Now, if this were added to every single character - squadmates included - it might mean the removal of "squad" ammo powers, since every person would be able to use whatever ammo they liked. It would also eliminate the uniqueness of some ammo powers that are reserved for specific characters.
That said, it would mean soldiers would need more abilities. Here are ideas:
Tech Shield
What this does: Using the omni tool, the soldier generates a shield that can act as mobile cover. It is very similar to a riot shield and is essentially like the shields the Shadow Broker and Cerberus infantry use. Since it must be generated and carried by the omni tool, it can only be used with a pistol or submachinegun. It can be upgraded in a variety of ways. One method of upgrading it turns it into a melee weapon that can you can use to smash or ram enemies, upon which it overload shields and stuns/shocks them. Another gives it the ability to suspend incoming projectiles and deflect them back at the enemy.
Motivation
What this does: By inspiring his/her companions in combat, Shepard improves the team's effectiveness. This is a skill that, when activated, can be tailored to significantly reduce skill recharge times, health/shield regeneraton, reduce incoming damage, increase weapon/skill damage, movement speed, accuracy, etc.
Nanite Armor
What this does: Once Shepard's shields are depleted, incoming rounds activate a nanocrystalline defensive matrix that is built into the armor, adding an additional "armor" defensive layer while significantly reducing damage (think of the Crysis Nanosuit armor mode). Qualities such as duration, % damage reduction, and armor durability can be customized.
Modifié par TheKillerAngel, 18 juin 2011 - 04:16 .





Retour en haut







