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How to integrate ammo powers for every class


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#26
Someone With Mass

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What's so special about shooting different kinds of ammo when playing as other classes, anyway?

Especially when they have powers that compensates for it well enough.

I don't think Sentinels or Engineers need ammo powers/mods/whatever, because they have powers that can do way more damage than, say, disruptor ammo. Seems pretty pointless to add such things to classes that are obvious power casters.

#27
ME-ParaShep

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MonkeyLungs wrote...

Ammo "powers" are the dumbest thing ever. These should still be attachments/alterations to the weapons just like in ME1.


I agree with ammo "powers" being redundant and seemingly unnecessary. I think that classes should have their own ammo specific weapon mods instead to make room for a wider variety of offensive/defense/supportive powers.

Soldiers: Incendiary, Cryo, Armor Piercing, Shredder, and Disruptor
Adepts: Warp and Cryo
Vanguards: Warp, Disruptor, and Armor Piercing
Sentinels: Incendiary, Disruptor, and Warp
Infiltrators: Disruptor and Shredder
Engineers: Disruptor and Incendiary

All of the ammo mods bolster the effectiveness of the class the mods can be used by. All of the "evolved" ammo "powers" from ME 2 can also be bought and used for mods as well. Assuming that you have enough credits. Doing it like that could grant players and their squads great damage effectiveness in tandem with the ammo effects. Armor Piercing bullets can break through a mechs armor while Cryo and Incendiary can combine their effects to make a hurtful hot and cold effective assault.

#28
Praetor Knight

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MassEffect762 wrote...

Ammo powers, what a joke.

Ammo powers = less 'real' skills, less/no customization(less options).


But in ME2, Shepard is skilled in using the available weapons by default (I'm thinking of ME1's weapon talents),

So at least for me, the Soldier does not need a bunch of powers anyway with so many available weapons at hand.

And with an Improved Concussive Shot and a Grenade power, the Soldier does not need all that much IMHO to be effective.



But one interesting wrinkle that I wondered if it's feasible or not (thinking out loud here :blush:), is to be able to swap what ammo powers are carried. So staying with the Soldier I think it would be interesting to have Shepard be able to swap Disruptor for Tungsten and have available any other sort of ammo swap in a similar fashion.

So in other words, what if the Soldier can swap between the ammo powers and carry any combo of three, the Vanguard and Infiltration able to do the same and carry any combo of two, with the rest of the classes carrying one ammo power of their choice for their weapons.

#29
Sgt Stryker

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Praetor, why hasn't BioWare hired you yet?

#30
TheKillerAngel

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I'm not opposed to the soldier having all the major ammo skills. I really don't feel strongly about the ammo issue, but this was an idea I cooked up to answer questions about how all classes would be able to use all ammo types without changing ammo mods to be an item you have to slot onto a weapon.

#31
VettoRyouzou

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I am kinda with everyone voting to leave it alone, ever since they gave every class access to the weapons pool we had enough robbed from us and while it may come to shock to most being able to carry all the weapons doesn't mean we use them all HELL I only used an AR and a Sniper rifle threw out my whole game.

And let be honest so will most people when they pick two. Ammo was insanely easy to drop off people so you rarely need to go for your hand gun or shotgun. So now people want to take MORE away from the soldier, why not just remove the class and give everyone his powers. Seem the only way to make people happy who a non soldier.

Modifié par VettoRyouzou, 20 juin 2011 - 02:48 .


#32
TheKillerAngel

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VettoRyouzou wrote...

I am kinda with everyone voting to leave it alone, ever since they gave every class access to the weapons pool we had enough robbed from us and while it may come to shock to most being able to carry all the weapons doesn't mean we use them all HELL I only used an AR and a Sniper rifle threw out my whole game.

And let be honest so will most people when they pick two. Ammo was insanely easy to drop off people so you rarely need to go for your hand gun or shotgun. So now people want to take MORE away from the soldier, why not just remove the class and give everyone his powers. Seem the only way to make people happy who a non soldier.


