Gunderic wrote...
No, I was referring to the levelling system, not the gear. My point was that the character levelling itself in Dragon Age 2, ignoring the gear, is just a more streamlined system of Dragon Age: Origins' own design.
I'd like to know those items that compensate for stat imbalances in Origins, assuming that you're not being dishonest with me when you said you don't need more than one attribute to invest in when playing the game. I'm sure there are items which may be considered pretty imbalanced, though I've seen none that rendered building up more than two of your stats useless at level-up ( which would be quite odd ). Also, is there a specific optimal/peak attribute number that you have to reach in Origins that makes further point-spending useless? I'm fairly sure stats like Strength or Dexterity will always be beneficial to a dual-wielding rogue.
As for the Fade mission, the bonuses you can get from there didn't seem anything more than minimal since just a single stat point is increased per find.
You can't just ignore gear and stat-increasing quests and potions in shuch systems, unless you are going to play character with no items and no constant bonuses. Items in DA:O increase your effectiveness to godlike state. You know you do not need more then one atribute developed. Other atributes will just develop themselves automatically.
You can always learn more about items in DA:O and DA2 in wiki. As for Fade quests... In DA:O It's +5 to all (or almost all) atributes at the very early stage of the game. Plus additional points in DA:OA. It's extrimally high permanent bonus actually. DA2 fade quest bonuses are not that large.
And here is one more video for you (less then 10 sec boss fights):
As I already told. In DA2 your can develop all attributes and make very effective character or you can develop 2 attributes and make less effective but still effective character. It depends on you. Attributes development is more important than gaining bonuses from gear and permanent bonuses in this game. Your character really benefits from developing all attributes in DA2.
Modifié par Seival, 24 juin 2011 - 11:43 .




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