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Icewind Gate Delta: Third Edition Baldur's Gate 2


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#1
Ishad Nha

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For those not in the know, Icewind Gate runs the Baldur's Gate 2 game files on the Icewind Dale 2 game engine. The two games have broadly similar formats for their files. Here I will have another stab at Icewind Gate Delta. This is the Delta version of Icewind Gate by Nameless One, not the original version by Wes Weimer.
So far, so good. Apart from the fact that I don't know much about proper magic tactics for ID 2, I never played a lot of the game and I need to read about what the spells actually do.)
Difference between the Second Edition and Third Edition rules is quite obvious, especially in the area of Skills.

What has happened so far:
Party automatically went to the Irenicus Dungeon when I started the ID 2 game.
When that happened, the game deleted the last two PCs.
(I admitted Imoen and Minsc to the party then deleted them in Character Arbitration. When I played BG2 I thought the Bioware NPCs were like Spinal Tap. I got sick of being their nursemaid and headshrinker!)
PCs in the game at the start were promoted to level 7. This was inconvenient for my double-class Rogue/Barbarian. He alternates between taking levels as a Rogue and taking levels as a Barbarian. So I deleted him and replaced him with a level 1 Rogue. (All PCs in ID2 start at level 1.) I used the Clua console to increase his levels, 3 levels at a time.
Party I am using:
Aasimar, LG, Paladin (Helm)
Human, NG, Cleric (Lathander)
Shield Dwarf, NG, Rogue/Barbarian
Half - Elf, NG, Druid
Wild Elf, NG, Sorceror
Moon Elf, LG, Wizard 

In Third Edition rules Paladins are not as good at melee as Fighters so I will have the Paladin become a Fighter.
If Paladins devote any ability points to Wisdom and Charisma they will have less Strength and Constitution than a Fighter of the same level.

Edit:
The Paladin is now a pure Paladin. The Druid was replaced with a Selune Cleric.

Delta can be found at:
www.shsforums.net/index.php


Patches will be listed in this post, as they are made. Latest version is Monday 31 October 2011.
Firstly some simple item patches: (1) Shield of Balduran  _A2SHIEL, (2) Amulet of Power  _AMUL21.ITM, (3) Cloak of the Stars  _CLCK25 and (4) Glasses of Identification  _MISC3P.
Then there are fixes to get the Harper quests working and solve other problems.
Patches.zip now contains a document with an edited version of this topic, as well as a list of the BG2 Kit descriptions. Also a list of all the files and what each one actually does.
In Icewind Gate 2 Delta version the author, Nameless One, had Nalia remain in her slot when she was kidnapped but she could not be selected. I want her to actually leave the party as happened in BG2, this has been written into the relevant cutscenes. There is also a patch that causes the funeral for Nalia's father to actually end.
Tanova the Vampire has been made defeatable by a party that is not high level. A nasty misunderstanding in the Shadow Thief guildhall is averted. I had a stab at fixing the many problems with the Tiris quest in Trademeet.
www.freewebs.com/ishadnha/IcewindGate2Patches.zip


A spreadsheet, IWD2Skills.xls, containing various tables. Latest version is 16 August 2011.
Main IWD 2 Spreadsheet has been updated with the IESDP town names, lists of opcodes, town numbers, spells, items&. It provides a guide to the room exits in Watcher's Keep level 3. Also includes texts of various scrolls needed to solve a few puzzles and a list of allowable alignments for Clerics. A list of Triggers has been included.
Another spreadsheet has been included that lists all the spells. Spell Spreadsheet contains a list of all Domain spells for Clerics.

www.freewebs.com/ishadnha/IWD2Skills.zip

Modifié par Ishad Nha, 31 octobre 2011 - 08:52 .


#2
Azione

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Cool! Please keep posting this.

#3
Ishad Nha

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Now this is a game for the experienced BG 2 player only, the automap is the wrong size for BG 2 areas. I have completed the first level. All of the automap is shown but the notes and PC locations are based upon an area that is larger by a bit.
Party Mage had no spells, she was created after the journey to Irenicus's dungeon. Initially she was level 1 but she was consoled into level 7. This party having not actually adventured, there were no scrolls in its possession. Then she failed to write two spells to her spellbook so I had to console in some scrolls. Here the ID 2 Editor, DaleKeeper, told me what codes to use.
Escaped Clone is tearing the level 7 party to pieces! She is uber-tough, I will need to see what the problem is.

