Using Fog in interiors
#1
Posté 18 juin 2011 - 01:14
#2
Posté 18 juin 2011 - 11:56
If you pull the camera back enough it's still going to be a problem.
#3
Posté 18 juin 2011 - 04:24
#4
Posté 18 juin 2011 - 04:47
Can always expand the area by a tile in any needed direction. I now routinely do not build at the tile edge because the extra space makes it easy to build at the edge of an area.M. Rieder wrote...
Thanks Kamal. I'll try that. I think I may be stuck on some of my earlier areas because I think I built near the edges, but at least I can use this from now on...
#5
Posté 18 juin 2011 - 09:20
M. Rieder wrote...
Thanks Kamal. I'll try that. I think I may be stuck on some of my earlier areas because I think I built near the edges, but at least I can use this from now on...
Dont forget that you can resize interiors quite easily - all it requires is a rebake.
#6
Posté 19 juin 2011 - 01:27
#7
Posté 19 juin 2011 - 02:17
#8
Posté 19 juin 2011 - 03:19
Modifié par Morbane, 19 juin 2011 - 03:20 .
#9
Posté 19 juin 2011 - 07:24
PJ
#10
Posté 21 août 2011 - 02:11
#11
Posté 22 août 2011 - 03:37
#12
Posté 22 août 2011 - 08:35
And yeah, just change the area size in the properties (works for exteriors too). If you add to all 4 sides equally, you may not need to rebake the area - best to check it just to be sure though.
#13
Posté 19 septembre 2011 - 04:47
Back to square one and half, as I was able to find a temp from a while back.
#14
Posté 20 septembre 2011 - 06:23
Kheflin Truarc wrote...
Foggy interiors also make a nice smoky tavern effect. I have been trying to create a smoky tavern using the day/night fog settings in conjunction with Uncle FB's NPC Control "Light Keeper" script so that it is smoky at night when torches are lit, but slowly clears as the daylight hours come and the torches have been turned off. It was going great until the whole mod crapped out
Back to square one and half, as I was able to find a temp from a while back.
That's why I like to do an export every few days; you can always import it into a new module and you don't loose too much work if the module goes toes up. Too bad there's not an "export all" option.
Modifié par rjshae, 20 septembre 2011 - 06:24 .
#15
Posté 20 septembre 2011 - 06:32
#16
Posté 20 septembre 2011 - 09:22
One
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#17
Posté 21 septembre 2011 - 11:12
kamal_ wrote...
Export all = make regular backups.
++
I backup to external hard drive after each building session and to drop box every few days just in case.
#18
Posté 21 septembre 2011 - 11:15
MokahTGS wrote...
Personally, I've stopped using non-black fog colors in interiors for exactly this reason. There are numerous fog VFXs that can be used to make great interiors while allowing the outside areas to stay black. This also allows you to fine tune your fog. I tend to be a detail freak about things like that.
One
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Three
I love those screenies. Good work on the fog. I believe the first is RWS grand citadel, correct? The second two look like shadow fortress. Both great tilesets.





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