virumor wrote...
A romance with Christine would only make sense for a female character with Cherchez La Femme perk. And even with that perk, she makes it clear that she won't leave the Sierra Madre when everything's done.
SOLID_EVEREST wrote...
I also wonder how anyone could praise Bethesda's crappy writing on a BioWare board. I mean Dragon Age: Origins has 100xs better writing than Oblivion or Morrowind. I'm still on Baldur's Gate, but from what I've seen so far, the writing is far superior.
Maybe because BioWare writing is nothing to write home about either? Lore books in Morrowind are 100xs better written than any Codex entry in a BioWare game. For the rest, hard to compare Morrowind's wiki-style dialogue with Dragon Age, but at least it's much better than anything in Baldur's Gate.
I can't even remember one memorable NPC in Baldur's Gate, aside from Tamoko.
Well, I always play a male in RPGs, so my Courier never had that capability. From my male's perspective, though, I was getting the go ahead. As I said, though, it is entirely based off of my personal mindset and my male Courier's lack of knowledge (I mean I had all the details from the Wiki).
Well, I don't play a game to just sit and read books, so I don't judge writing entirely on lore. Lore and actual game writing are not even in the same boat. A game could have terrible codex entries, but a well written story like Dragon Age. I mean I wouldn't consider the story Planescape or Fallout good, but it was 100xs better than anything I've seen from Bethesda. As you even stated, Bethesda's dialogue is like a Wiki entry there is no substance or realism just a poorly written responses, and don't get me started with the idiotic dialogue in Fallout: 3. Anyways, I'm just not getting my hopes up with romance in a Bethesda game.
Someone gave the perfect example from Fallout: 3, though, the smart response to Three Dog's "I fight the good fight with music" was "so you use music to fight the good fight" was pretty hilarious.