adlocutio wrote...
Well the fact that you're 19 says to me there isn't a gap, at least for you. I've never played BG or BG2. What about the story is different from DA:O or DA2? I mean, how is it better? How could a new game take what BG did and build on it?
Story ofcourse. No more save the world scenarios. BG2 was an epic story and about getting your soul back pretty much. It was peronal and it was about your character not the world. You could import your character even so a lot if not all people playing BGII were attached to their toons. I don't feel the same I did with Hawke (I hate Hawke) or the Warden but at least the Warden had origins. Still BG was more personal. That is a big difference in how the story is told.
DA2 tried to step away from saving the world but it was so badly executed. I say seriously look to CDProjekt and how Witcher 2 handled it. It was a great story but it pretty much is about a man trying to clear his name and he uncovers a plot by several groups fighting for power. Also I'll be watching Deus Ex HR to see how the plot goes in there. (btw Deus Ex much better shooter/rpg then Mass Effect)
Dialogue is the main thing that would also help to make a game as good as BG2 but should also take cues from Planescape Torment and Fallout.
In PS:T you would miss a lot of dialogue, in Fallout 1 and 2 you literally weren't smart enough to carry a conversation (should youtube it funny stuff) and BG I can't really remember if there was much dialogue that could be missed based on your stats. I know there was in PS:T.
Difficulty. This is something that I have not seen in a Bioware game. Mass Effect 1, 2, Dragon Age Origins and DA2 or really simple on Nightmare or Insanity. It's just too easy. I like a game that challenges me. When i have to reload and think my strategy that's fun to me. If it's too hard for someone then they can play normal or easy but for me I wish Nightmare meant Nightmare.
Combat. Was a lot more tactical then in DA:O. I miss being able to make my own class and making fun specs. It's really limited. Especially mage type builds also why is there mana? In Baldur's Gate, your mages can't cast every spell they know unless you haven't been teaching them new spells (or they are insanely high level). In DAO they can. In Baldur's Gate, or any game where spell memorization is a mechanic, your mages have to plan in advance. It's not an option. They need to decide what spells to memorize, and then memorize them. It may not be careful planning, but it's still planning. In DAO there's no customizing your mage's spell selection for an encounter; any spell they know, they can cast on demand. That already makes playing a mage for difficult then in DA:O. Stats also were much more important.
Also lock bash why was this not implemented?!
Modifié par Ringo12, 08 juillet 2011 - 11:36 .