[quote]Zanallen wrote...
[quote]Yrkoon wrote...
Hmm... Nope. that's not new at all. DA:O had Hardened and Unhardened Alistair and Lelianna, who's personality and dialogues change depending on whether you chose to harden them.[/quote]
Alistair and Leliana are not PCs. Their changes were based on quest outcomes and the Warden choosing a certain response, not the accumulation of the various dialogue choices that your PC makes throughout the game.
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Whats the relevant difference?
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[quote]Begging your pardon? but weren't you the one who posted the dictionary definition of innovation for us just a few posts ago?? Please point me to to the part of the definition where it says "taking something that already exists and
improving on it.[/quote]
"a new idea, method, or device : novelty" That would follow under the method part. Same idea, new method of execution.[/quote]
Huh?
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[quote]I didn't cite a mage spell combo. I cited a cross class combo. Shattering to be exact - Which involves your mage freezing an opponent, and your warrior or rogue shattering them. This isn't any different than, say, Stagger combos in DA2, where your warrior staggers a foe, then your mage electrocutes them with a lightning spell. So no, there's no innovation here.[/quote]Shattering in DA:O was designed as a spell combo that takes advantage of Stone Fist and Crushing Prison.[/quote]
And critical hits from non mages. Which makes it a cross class combo. You don't have a point.
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I'm fairly certain that when he said DA2 was innovative, Ray Muzyka, the friggin CEO of bioware, was
not referring to dialogue icons.[/quote]
You don't know what he was referring to. [/quote]
LOL ok. if he was talking about friggin icons on the dialogue wheel, then this is so much ado about NOTHING. No one gives a sh*t about cosmetic 'innovations'. That is to say, if that's all the "innovations" that DA2 had, then it's safe to say that DA2 was not an innovative Bioware game.
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[quote]Rubbish. Morrigan had an iconic, unique outfit of her very own, and even the "upgraded" one that you get after killing Flemeth maintains the same stylistic look,[/quote]Morrigan's outfit wasn't upgradeable. [/quote]
It didn't have to be. Since you could give her boots to wear, or a helmet. or gloves. (all of chich are classified as armor) Or hell, you could upgrade her armor outright, by buying her better robes. You're calling these silly rune-slot upgrades an innovation. They're not. They're a
compromise measure to appease those who were pissed off that they had zero choice in companion gear.
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That's not new, or innovative. it's not even an improvement. In DA:O you could make your protagonist an Elf with tatoos... and guess what? the game will toss your character into a story-line prologue where his/her entire clan (not just family) is... elven, with tattoos. [/quote]
In DA:O, your family looked the absolute same no matter what your PC looked like. The family in DA2 actually changes hair style and skin color depending on what you make your Hawke look like.
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Er... in DA:O you could choose to... not have a family at all. Or You could choose to have a dwarven family, or an elven family, or a human family. And they don't just look different depending on what your PC is, they ARE different. they're different races outright.
Again, if you want to grasp on to silly cosmetic changes like 'mommy Hawke having matching skin color', and call them "innovative" you go ahead. But you've already lost the battle. If Ray Muzyka had come out and only said: Well, I'm happy with the minor cosmetic innovations in DA2!", he'd have been laughed out of the gaming industry by now.
Modifié par Yrkoon, 19 juin 2011 - 06:09 .