Escaped Clone sometimes is heavily injured or even killed by the Assassin. Spider Spawn and Magic Missile may be useful too.
Where is the Remove Blindness spell? It is in the pen and paper rules but not in the ID2 game. As a substitute Dispel Magic will do the trick.
Party got out of the Irenicus Dungeon, but received no big quest xp awards! No-one gained a single level.
Shield of Balduran is nerfed, now protects 10/+1 against missiles not against Beholder rays!
In BG2 the Girdle of Hill Giant Strength was an absolute treasure, it did help a bit in combat. Also it enabled the PC to carry large amounts of stuff, 500lb of gear. In Icewind Gate, it only enables a +3 bonus to strength.
Asking Aerie to join the party caused a sluggishness in the game that was not cured by reloading. At the time I had a full party of six. After quitting the program and restarting it , the problem went away when I created an empty place in the party before inviting Aerie to join.
Circus went smoothly enough.

Modifié par Ishad Nha, 19 juin 2011 - 03:29 .


#4
Ishad Nha

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I don't see all the named weapons in the Ribald Mart and Copper Coronet stores.
A lot of the Graveyard quests did not appear in my first visit to that area. A design decision by Nameless One? They did all appear on the second visit.
Cleaned out the sewers under the Slums District. Now I have also explored the area under the Graveyard.
So far the Icewind Gate game is performing very smoothly indeed. If you didn't know you would think that you were playing an official Bioware game.
Edit:
Named items, Azurazor&, appeared only after the liberation of the Copper Coronet.

Modifié par Ishad Nha, 21 juin 2011 - 08:35 .


#5
Ishad Nha

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Dispel Magic is the way to take down the Third Edition SoA Wizards. Stoneskin is now a very effective spell when they employ it. They are usually protected by Mirror Image or Improved Invisibility. Hence they don't take much damage. To successfully resist a Dispel of their magical defenses they must make a Will Save, which is based upon their Wisdom. As Wizards their Wisdom won't be better than anyone else's.
Now after cleaning out the Slaver Compound in the old ship I will be wandering around Athkatla.

#6
Ishad Nha

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ID 2 Journal is a bit crude, no listing of Quests, Done Quests and commentary.
Baldur's Gate 1 could possibly be adapted to run on the ID 2 engine, this would give you Icewind Gate 1.

#7
mrprmiller

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Very interested in the possibilities. Doing an install of both now to try it. ;)

#8
Ishad Nha

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Quick notes at random:

Icewind Gate spells: no Detect Evil or True Sight!
As for Detect Evil, there is such an innate ability in the game files: "Innate 1 Detect Evil SPIN120". An item could be created with this ability.

My Sorceror spell selections:
Level 1
Charm Person, Chromatic Orb, Identify, Magic Missile, Shield

Level 2
Melf's Acid Arrow, Mirror Image, See Invisibility

Level 3
Dispel Magic, Fireball

SoA Mage, Beginning Spells Known, by spell level:
1: 7
2: 6
3: 5
4: 5
Thus you should feel free to give your Mage a few spells or scrolls at the beginning of the game.

To achieve access to all spell levels as they become available due to increase in level, the PC must start with at least this score in the relevant spellcasting ability:
Mage, Priest, Druid: minimum score of 15
Sorceror: minimum score of 14
Paladin and Ranger: minimum score of 11
Bard Spell Access: minimum score of 12
Further: all increases in ability scores must go only to the spellcasting ability.

(Paladin spellcasting is more trouble than it is worth, they get very few spells to choose from.)

Which PC takes what skill?

Skill: PC
Alchemy: W
Animal Empathy: -
Bluff: ?
Concentration: CDSW
Diplomacy: C
Disable Device: R
Hide: ?
Intimidate: P
Knowledge (Arcana): W
Move Silently: R/B
Open Lock: R
Pick Pocket: -
Search: R/B
Spellcraft: W
Use Magic Device: -
Wilderness Lore: D

Cleric is a human, he gets the extra skill point
Rogue starts with 14 Intelligence
Wizard starts with 18 Intelligence

Abbreviations:
Barbarian: B
Cleric: C
Druid: D
Paladin: P
Rogue: R
Sorceror: S
Wizard: W

No half-ranks in skills?! Need to have no left-over skill points for any PC.
classes get the following skill points for levels greater than 1:
Barbarian: 2
Bard: 2
Cleric: 1
Druid: 2
Fighter: 1
Monk: 2
Paladin: 1
Ranger: 2
Rogue: 4
Sorceror: 1
Wizard: 1

Paladin and Rogue start with 13 Dexterity to get Dirty Fighting feat.

