How was DA2 "innovative"?
#26
Posté 18 juin 2011 - 11:20
The rest, not so much.
#27
Posté 18 juin 2011 - 11:30
#28
Posté 18 juin 2011 - 11:34
Feanor_II wrote...
DA:O already had Approval/Disapproval meter, I don't see why Friendship/Rivalry is considered innovative
You don't have to metagame and shower everyone with gifts to know (and keep) your companions and get their missions.
It supports role playing your character. It's funny to praise the Circle when talking to Wynne and then bash everything when you run to Morrigan right after.
#29
Posté 18 juin 2011 - 11:46
But git became less effective the more you use them, anyway, I liked that "bribing" system.Khayness wrote...
You don't have to metagame and shower everyone with gifts to know (and keep) your companions and get their missions.
I think it may be a bit improved in DA2, but it still lacks of the same......It supports role playing your character. It's funny to praise the Circle when talking to Wynne and then bash everything when you run to Morrigan right after.
So still I don't see the innovate, maybe it's me that I havent investigate fully this feature
#30
Posté 18 juin 2011 - 12:21
#31
Posté 18 juin 2011 - 12:34
#32
Posté 18 juin 2011 - 12:35
#33
Posté 18 juin 2011 - 12:51
I don't see this innovation as sloppy or dumbed down at all. Unless you had another reason for thinking it was?
#34
Posté 18 juin 2011 - 02:19
stoicsentry2 wrote...
I am tempted to feel offense at comments that DA2 was "innovative", considering it took place in such a small location compared to the original, re-used maps over and over, dumbed down combat, took away choice and borrowed the set in stone character style of ME.
So other than the 3rd person storytelling (a story with no ending, mind you!), what was "innovative" about DA2?
Some people, just love dragon age no matter what. Some guys says dragon age 2 is epic.lol.
Be aware my friend.
I have to agree with you, it s just a normal game.
#35
Posté 18 juin 2011 - 02:23
Dubya75 wrote...
- Friendship/Rivalry system
OK I've not seen any other games use this exact feature, but hardly revolutionary.
- Iconic Companion looks
This is NOT innovative. Not even a bit.
- Crafting system overhaul
Simplified. Again, not innovative.
- Dialogue Wheel with personality type
This would have been innovative if it actually worked. If it made the slightest difference to the outcome of the game.
- Day/Night areas
There are games out there with dynamic day/night cycles, so this is not innovative. More like cheap imitation.
- Faster paced, less front-loaded combat
Improved combat does not necessarily mean it is going to be innovative, and in this case definitely not.
Very good post, by the way.
And day, night areas, are just..more of the same. Pretty boring.
#36
Posté 18 juin 2011 - 04:50
#37
Guest_Alistairlover94_*
Posté 18 juin 2011 - 04:59
Guest_Alistairlover94_*
#38
Posté 18 juin 2011 - 05:05
psrugger wrote...
The way I see it, the "new" Friendship/Rivalry meter was a simplified, not in a good way, remake of the in depth conversations/ interactions with party members from DA:O. I like action in my RPGs, but not at the cost of the RPG elements.
"So hey, Morrigan, I know you object to my honesty and selflessness towards others, but I got you some jewlery. We cool? I've been wanting to unlock that next set of dialogue"
I actually prefered the new system, for the simple reason that rivalry points don't equate negative approval, and thus don't cause characters who disagree with your actions to verbally seize up until you get the points back. Had DA2 worked like Origins, my Fenris or half-way-through-Act-Two-Merrill wouldn't have said a word to my Hawke until the very end.
#39
Posté 18 juin 2011 - 05:21
Alistairlover94 wrote...
To put it bluntly, it wasn't. Though I think if they just said "borrowing elements from other forms of entertainment(like the dominant personality from Alpha Protocol)", rather than throwing the word "innovative" around so carelessly, people might understand that they mean change instead.
Terrible example since Alpha Protocol was not released during the game's design period, and borrowed more from bioware games than the reverse. And the personality system was quite a bit different anyway.
But 'Innovative' is never a great word to use when talking about your own work. Even if it's true.
#40
Posté 18 juin 2011 - 05:25
stoicsentry2 wrote...
I am tempted to feel offense at comments that DA2 was "innovative", considering it took place in such a small location compared to the original, re-used maps over and over, dumbed down combat, took away choice and borrowed the set in stone character style of ME.
So other than the 3rd person storytelling (a story with no ending, mind you!), what was "innovative" about DA2?
DA2 has the following innovations (for a fantasy RPG game):
- Reinforcement-based dynamic combat.
- Friend-rival social system.
- Dialogue system (modified ME dialogue wheel).
- Character development system with optimized atributes and upgradeable abilities.
#41
Posté 18 juin 2011 - 05:38
Also, if your basis is they didn't introduce anything that hasn't been done already in the gaming or entertainment industry somewhere, you might as well reserve the word
#42
Posté 18 juin 2011 - 05:39
Also, if your basis is they didn't introduce anything that hasn't been done already in the gaming or entertainment industry somewhere, you might as well reserve the word"innovative " for how much crap we can fit into phones nowadays lol
#43
Posté 18 juin 2011 - 05:40
Cutlass Jack wrote...
Alistairlover94 wrote...
To put it bluntly, it wasn't. Though I think if they just said "borrowing elements from other forms of entertainment(like the dominant personality from Alpha Protocol)", rather than throwing the word "innovative" around so carelessly, people might understand that they mean change instead.
