The Mining Game
#1
Posté 18 juin 2011 - 12:22
Imagine a POV from a launched probe, screaming through the upper atmosphere of a world, the arc of the horizon at full stretch across the screen; winds churning gases, radiation lighting up an aurora, buffeting and interference knocking us this way and that, making the probe lose visuals for a split second... A glint on a scanner, it's a resource, just maybe it's something good; you steer towards it, press "zoom" and the image cuts through the distance with the sound of servos as the optics whirl, and there ahead the reveal, an exposed mountainside or that hidden enemy base and if it's the Normandy and not a probe then bring on the ships guns like an AC-130H Spectre!
#2
Posté 18 juin 2011 - 12:45
save planet mining for the planets mining spin off or whatever planets mining seems fit for.
#3
Posté 18 juin 2011 - 01:08
The Spamming Troll wrote...
id rather spend my time playing ME, then mine planets.
save planet mining for the planets mining spin off or whatever planets mining seems fit for.
The acquisition of resources help balance out growth in the game. Compare ME1 to ME2, there's a much tighter grip on growth in ME2, in ME1 it was possible to max out the counter in regards to funds and assets and that turned finding new objects into a chore at higher levels. Using resources to construct items/bonuses lets the player bring more choice into their game, could just buy everything I suppose but that's a lot of wasted galaxy...
#4
Posté 18 juin 2011 - 01:14
I do hope that they've done some things to mix it up, though.
#5
Posté 18 juin 2011 - 01:36
It was a procedure, not a game. If tediously and precisely scanning planets over and over is a "game", then scrubbing the toilet is a game, frankly. Actually, the mining game and cleaning the toilet are kind of similar, except cleaning the toilet isn't as tedious.
It was boring busywork that the developers forced players to do in order to upgrade their characters so they could play the actual game. The fact that ME2's actual game is so damn good only made the boring busywork nature of scanning even more obvious. If it's back in any form but some kind of joke/parody, I will be very disappointed. It's not Shepard's job to bloody scan planets for minerals! What is he, a geologist? He should be kicking down doors and blowing up space stations.
Paxos' idea is nice, but not going to happen.
#6
Posté 18 juin 2011 - 01:47
#7
Posté 18 juin 2011 - 01:52
MINING: The Game!
#8
Posté 18 juin 2011 - 01:54
Eurhetemec wrote...
The mining "game" wasn't a game.
It was a procedure, not a game. If tediously and precisely scanning planets over and over is a "game", then scrubbing the toilet is a game, frankly. Actually, the mining game and cleaning the toilet are kind of similar, except cleaning the toilet isn't as tedious.
It was boring busywork that the developers forced players to do in order to upgrade their characters so they could play the actual game. The fact that ME2's actual game is so damn good only made the boring busywork nature of scanning even more obvious. If it's back in any form but some kind of joke/parody, I will be very disappointed. It's not Shepard's job to bloody scan planets for minerals! What is he, a geologist? He should be kicking down doors and blowing up space stations.
Paxos' idea is nice, but not going to happen.
+1
#9
Posté 18 juin 2011 - 01:54
Also, what are you guys talking about "precisely" scanning these planets? Half the time, when I opened up a planet, the scanner was sitting on top of a spike.
Modifié par CuseGirl, 18 juin 2011 - 01:55 .
#10
Posté 18 juin 2011 - 02:03
Also I think spending all that time scanning would be infuriating considering its a race against time to save the universe.
#11
Posté 18 juin 2011 - 02:04
Eurhetemec wrote...
The mining "game" wasn't a game.
It was a procedure, not a game. If tediously and precisely scanning planets over and over is a "game", then scrubbing the toilet is a game, frankly. Actually, the mining game and cleaning the toilet are kind of similar, except cleaning the toilet isn't as tedious.
It was boring busywork that the developers forced players to do in order to upgrade their characters so they could play the actual game. The fact that ME2's actual game is so damn good only made the boring busywork nature of scanning even more obvious. If it's back in any form but some kind of joke/parody, I will be very disappointed. It's not Shepard's job to bloody scan planets for minerals! What is he, a geologist? He should be kicking down doors and blowing up space stations.
Paxos' idea is nice, but not going to happen.
I accept your point about it being a "procedure" and that there could/should be better options but they have their uses:
They bring a change of pace, if it was relentless non-stop action, eyes would bleed and players would mentally switch off and go on autopilot, a constant pace would be like a flat and level roller coaster.
There are design issues towards character growth, rewards and playthroughs.
There are technical issues in regards to load times etc.
What would you do instead?
#12
Posté 18 juin 2011 - 02:11
Davie McG wrote...
I think they are just using the scanning for finding anomalies, at least I hope that's the case. Mining planets is the reason I'm replaying me1 right now and not 2.
Also I think spending all that time scanning would be infuriating considering its a race against time to save the universe.
If you import a character there isn't that much mining to do, just the odd bit every so often when following the story; scan for a base, see that it's rich and fire a few probes off, job done. The first time I played ME1 I was like a swarm of locusts, left nothing behind, second playthrough I just raged against the story without pause; I felt as though I had earned that second playthrough. I know it's not perfect but what is?
#13
Posté 18 juin 2011 - 02:15
CuseGirl wrote...
I think i'm the only ME-2 player who had no issue with the mining mini-game. And I really dont want extended missions just to get resources......I thought the mining was easy, it's not like you needed to mine every planet in the Milky Way to get good enuff weapons to finish the game....
I'm with you on this.
To be honest sometimes it's quite meditative, the chance to find some quiet before another storm and still remain "in" the game.
#14
Posté 18 juin 2011 - 02:27
Paxos wrote...
The Spamming Troll wrote...
id rather spend my time playing ME, then mine planets.
save planet mining for the planets mining spin off or whatever planets mining seems fit for.
The acquisition of resources help balance out growth in the game. Compare ME1 to ME2, there's a much tighter grip on growth in ME2, in ME1 it was possible to max out the counter in regards to funds and assets and that turned finding new objects into a chore at higher levels. Using resources to construct items/bonuses lets the player bring more choice into their game, could just buy everything I suppose but that's a lot of wasted galaxy...
progression is always good in a game like ME. both games showed progression, but neither did an appropriate job. personally i liked ME1s progression, but i havent been playing games with that kindof inventory so it was new to me, but entirely old for alot of others. if ME3 is going to base its progression off planet scanning i think that would be unfortunate.
#15
Posté 18 juin 2011 - 02:36
#16
Posté 18 juin 2011 - 03:35
It is possible more mining is required to complete the game on it's hardest difficulty and if that is the case call it as being part of min maxing. I remember re-reolling stats in BG2 for 3 hours straight and I'm sure I'm not the only one who did that.
Finally, I remember the devs saying the mining was meant to be a chill side mini game where you go in, find a few big spikes, fire probes and move on. Not devour a planet in it's entirety and repeat until the whole galaxy is mined out.
#17
Posté 18 juin 2011 - 03:46
It's so tedious and boring... I hate how they're still putting it in ME3.
#18
Posté 18 juin 2011 - 04:34
#19
Posté 18 juin 2011 - 04:39





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