Khayness wrote...
Interesting, DA:O was their best selling product.
Due to the 4 platfroms, but still.
This really comes down to greed as you said, but this adds another perspective.
I did the math in another thread. DA:O sold something like 700,000 more units than ME2 and about 1,000,000 more units than ME1.
But DA:O took as much as ME1 and ME2 combined to develop, which could very well have but the budget of the game along the same level as the entire ME series (because the same salary, lease, etc. costs had to be paid either for both games, on top of the actual dev. budget).
DA:O 3,737,419 according to VGChartz and ME1+ME2 sold 5,774,750.
DA:O was announced at E3 2004, and was ready for released in Nov. 2009. That's about 4 1/2 years (for the multiplatform release, which is why DA:O was delayed, and it sold many times more on consoles than PC).
ME1 was announced in Oct 2005, and ME2 was released Jan. 2010. That's around the same 4 1/2 year mark.
The ME series like had the same dev. time as DA:O alone.
Although DA:O had the biggest raw sales for any Bioware game, ME outpaced it heavily as a product in sales. At 25$ profit per game over the lifespan of each product, Mass Effect had $51,000,000 more in profit, hypothetically.
DA:O was not neccesarily the most profitable model, and I would put good money on the changes in DA2 (to be closer to ME) a way for EA to get at the same Dev cycle.
To give you a comparison, Oblivion developed started in 2002 and was released in 2006 for the 360 and 2007 for the PC (so let's say it had a 4 1/2 year dev. time if we count the PC port) which was comparable to DA:O, and sold 5,376,042 year-to-date. That's a dev. time comparable to the ME series, with similar sales.
The longer development cycle for a game like Oblivion actually still makes it comparable to the ME series, and has Oblivion selling 1,638,623 more copies than DA:O (though obviously Oblivion was out longer).
tl;dr:
DA:O sold more units, but is not as profitable as the ME series. So the model had to change.
Modifié par In Exile, 20 juin 2011 - 04:32 .





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