So other than the 3rd person storytelling (a story with no ending, mind you!), what was "innovative" about DA2?
Modifié par stoicsentry2, 18 juin 2011 - 06:58 .
Modifié par stoicsentry2, 18 juin 2011 - 06:58 .
Modifié par hoorayforicecream, 18 juin 2011 - 07:33 .
Mr.House wrote...
PR talk.
hoorayforicecream wrote...
Prefacing this with "innovative" doesn't necessarily mean "successful" or "good". It means they tried new things. Some worked, some didn't.
- Friendship/Rivalry system
- Iconic Companion looks
- Crafting system overhaul
- Dialogue Wheel with personality type
- Day/Night areas
- Faster paced, less front-loaded combat
But since you're pretty much offended that DA2 exists at all, you'll probably gloss right over these or dismiss them.
Edit: It wasn't Laidlaw, it was Musyka in the interview.
erynnar wrote...
Mr.House wrote...
PR talk.
Mr. House! The PR talk wasn't innovative either! Silly billy.:lol: I admit to being in a cheeky mood, sorry. I hope I made you laugh, even a little.
erynnar wrote...
Not sure waht you mean by "front-loaded combat." Honest curiosity, not bashing (honest).:happy: Sorry, I don't mean to be dense on that.
Thanks for the answer on both accounts.hoorayforicecream wrote...
Prefacing this with "innovative" doesn't necessarily mean "successful" or "good". It means they tried new things. Some worked, some didn't.
- Friendship/Rivalry system
- Iconic Companion looks
- Crafting system overhaul
- Dialogue Wheel with personality type
- Day/Night areas
- Faster paced, less front-loaded combat
But since you're pretty much offended that DA2 exists at all, you'll probably gloss right over these or dismiss them.
Edit: It wasn't Laidlaw, it was Musyka in the interview.
hoorayforicecream wrote...
erynnar wrote...
Not sure waht you mean by "front-loaded combat." Honest curiosity, not bashing (honest).:happy: Sorry, I don't mean to be dense on that.
The majority of the battles in DAO had no reinforcements, so the first 25% of the battles were almost invariably far more important than the remaining 75%. You spent the first 25% of the fights paused, identifying key targets like mages, archers, etc., then taking them out. After that, you spent the rest of the time cleaning up the leftovers. It provided a very uneven combat experience, because the last 3/4 of the fight was a lot more boring than the first 1/4.
Mr.House wrote...
erynnar wrote...
Mr.House wrote...
PR talk.
Mr. House! The PR talk wasn't innovative either! Silly billy.:lol: I admit to being in a cheeky mood, sorry. I hope I made you laugh, even a little.
Someone being snarky to the snarky AI? Maddam you wound me!
*ahem* but yes, you made this old machine laugh.
YAY! *HUGS*
hoorayforicecream wrote...
The majority of the battles in DAO had no reinforcements, so the first 25% of the battles were almost invariably far more important than the remaining 75%. You spent the first 25% of the fights paused, identifying key targets like mages, archers, etc., then taking them out. After that, you spent the rest of the time cleaning up the leftovers. It provided a very uneven combat experience, because the last 3/4 of the fight was a lot more boring than the first 1/4.
Maria Caliban wrote...
hoorayforicecream wrote...
The majority of the battles in DAO had no reinforcements, so the first 25% of the battles were almost invariably far more important than the remaining 75%. You spent the first 25% of the fights paused, identifying key targets like mages, archers, etc., then taking them out. After that, you spent the rest of the time cleaning up the leftovers. It provided a very uneven combat experience, because the last 3/4 of the fight was a lot more boring than the first 1/4.
Then you discover Storm of the Century, cast it in the middle of a group, and watch them all drop dead as you run away. Why they removed this wondrous tactical element from DA 2, I don't know.
That's with a Z, not an S.hoorayforicecream wrote...
Edit: It wasn't Laidlaw, it was Musyka in the interview.
Guest_Guest12345_*
Maria Caliban wrote...
hoorayforicecream wrote...
The majority of the battles in DAO had no reinforcements, so the first 25% of the battles were almost invariably far more important than the remaining 75%. You spent the first 25% of the fights paused, identifying key targets like mages, archers, etc., then taking them out. After that, you spent the rest of the time cleaning up the leftovers. It provided a very uneven combat experience, because the last 3/4 of the fight was a lot more boring than the first 1/4.
Then you discover Storm of the Century, cast it in the middle of a group, and watch them all drop dead as you run away. Why they removed this wondrous tactical element from DA 2, I don't know.
hoorayforicecream wrote...
erynnar wrote...
Not sure waht you mean by "front-loaded combat." Honest curiosity, not bashing (honest).:happy: Sorry, I don't mean to be dense on that.
The majority of the battles in DAO had no reinforcements, so the first 25% of the battles were almost invariably far more important than the remaining 75%. You spent the first 25% of the fights paused, identifying key targets like mages, archers, etc., then taking them out. After that, you spent the rest of the time cleaning up the leftovers. It provided a very uneven combat experience, because the last 3/4 of the fight was a lot more boring than the first 1/4.
Modifié par Dubya75, 18 juin 2011 - 09:10 .
hoorayforicecream wrote...
Prefacing this with "innovative" doesn't necessarily mean "successful" or "good". It means they tried new things. Some worked, some didn't.
- Friendship/Rivalry system Yes
- Iconic Companion looks Hell no
- Crafting system overhaul sort of
- Dialogue Wheel with personality type sort of
- Day/Night areas What the blueberrie **** muffins?
- Faster paced, less front-loaded combat Innovative but not good.
But since you're pretty much offended that DA2 exists at all, you'll probably gloss right over these or dismiss them.
Edit: It wasn't Laidlaw, it was Muzyka in the interview.
hoorayforicecream wrote...
erynnar wrote...
Not sure waht you mean by "front-loaded combat." Honest curiosity, not bashing (honest).:happy: Sorry, I don't mean to be dense on that.
The majority of the battles in DAO had no reinforcements, so the first 25% of the battles were almost invariably far more important than the remaining 75%. You spent the first 25% of the fights paused, identifying key targets like mages, archers, etc., then taking them out. After that, you spent the rest of the time cleaning up the leftovers. It provided a very uneven combat experience, because the last 3/4 of the fight was a lot more boring than the first 1/4.
Modifié par philippe willaume, 18 juin 2011 - 11:18 .