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How was DA2 "innovative"?


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#126
Seival

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Gunderic wrote...

No, I was referring to the levelling system, not the gear. My point was that the character levelling itself in Dragon Age 2, ignoring the gear, is just a more streamlined system of Dragon Age: Origins' own design. 

I'd like to know those items that compensate for stat imbalances in Origins, assuming that you're not being dishonest with me when you said you don't need more than one attribute to invest in when playing the game. I'm sure there are items which may be considered pretty imbalanced, though I've seen none that rendered building up more than two of your stats useless at level-up ( which would be quite odd ). Also, is there a specific optimal/peak attribute number that you have to reach in Origins that makes further point-spending useless? I'm fairly sure stats like Strength or Dexterity will always be beneficial to a dual-wielding rogue.

As for the Fade mission, the bonuses you can get from there didn't seem anything more than minimal since just a single stat point is increased per find.


You can't just ignore gear and stat-increasing quests and potions in shuch systems, unless you are going to play character with no items and no constant bonuses. Items in DA:O increase your effectiveness to godlike state. You know you do not need more then one atribute developed. Other atributes will just develop themselves automatically.

You can always learn more about items in DA:O and DA2 in wiki. As for Fade quests... In DA:O It's +5 to all (or almost all) atributes at the very early stage of the game. Plus additional points in DA:OA. It's extrimally high permanent bonus actually. DA2 fade quest bonuses are not that large.

And here is one more video for you (less then 10 sec boss fights):  



As I already told. In DA2 your can develop all attributes and make very effective character or you can develop 2 attributes and make less effective but still effective character. It depends on you. Attributes development is more important than gaining bonuses from gear and permanent bonuses in this game. Your character really benefits from developing all attributes in DA2.

Modifié par Seival, 24 juin 2011 - 11:43 .


#127
Dial_595

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Seival wrote...

Gunderic wrote...

No, I was referring to the levelling system, not the gear. My point was that the character levelling itself in Dragon Age 2, ignoring the gear, is just a more streamlined system of Dragon Age: Origins' own design. 

I'd like to know those items that compensate for stat imbalances in Origins, assuming that you're not being dishonest with me when you said you don't need more than one attribute to invest in when playing the game. I'm sure there are items which may be considered pretty imbalanced, though I've seen none that rendered building up more than two of your stats useless at level-up ( which would be quite odd ). Also, is there a specific optimal/peak attribute number that you have to reach in Origins that makes further point-spending useless? I'm fairly sure stats like Strength or Dexterity will always be beneficial to a dual-wielding rogue.

As for the Fade mission, the bonuses you can get from there didn't seem anything more than minimal since just a single stat point is increased per find.


You can't just ignore gear and stat-increasing quests and potions in shuch systems, unless you are going to play character with no items and no constant bonuses. Items in DA:O increase your effectiveness to godlike state. You know you do not need more then one atribute developed. Other atributes will just develop themselves automatically.

You can always learn more about items in DA:O and DA2 in wiki. As for Fade quests... In DA:O It's +5 to all (or almost all) atributes at the very early stage of the game. Plus additional points in DA:OA. It's extrimally high permanent bonus actually. DA2 fade quest bonuses are not that large.

And here is one more video for you (less then 10 sec boss fights):  



As I already told. In DA2 your can develop all attributes and make very effective character or you can develop 2 attributes and make less effective but still effective character. It depends on you. Attributes development is more important than gaining bonuses from gear and permanent bonuses in this game. Your character really benefits from developing all attributes in DA2.


Which is innovative and engaging to the casual CoD players how exactly? Heck, it's not even innovative or remotely interesting to me as an avid rpg-player on computers/consoles. And probably because it's not presented or explained in any manner which makes it so...

#128
Seival

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Well, It looks like all whiners in DA-2 forums are the ones who expected DA-2 to be DA:O-1.5... Sorry, but BioWare have already made add-on to DA:O. They can't make add-ons for one game forever, that's why they made DA2.

Dear whiners. Please, stop whining and accusing BW in something they did not make. DA2 has disadvantages. But these disadvantages don't make the game terrible. Besides, most of these disadvantages can be fixed even before DA3.

#129
Yrkoon

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Indeed. Bioware doesn't need to apologise for intentionally alienating their core  DA:O fanbase.  DA2's lackluster sales is  punishment enough.

Modifié par Yrkoon, 26 juin 2011 - 01:29 .


#130
daemon1129

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Seival wrote...

Well, It looks like all whiners in DA-2 forums are the ones who expected DA-2 to be DA:O-1.5... Sorry, but BioWare have already made add-on to DA:O. They can't make add-ons for one game forever, that's why they made DA2.

Dear whiners. Please, stop whining and accusing BW in something they did not make. DA2 has disadvantages. But these disadvantages don't make the game terrible. Besides, most of these disadvantages can be fixed even before DA3.


Yeah DA2 is not terrible, but it is terrible when compared to BioWare's past titles.  There are certain things people fans expects from their favourite developers, and in this case, a great RPG game.  DA2 did not delievered, and worst of all its terribly rushed.  Likewise fans also expect certain things from a sequel to their favourite game, and DA2 changed so many things for the worst.  A sequel doesn't just mean changes.  You don't get from 1.0 to 2.0 by changing things, you get there by improving the original (1.0) then when that is all done you get 2.0.  This applies to innovations.  By definition, if you introduce something new, thats innovations, but that doesn't mean it is an improvement. 