From Weimer's notes:
"Run the game's configuration and enable the cheat option. Add Cheats=1 to icewind2.ini's [Game Options] area.
Start the game and press [ctrl] + [tab] to open the console window and then put in a code below:
Show map of Area: ctrlaltdelete:explorearea()
Experience of selected char set to number: ctrlaltdelete:setcurrentxp(number)
Spawn items, number: ctrlaltdelete:createitem("item name",number)
Spell for character: ctrlaltdelete:addspell("spell name")
Enable in-game cheat keys: ctrlaltdelete:enablecheatkeys() "
Adding items and spells, the codes you need can be retrieved from the Item Browser and Spell Browser of DaleKeeper.
If there is already a "Cheats = 0" entry in the ini file, just change the 0 to a 1.

Journal: how primitive compared to BG2! Use Ctrl - S and Ctrl - A a lot. You may need to run the game in a window to see the printed out journal notes.

Modifié par Ishad Nha, 23 juin 2011 - 07:21 .


#9
Ishad Nha

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Rogues in 3E are tough, they can Evade spells like Fireball. I can't just fry them all with a Fireball and then move on to the warrior types.
Now I am starting on the De Arnise Keep. There have been no serious problems so far.

#10
Ishad Nha

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De Arnise Keep quest is finished, as the protagonist took 4 Paladin levels and then 3 Fighter levels, he is the new Lord. He may be able to join the Order of the Radiant Heart too. (Though he may not get the quests.)
Detect Evil was apparently in the ID 1 game, (I have the game but I have never installed or played it.) I don't know if it can be revived for Icewind Gate 2 or not.

I think you can play the original ID 2 game even with the Icewind Gate 2 mod installed, I will have to research this. Start the mod in the usual way, dump Imoen, then use some suitable console commands:
MoveToArea("AR1000")
- moves you to the Targos Docks area, where you start the game -
SetCurrentXP(0)
- undoes the mod's promotion of all PCs to level 7 -
enablecheatkeys()
- enables the party to teleport to near the Wicked Wench, when Ctrl + J is pressed -
Edit:
It seems that you may be able to play through the Targos area but there will be a crash when you try to access the world map that connects to Targos.

Modifié par Ishad Nha, 26 juin 2011 - 07:26 .


#11
Ishad Nha

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Druid Grove finished successfully, now I must go back and report my success.
My stock trick when I see two powerful groups of monsters fighting each other is to let them do it. When one side destroys the other I then finish off the survivors.

After cleaning out the De Arnise Keep I went off to Trademeet. Returning to the Keep, the game sent the party to the original Keep, AR1300, not the liberated Keep, AR1304. (Icewind Gate uses the strings "AR0120" and "AR0136" to refer to these two towns.) Thank God for the console.
After a cutscene the party was left in Spellhold, they should have been returned to the Slums, console worked once again. Infinity Explorer showed the Slums to be area AR0026 in Icewind Gate.

Modifié par Ishad Nha, 27 juin 2011 - 08:21 .


#12
Ishad Nha

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The Icewind Gate 2 blog continues:
Major problem: Vampires are invulnerable, there seems to be a major flaw in their script. They always dominate nearby PCs and the control seems to last for a long time.
Looking at the Creature Browser in DaleKeeper it seems that ID 2 had no Vampires, hence there might be no protection against their charming gaze.
I will have to play through the relevant parts of the Graveyard in SoA and see how it all worked.

#13
Ishad Nha

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MaeVar guild quest has been done. Now I am tackling the Cult of the Unseeing Eye.
I will be taking some time out to read the descriptions of the ID 2 items. This will give me a feel for the overall situation, how they relate to the spells and abilities in the game. Do any need to be brought into Icewind Gate 2...

#14
Ishad Nha

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Icewind Dale 2 seems to have no Beholders or Beholder-kin, hence there is no Shield of Balduran, which fries those nasties with their own rays.
Individual Beholders can be beaten with the Sleep Immunity Ring (item code 00RING77) and some spells:
(1) Spell Resistance
(2) Death Ward
(3) Chaotic Commands
(4) Improved Invisibility
(5) Haste
For fighting Gauth I also equip Boots of Grounding.

Spell Resistance is cast by the Cleric, it does not come from a scroll.
All spells are cast on the one PC, he single - handedly fights the Beholders and Gauths, while the other PCs take cover.

Cult of the Unseeing Eye, the priests are no small hassle. They can heal themselves, summon creatures&&. In Second Edition just damage them every round to stop casting. In Third Edition it is not so simple, my tactic is to knock off a few and then return.
This cult is now wiped out along with its false god, next thing I will do is clean out Ghoul Town.

Modifié par Ishad Nha, 02 juillet 2011 - 05:04 .