Terrible example since Alpha Protocol was not released during the game's design period, and borrowed more from bioware games than the reverse. And the personality system was quite a bit different anyway.
But 'Innovative' is never a great word to use when talking about your own work. Even if it's true.
Agreed. I think the marketing types are flooding the airwaves with "innovative" right now to try to tell the world the fans "just don't get it." Never mind the fact this has been the most lukewarmly received release CRITICALLY as well for a full game since the early days of Bioware. It is insulting, but it's a continuation of the play they made leading up to DA2, where they bashed Origins and told us all how the game needed to be different and more "button awesome and streamlined."
There are new features. And comparing this personality system to Alpha Protocol's is superficial at best. Some of the features even worked. But they don't make up for the depth of gameplay that was taken away, on the whole.
And insulting your fanbase is not a good marketing strategy.
#44
Posté 18 juin 2011 - 05:43
Hence why you see people trying to list features like"faster combat", "using Mass Effect's dialogue wheel", and "using a wave mechanic to artificially lengthen the game" as innovation.
#45
Posté 18 juin 2011 - 06:02
Skyrim and AoD have been on my watch-list for some time now.
#46
Posté 18 juin 2011 - 06:31
KilrB wrote...
The way in which they totally voided all that so many liked about Origins and badly implemented things copied from other games while not coming up with anything new of their own (unless you count butt-ugly elves) might be considered innovative.
Skyrim and AoD have been on my watch-list for some time now.
AoD does look interesting. But I doubt I'll ever hear about the release. I just don't have the time to follow all the indie games.
Skyrim looks...well, like another Elder Scrolls game. They made lots of promises about 'schedules' and 'new combat features' with Oblivion too, and honestly I thought the whole thing a serious step backwards from Morrowind. We'll see.
#47
Posté 18 juin 2011 - 06:48
Of course, as I said originally - how this plot executed and flowed wasn't the best it could have been.
EDIT: Other forms of fictional media have done great things with these more interesting plot styles. I think we should too.
Modifié par Brwarner, 18 juin 2011 - 07:13 .
#48
Posté 18 juin 2011 - 08:21
Yep. Also, Another common PR catch-word we're hearing a lot from the Bioware suits is: "polarizing", Ray Muzika said DA2 was Bioware's most "polarizing" game. Which is a borderline dishonest way of trying to say that there's 2 sides and they're equal -- that just as many people loved the game as hated it - or some other bizzare denial of reality. No wait, More than that. it almost seems like a praise when they say it -- like they managed to release a scathingly "controversial" game that has ripped the entire gaming world into 2 sides.Mr.House wrote...
PR talk.
But they did no such thing, and lets cut the PR crap now. DA2 was *not* polarizing. The OJ trial was polarizing. The last few Presidents of the USA have been Polarizing. By contrast, DA2 is a game that has sold less than 2 million copies... far, FAR less than expected. And the fan reception across the board has been far FAR less positive than any Bioware game EVER. And these two facts are not "balanced" out by the few good reviews that it got, or the few thousands of fans who thought the game was "awesome"..
Edit: and Innovative? Give me a break. If we're going to broaden the term "innovative" so that DA2's features qualify, then hey, praise *Me* Folks: I sat down to take a ****** this morning. I'm innovative.
Modifié par Yrkoon, 18 juin 2011 - 08:51 .
#49
Posté 18 juin 2011 - 09:27
1. the introduction of something new
2. a new idea, method, or device : novelty
Now let us examine the context of the statement. I doubt that Muzyka was referring to video games as a whole or even just RPGs. So let's assume he was referring to Bioware games.
New to Bioware games: Friendship/Rivalry system as a revamp of the approval/disapproval system from Origins, the intent/tone icons, the personality system affecting dialogue, the static companion appearance with limited stat customization, cross-class combos, physical force in combat and, I believe, the framed narrative.
If we go with new to DA, we can also include the voiced protagonist as well as the fixed protagonist background.
All of these things are innovations depending on context. Remember, the word innovation has nothing to do with how well implemented said innovations were or if you like the innovations.
Modifié par Zanallen, 18 juin 2011 - 09:30 .
#50
Posté 18 juin 2011 - 09:52
Yrkoon wrote...
Yep. Also, Another common PR catch-word we're hearing a lot from the Bioware suits is: "polarizing", Ray Muzika said DA2 was Bioware's most "polarizing" game. Which is a borderline dishonest way of trying to say that there's 2 sides and they're equal -- that just as many people loved the game as hated it - or some other bizzare denial of reality. No wait, More than that. it almost seems like a praise when they say it -- like they managed to release a scathingly "controversial" game that has ripped the entire gaming world into 2 sides.Mr.House wrote...
PR talk.
But they did no such thing, and lets cut the PR crap now. DA2 was *not* polarizing. The OJ trial was polarizing. The last few Presidents of the USA have been Polarizing. By contrast, DA2 is a game that has sold less than 2 million copies... far, FAR less than expected. And the fan reception across the board has been far FAR less positive than any Bioware game EVER. And these two facts are not "balanced" out by the few good reviews that it got, or the few thousands of fans who thought the game was "awesome"..
Edit: and Innovative? Give me a break. If we're going to broaden the term "innovative" so that DA2's features qualify, then hey, praise *Me* Folks: I sat down to take a ****** this morning. I'm innovative.
Love your last sentence there, pretty much sums it up!




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