I don't think it's taking anything away from the soldier if you give them memorable and unique skills as a replacement.

#33
VettoRyouzou

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TheKillerAngel wrote...

VettoRyouzou wrote...

I am kinda with everyone voting to leave it alone, ever since they gave every class access to the weapons pool we had enough robbed from us and while it may come to shock to most being able to carry all the weapons doesn't mean we use them all HELL I only used an AR and a Sniper rifle threw out my whole game.

And let be honest so will most people when they pick two. Ammo was insanely easy to drop off people so you rarely need to go for your hand gun or shotgun. So now people want to take MORE away from the soldier, why not just remove the class and give everyone his powers. Seem the only way to make people happy who a non soldier.


I don't think it's taking anything away from the soldier if you give them memorable and unique skills as a replacement.


And I dsiagree, they had enough taken, I don't demand that all Biotics power or Tech power be given to me as a Soldier so why is it any better for anyone else to do it to the Soldier.

#34
imadipp

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Because biotics and tech powers aren't the same as weapons. Soldiers will have powers just as biotics have biotics and tech users have their omni tools.

Access to every weapon type allows for versitility other classes don't have. This coupled with the most ammo powers, the grenade, and improved concussive blast that uses the ammo type selected to help boost it's effectiveness is attractive in my eyes. Soldiers look damn impressive.

#35
VettoRyouzou

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imadipp wrote...

Because biotics and tech powers aren't the same as weapons. Soldiers will have powers just as biotics have biotics and tech users have their omni tools.

Access to every weapon type allows for versitility other classes don't have. This coupled with the most ammo powers, the grenade, and improved concussive blast that uses the ammo type selected to help boost it's effectiveness is attractive in my eyes. Soldiers look damn impressive.



Issue is we lost are "versatility" of weapons any class can pick any two weapons they want while yes soldier get 4 anyone who ever played Mass effect know the AR and SR are basically "winning" combo with little need to go for a shotgun or handgun. So there goes that "versatility" And now they want ALL ammo power given to everyone else. Not as simple as just giving tech Inferno ammo, or Cyro  ammo. Every ammo goes to every Shepard. That ripping there pro away.

#36
Praetor Knight

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VettoRyouzou wrote...

Issue is we lost are "versatility" of weapons any class can pick any two weapons they want while yes soldier get 4 anyone who ever played Mass effect know the AR and SR are basically "winning" combo with little need to go for a shotgun or handgun. So there goes that "versatility" And now they want ALL ammo power given to everyone else. Not as simple as just giving tech Inferno ammo, or Cyro  ammo. Every ammo goes to every Shepard. That ripping there pro away.


Well, as the Soldier class, I'm gonna bring along a Shotgun (Claymore, if I can) and the Shuriken too. Then I'd have one of the Battle Rifles for sure. After that, I'd take the Geth Pulse Rifle if it's available and I'd be set more or less.

#37
imadipp

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Not every shepherd will be able to get -all - of the ammo types, if anything they'll be able to receive one if they are a pure biotic or tech, two for infiltrators and vangaurd, and all for soldier classes.
If you have evidence proving otherwise, please link it. Otherwise I'd call that versitility.
As far as weapons go, Having every weapon type means you basically don't run out of ammo, as well as providing weapon selections with different ammos equiped for more versitility against a wider arrangement of enemies, without having to switch ammo types.

#38
VettoRyouzou

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Praetor Shepard wrote...

VettoRyouzou wrote...

Issue is we lost are "versatility" of weapons any class can pick any two weapons they want while yes soldier get 4 anyone who ever played Mass effect know the AR and SR are basically "winning" combo with little need to go for a shotgun or handgun. So there goes that "versatility" And now they want ALL ammo power given to everyone else. Not as simple as just giving tech Inferno ammo, or Cyro  ammo. Every ammo goes to every Shepard. That ripping there pro away.


Well, as the Soldier class, I'm gonna bring along a Shotgun (Claymore, if I can) and the Shuriken too. Then I'd have one of the Battle Rifles for sure. After that, I'd take the Geth Pulse Rifle if it's available and I'd be set more or less.


The pulse rifle is an AR, So unless you plan to use the matlock the Shuriken seem pointless, (( and a Shuriken + Matlock just be like a normal AR + SR mix)) So again it fairly pointless.

The fact is this need to stay it a balance thing? Am I a **** for this no should other classes get fitting ammo type yes. Tech = Inferno Ammo, Infiltrator= Cyro ammo.

All of it? No.. You picked your class for it ability not case you wanted to be a Soldier with more powers.

#39
imadipp

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As I said, you're still under the impression that all classes will be recieving all ammos, fully upgradeable. I haven't heard anything of the sort, and I doubt they'd do it simply for the balancing issues you're concerned over.

#40
Praetor Knight

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VettoRyouzou wrote...

The pulse rifle is an AR, So unless you plan to use the matlock the Shuriken seem pointless, (( and a Shuriken + Matlock just be like a normal AR + SR mix)) So again it fairly pointless.


Well my choices are from what I liked using the most in ME2. I anticipate that the GPR will be weak against armor, but I liked the sine curve rate of fire.

And I've grown to like the Shuriken from using it with the Sentinel and Vanguard and I figure that it will be inaccurate at long ranges, but it should fit in the pistol slot if I guess correctly how the weapon slots might work in ME3.

Then I'd have the Shotgun on the lower back as ME2 and have the Battle Rifle on the Sniper Rifle slot.



The fact is this need to stay it a balance thing? Am I a **** for this no should other classes get fitting ammo type yes. Tech = Inferno Ammo, Infiltrator= Cyro ammo.

All of it? No.. You picked your class for it ability not case you wanted to be a Soldier with more powers.


I'm not sure what you mean here, are you referring to how the classes have trade offs in powers?
I mean like cryo ammo instead of cryo blast, disruptor instead of overload, and inferno ammo for Incinerate?

I've played the soldier the most from both Role Play reasons, and from the fact that I have access to a good selection of weapons, and I wouldn't mind having the Mattock and Adrenaline Rush tweaked with no exploits, I actually welcome tweaks.
(so I'd guess we agree? :blush:)

Modifié par Praetor Shepard, 21 juin 2011 - 02:29 .


#41
VettoRyouzou

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Praetor Shepard wrote...

I'm not sure what you mean here, are you referring to how the classes have trade offs in powers?
I mean like cryo ammo instead of cryo blast, disruptor instead of overload, and inferno ammo for Incinerate?

I've played the soldier the most from both Role Play reasons, and from the fact that I have access to a good selection of weapons, and I wouldn't mind having the Mattock and Adrenaline Rush tweaked with no exploits, I actually welcome tweaks.
(so I'd guess we agree? :blush:)


No what i am saying in ME3 if you wanted to give classes who LOGICALLY have that one ammo type I am for it, Give Vanguard Inferno ammo, Give Infiltrator disrupter ammo that fine but don't just had EVERYONE the soldier power it kill the point of it.

It make since if the Hybrid got one of the ammo type but it wouldn't make sense handing Biotic Shepard Inferno rounds when he has no flame based powers.

#42
Lumikki

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In general I think there is difference between ammo type and skill to shoot sertain ways.

Meaning if ammo power is just something what change the effect of ammo and damage based ammo type, that's not skill, it's same as different type of ammo. Different type of ammo should be usuable by every class and they don't belong in powers. Because type of ammo doesn't require skill from it's user, just press the right button.

How ever, if ammo power is somehting what change behavior of the shot it self, then it's skill. This means it's class based power and should be in powers. Not every class need to have this ammo power because it's skill not ammo type.

So, im agaist this lazy class design where some class is filled with ammo powers what are basicly just different type of ammos. Give classes real class based skill and seperate ammo types from classes to be in general powers what every class can use.

Modifié par Lumikki, 27 juin 2011 - 10:01 .