You do not improve anything if you strip aways somethings and change things a bit and call it improvements.  That's just side stepping, you are not going forward.  You remove the option to wield a single blade to avoid seeing shield bashing animations without shields, that solve the problem of ugly and senseless animations, but you did not improve it.  You only limited the options and therefore not adding anything to the original. 

You changed the art style, but in exchange there are re used enviorments everything.  Yeah you've changed, but thats hardly a good change.

How do Bioware plan to fix "these disadvantages can be fixed even before DA3"?  DLCs?  Well except they don't come as free.  Patches?  Would Bioware create new dungeons and release them as patches?  Never.  If we have to pay to have these "fixes"  post launch, then just by this point we have the right to whine as much as we want.

#131
leeboi2

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stfu with these goddamn threads already, Allah give me strength...

#132
ScotGaymer

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I wouldnt mind paying for an expansion to fix the game. I really wouldnt.

#133
Dubya75

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FitScotGaymer wrote...

I wouldnt mind paying for an expansion to fix the game. I really wouldnt.


I totally agree! If it means each and every location (be it a full map or a hovel somewhere) is made to look unique then I would buy it without hesitance.
I want to like DA2, I just get so worn down when I get to act 2 and areas start recycling like its going to save the planet.
It would be a terrible chame if they don't address this issue (along with some others) because DA2 could really be a fantastic game...it COULD be.

#134
ScotGaymer

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I am okay until the end of Act 2.

I mean it wasn't until the end of Act 2 on my first playthru I really started to notice the recycled levels and maps (and correspondingly had my ability to enjoy the game diminish) and I came onto the forums to see the level of vitriol directed at the devs for it kinda shocked me.

For me it was in Act 3 that the recycling really starts to grate; but that might be just because of how bad the Act 3 questline is. Eugh.

Like you I really want to like/love DA2 and I am really struggling. I reckon an expansion is the only way to properly sort it. I would totally pay 25 quid for it.

#135
Dariuszp

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I already paid 20$ for this game. I will not pay more for some kind of expansion. Not worth it. Let's just wait what they show us with DA III.

#136
ScotGaymer

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Dariuszp wrote...

I already paid 20$ for this game. I will not pay more for some kind of expansion. Not worth it. Let's just wait what they show us with DA III.



A whole 20 dollars. Way to shatter the bank there.

Seriously if ud paid full price I could have understood the gripe about not wanting to pay for an expansion pack based on not wanting to spend more money.
But seriously 20 dollars for a full game is practically nothing, especially these days.

Does it really bother you that much paying second hand prices for a game like DA2? Or are you one of those gaming rage haters that frequent these forums?

#137
Dubya75

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FitScotGaymer wrote...

Dariuszp wrote...

I already paid 20$ for this game. I will not pay more for some kind of expansion. Not worth it. Let's just wait what they show us with DA III.



A whole 20 dollars. Way to shatter the bank there.

Seriously if ud paid full price I could have understood the gripe about not wanting to pay for an expansion pack based on not wanting to spend more money.
But seriously 20 dollars for a full game is practically nothing, especially these days.

Does it really bother you that much paying second hand prices for a game like DA2? Or are you one of those gaming rage haters that frequent these forums?


Hmmm, people want stuff for free and still expect quality. I also want everything for free but I've been in the world long enough to realise that if you want quality you're going to have to pay for it.

#138
Dariuszp

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Yeah but how is that you bought low quality product and then you try to sell "upgrades" to this product ?
I could understand some things but hell. First they remove ability to change look of my companions and then they sell it as DLC ? WTF ?
I'm just saying that i spend money on this game. It was not worth it. I will not spend more.

#139
daemon1129

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Well I guess DA2 is innovative in how to milk the crowd, all the day 1 dlcs, pre-order bonus...

#140
Zanallen

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daemon1129 wrote...

Well I guess DA2 is innovative in how to milk the crowd, all the day 1 dlcs, pre-order bonus...


You mean all those free day one dlcs? The only one that cost anything was the Exiled Prince and that was free as a pre-order bonus. How is that milking exactly?

#141
TEWR

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I'm sorry, but didn't Origins have all the pre-order bonus stuff and whatnot before the game was released?

#142
KnightofPhoenix

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@ Op. It isn't, with the possible exception of friendship / rivalry (though I'd argue it's Bioware still fixated in its petty manichean mindset).

Other than that, changes taken from elsewhere. Most of them were badly applied imo.

Modifié par KnightofPhoenix, 28 juin 2011 - 04:32 .


#143
csfteeeer

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it's not, other than it allowed us to see what would happen if a Fish and an Elf made a baby

Like KnightofPhoenix said, it took ideas from other places, and that's necessarily bad (DAO felt a lot like WOW and it was still great), but they were bad implemented, in my opinion at least.

Frame Narrative? Pointless

Dialogue Wheel? simplified Dialogue Tree( don't you dare say it wasn't, it was because of those little icons, you can just immediately tell what kind of thing you were gonna say, you didn't even had to READ, just pick the little mask if you wanna sarcastic, or just pick the Heart if you wanna flirt, if that's not simplified, then i don't know what it is)

Day/Night Cycle? why do we need to reach the end of a map to simple change time? can't we use a wait button?
like every other rpg that has this? it's annoying

Wave System? oh yeah that would work, if it weren't for the fact that they appear out of thin Air, right behind you or right in your face, 95% of the time.

etc...

#144
Stanley Woo

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No longer about innovation.

End of line.