#15
Ishad Nha

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Features of BG 2 that are not supported in Icewind Gate 2:
There seems to be no alignment of items. Hence any Mage can wear a Robe of the Evil Archmagi.
Items that in BG2 are specific to a given NPC can be used by anyone in Icewind Gate 2.
Items don't have illustrations in their information screens.
No apparent Glasses of Identification, so use the console to summon some Scrolls of Identification:
ctrlaltdelete:createitem("SPWI110Z",3)

Now one Paladin quest involves guarding an obnoxious teenager. Towards the end of the quest a guardian rolls up to collect her, hooray. It is either the real guardian or an assassin impostor. In BG 2 the protagonist can easily tell the difference with his Detect Evil ability. In Icewind Gate 2 no Paladin has that ability. Both use the same dialog unless you expose the fake. I will see if a spell like Holy Smite can tell the difference.

Edit:
If it is the fake, when you hit him with Holy Smite you should get this dialog from him:
"What?!  How did you...?  No matter... now you die, you interfering self-righteous fool!"
For some reason, if you hit the real one with a Holy Smite he goes hostile, you should get this:
"So be it! You will die in shame!"
If the real one goes hostile it is a good time to reload.
Dialog responses given by the party may determine whether you get the real person or the impostor. Even with the help of Infinity Explorer I can't figure out when you get the real person and when you get the impostor.

If entering the Umar Hills for the first time can't be done from the Temple District, it can be done from the City Gate area.

Modifié par Ishad Nha, 03 juillet 2011 - 09:24 .


#16
Ishad Nha

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Fighting the undead in the dungeon below the Graveyard is easier now. Spells like Chaotic Commands, Spell Resistance and Improved Invisibility make it easy to fight the bloodsuckers. One exception is Tanova, who uses Improved Invisibility. See Invisibility seems to be useless here.
How can this game not have True Sight!?

Edit:
Area beneath Graveyard totally cleaned out except for Tanova. I will need to figure out why she is such a hassle.

Modifié par Ishad Nha, 05 juillet 2011 - 02:47 .


#17
Ishad Nha

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Sorceror's Place walkthrough is based upon the original Weimer version of Icewind Gate 2, hence it does not give such an accurate description of what it is like to play the Delta version. In the latter you don't need to use cheesy tactics all the time.
SPOILERS

Werewolves in Windspear Hills have a broken script, hence they remain Fighters and they never shapechange.
Unlike the situation in BG2, Iron Golem in Firkraag's dungeon can fit through any door, ouch! Hence they can chase you through the door and then chop you up.
Otiluke's Resilient Sphere can remove lesser golems one at a time. Their Reflex saves won't be so great. Thus you can remove all golems except one, so you only need to fight one at a time. In the entry to the main dungeon you face two Stone Golems, one Clay Golem and one Iron Golem. They can swiftly massacre your party. My trick was to allow one or two in at a time, then close the door to keep the others out.

Rylock/Renfeld quest problem: no matter what I did after I found Renfeld, Rylock was not appearing outside Harper HQ!
I had to use the console as follows:
ctrlaltdelete:SetGlobal("TalkedToLyros","GLOBAL",1)

Edit:
Windspear Hills, the werewolves don't do their thing until all Gnolls are dead, that problem is now fixed.

Modifié par Ishad Nha, 09 juillet 2011 - 12:37 .


#18
Ishad Nha

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Now I can't get Rylock to reappear.
Ditto, the Philosophers in Trademeet have a broken script, they just stand around.
Parisa the Vampire in the Docks has an infinitely looping dialog script.

Ruined Temple dungeon went smoothly enough. Turn Undead cleaned out any large concentrations of shadowy undead.
As for enemy invisibility, if I can't dispel it I may be able to neutralize it with Faerie Fire or Glitterdust.

No Glitterdust spell exists in Icewind Dale 2! Faerie Fire is not working against Tanova.

Now I am working my way through Firkraag's dungeon, everything is going smoothly.

Modifié par Ishad Nha, 09 juillet 2011 - 12:38 .


#19
Ishad Nha

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Now I can't get the guy to reappear. Problem solved by this console command:
ctrlaltdelete:SetGlobal("RylockSpawn","GLOBAL",0)
Strangely enough, inside the Harper Hold no-one is at home. For some reason, taking the Harper bird outside leads to Rylock taking a few points in damage from an unknown source, then he turns hostile.

#20
Ishad Nha

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Firkraag's dungeon cleaned out, now heroes are in Brynnlaw. Breaking news: a messenger from the Keep arrived, now I will have to use the console to sort out this mess. (How can he get to Brynnlaw so easily?)
Vampires are ridiculously overpowered, they have Mage, