What happened to "spiritual successor to Baldur's Gate"?
#51
Posté 19 juin 2011 - 08:25
#52
Posté 19 juin 2011 - 08:39
Rather, EA realised they've been running in the red for 4 years. "Pump those cash cows, boys! Don't worry if you see blood."astrallite wrote...
What happened to the spiritual successor of Baldur's Gate? EA realized making Origins 2 was too expensive.
#53
Posté 19 juin 2011 - 09:24
this isnt my name wrote...
I agree, DAO was in the works well before EA came along iirc, and look at it now. Then look at ME1 and ME2
http://t3.gstatic.co...BeSRQGQDc5pMGaQ
http://t3.gstatic.co...-ViNGjXBRNSXtfA
The rpg has the MS logo, the tps has an EA logo. Games before EA = rpgs, games after = action/tps.
Please thats nt a coincidence. And what I think is worse, is EA actually makes M$ look good, thats an achivement.
I am not just blaiming EAthough, its BWs fault too, they chose to join EA their fault as much as EAs.
Either both of them are rpgs or both are tps. Because ME2 is as much rpg as Borderlands.
#54
Posté 19 juin 2011 - 09:40
#55
Posté 19 juin 2011 - 11:35
No ME2 isnt an rpg, its a tps, itmay have light elements but its still a tps.Ringo12 wrote...
this isnt my name wrote...
I agree, DAO was in the works well before EA came along iirc, and look at it now. Then look at ME1 and ME2
http://t3.gstatic.co...BeSRQGQDc5pMGaQ
http://t3.gstatic.co...-ViNGjXBRNSXtfA
The rpg has the MS logo, the tps has an EA logo. Games before EA = rpgs, games after = action/tps.
Please thats nt a coincidence. And what I think is worse, is EA actually makes M$ look good, thats an achivement.
I am not just blaiming EAthough, its BWs fault too, they chose to join EA their fault as much as EAs.
Either both of them are rpgs or both are tps. Because ME2 is as much rpg as Borderlands.
Borderlands is more of an rpg, loot, xp per kill, inventory, characters played different depending on how you spent points, you could mod powers iirc, I remember adding something to do poison/fire damage. ME2 is shallower than borderlands.
Thats just stupid. Imagine if the next halo was a racing game. You dont make an IP as an rpg then have the sequal be completely different, thats just a great way to loose fans. Spinoff fine, but no people shouldnt have to move on, DA2 only exists becuase of the sucess of DAO, which was sucessful for being an rpg that was BGs spiritual sucessor.Teddie Sage wrote...
Want a Baldur's Gate? Go back to retro. This isn't your game.
Bad
joke aside, ORIGINS was the BG spiritual successor. Dragon Age 2 isn't.
It's time to move on if you don't like how the series is changing.
Modifié par this isnt my name, 19 juin 2011 - 11:40 .
#56
Posté 19 juin 2011 - 11:49
Thats just stupid. Imagine if the next halo was a racing game. You dont make an IP as an rpg then have the sequal be completely different, thats just a great way to loose fans. Spinoff fine, but no people shouldnt have to move on, DA2 only exists becuase of the sucess of DAO, which was sucessful for being an rpg that was BGs spiritual sucessor.
I don't think either Dragon Age or Mass Effect was designed as "RPG only" or "RPG first". Big companies don't tie themselves into a box. You could have an RTS named Dragon Age, or a Space Combat Sim named Mass Effect.
#57
Posté 19 juin 2011 - 12:19
Spin offs are fine, look at halo wars, sequals however are bad to change genres.YohkoOhno wrote...
Thats just stupid. Imagine if the next halo was a racing game. You dont make an IP as an rpg then have the sequal be completely different, thats just a great way to loose fans. Spinoff fine, but no people shouldnt have to move on, DA2 only exists becuase of the sucess of DAO, which was sucessful for being an rpg that was BGs spiritual sucessor.
I don't think either Dragon Age or Mass Effect was designed as "RPG only" or "RPG first". Big companies don't tie themselves into a box. You could have an RTS named Dragon Age, or a Space Combat Sim named Mass Effect.
#58
Posté 19 juin 2011 - 12:24
#59
Posté 19 juin 2011 - 12:26
Ryllen Laerth Kriel wrote...
I'm deffinitely hoping DA 3 is a Mariokart clone with DA characters and ample dismemberment and bloodspray. Seeing an ogre riding around in a tiny go-cart would be priceless.
I would totally buy that. No jokes, it would easily be worth $60 for the comedic value alone. Throwing the "it's evolution" or the "it's what games are today" or the "you can't handle change" lines at people angry at the game, would just be icing.
But Bioware would need to up their level design team for it. Mario Kart has quite a few big maps, and many of them offer shortcuts and alternate routes.
Modifié par mrcrusty, 19 juin 2011 - 12:28 .
#60
Posté 19 juin 2011 - 05:46
this isnt my name wrote...
No ME2 isnt an rpg, its a tps, itmay have light elements but its still a tps.
Borderlands is more of an rpg, loot, xp per kill, inventory, characters played different depending on how you spent points, you could mod powers iirc, I remember adding something to do poison/fire damage. ME2 is shallower than borderlands.
Roleplay is what makes a roleplaying game not xp per kills, loot or inventory. You can roleplay Shepard how you want. It's as much rpg as ME1 which were both light on rpg elements.
#61
Posté 19 juin 2011 - 05:57
Little did I know that they'd throw it in the dumpster as fast as they could, lock, stock and barrel.
#62
Posté 19 juin 2011 - 09:52
#63
Posté 19 juin 2011 - 09:54
Modifié par Alex the Droog, 19 juin 2011 - 09:59 .
#64
Posté 19 juin 2011 - 10:29
Regardless of the cause, it probably wasn't the best thing to experiment so extensively with this franchise - especially with such with little time to develop the game. How is it that businesses so often make illogical decisions? I mean, if they were smart, they'd have used to DA franchise to milk the RPG community as much as possible, while saving new experimental concepts for another IP so that they could make even more money. Of course, that's assuming the higher-ups in BW/EA were the ones to push for that direction. I guess if it was Laidlaw's and/or the other DA devs' decision, they wouldn't be thinking that way.
For good or ill, the franchise's been rebooted. For now, I'll just wait and see what happens in the future before I write off the DA franchise as a lost cause; I still think it can be made into something awesome, even if it won't be Baldur's Gate (though, come to think of it, I've never played any of those games - I didn't get into BW games until ME).
#65
Posté 19 juin 2011 - 10:45
errant_knight wrote...
This thread is giving a really sad nostalgia for when I'd just finishe playing DA:O the first time and thought 'Wow! Intricate RPG play that's well thought out right down to limiting money and making people choose what they buy carefully, combined with absolutely amazing characterization, and the best and most real feeling dialogue interactions that I've ever experienced! Best game ever! What a brilliant game model! They must be stoked that they thought of it! This is going to be great--can't wait for the next one!'
Little did I know that they'd throw it in the dumpster as fast as they could, lock, stock and barrel.
#66
Posté 19 juin 2011 - 10:47
#67
Posté 19 juin 2011 - 11:46
TheHawkeWhoFlies wrote..
Regardless of the cause, it probably wasn't the best thing to experiment so extensively with this franchise - especially with such with little time to develop the game. How is it that businesses so often make illogical decisions? I mean, if they were smart, they'd have used to DA franchise to milk the RPG community as much as possible, while saving new experimental concepts for another IP so that they could make even more money. Of course, that's assuming the higher-ups in BW/EA were the ones to push for that direction. I guess if it was Laidlaw's and/or the other DA devs' decision, they wouldn't be thinking that way.
The DA franchise (and DA:O in particular) isn't good for milking RPGs. Look at DA:A. It was very poorly received, because removing what made DA:O enjoyable (the varied Origins, the disconnected plot) weren't included in DA:A. DA:O was resource intensive, and that's the antithesis model to churning out a game every 2 or so years.
#68
Posté 20 juin 2011 - 01:27
errant_knight wrote...
...that's well thought out right down to limiting money and making people choose what they buy carefully...
*cough* potent lyrium potions *cough*
#69
Posté 20 juin 2011 - 02:10
In Exile wrote...
TheHawkeWhoFlies wrote..
