'd expect more nonsense like that. And that does nothing for me or the board. If they want to post, I'd rather they have something new and actually informative to say, and I don't expect that. So I'm asking you, the forum community, what you think, and I'm hoping for an intelligent discussion.
Modifié par Mad Method, 04 octobre 2011 - 12:31 .





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