Regardless of the cause, it probably wasn't the best thing to experiment so extensively with this franchise - especially with such with little time to develop the game. How is it that businesses so often make illogical decisions? I mean, if they were smart, they'd have used to DA franchise to milk the RPG community as much as possible, while saving new experimental concepts for another IP so that they could make even more money. Of course, that's assuming the higher-ups in BW/EA were the ones to push for that direction. I guess if it was Laidlaw's and/or the other DA devs' decision, they wouldn't be thinking that way.
The DA franchise (and DA:O in particular) isn't good for milking RPGs. Look at DA:A. It was very poorly received, because removing what made DA:O enjoyable (the varied Origins, the disconnected plot) weren't included in DA:A. DA:O was resource intensive, and that's the antithesis model to churning out a game every 2 or so years.
It is all about making a profit now...
#70
Posté 20 juin 2011 - 02:15
errant_knight wrote...
This thread is giving a really sad nostalgia for when I'd just finishe playing DA:O the first time and thought 'Wow! Intricate RPG play that's well thought out right down to limiting money and making people choose what they buy carefully, combined with absolutely amazing characterization, and the best and most real feeling dialogue interactions that I've ever experienced! Best game ever! What a brilliant game model! They must be stoked that they thought of it! This is going to be great--can't wait for the next one!'
Little did I know that they'd throw it in the dumpster as fast as they could, lock, stock and barrel.
Well, while I did enjoy the game, there are many things in DA:O that could be improve and far from the best game ever, in my opinion.
But you are right, they have abandon something that has the potential to be one of the best game franchise ever.
#71
Posté 20 juin 2011 - 01:02
Il Divo wrote...
errant_knight wrote...
This thread is giving a really sad nostalgia for when I'd just finishe playing DA:O the first time and thought 'Wow! Intricate RPG play that's well thought out right down to limiting money and making people choose what they buy carefully, combined with absolutely amazing characterization, and the best and most real feeling dialogue interactions that I've ever experienced! Best game ever! What a brilliant game model! They must be stoked that they thought of it! This is going to be great--can't wait for the next one!'
Little did I know that they'd throw it in the dumpster as fast as they could, lock, stock and barrel.I confess that while I enjoyed the game, I did not think any of the bolded statements.
Same here.
#72
Posté 20 juin 2011 - 01:14
pc_wizard wrote...
What happened to the "spiritual successor to Baldur's Gate"? Money happened. A game like Baldur's Gate and to a large extent DA:O are niche games which relatively few gamers like, compared to how many people that play games are out there.
Interesting, DA:O was their best selling product.
Due to the 4 platfroms, but still.
This really comes down to greed as you said, but this adds another perspective.
Modifié par Khayness, 20 juin 2011 - 01:19 .
#73
Posté 20 juin 2011 - 01:34
Sadly I can't get into the Baldurs Gate series, I missed the boat when they first came out and now they just seem old
I recently bought NWN2 though, and it was great, I assume the Bioware developed NWN1 was just as good if not better.
DA2 was a hige dissapointment. I don't know why they took such a horrible route, but I hope they seriously reconsider bringing back the old Dragon Age formula for DA3
#74
Posté 20 juin 2011 - 01:38
That's even if i buy it.
For me, it used to be a Bioware game was a pre-order no matter what because it meant quality.
Sadly i cannot say that anymore.
I'll be waiting for reviews before i buy from now on.
#75
Posté 20 juin 2011 - 01:42
this isnt my name wrote...
I agree, DAO was in the works well before EA came along iirc, and look at it now. Then look at ME1 and ME2
http://t3.gstatic.co...BeSRQGQDc5pMGaQ
http://t3.gstatic.co...-ViNGjXBRNSXtfA
The rpg has the MS logo, the tps has an EA logo. Games before EA = rpgs, games after = action/tps.
Please thats nt a coincidence. And what I think is worse, is EA actually makes M$ look good, thats an achivement.
I am not just blaiming EAthough, its BWs fault too, they chose to join EA their fault as much as EAs.
I'm sorry, did you just imply that EA is somehow more interested in a quick cash grab than Microsoft?
Really? I wouldn't touch an iMac or Linux machine to save my own life, normally, but even still...





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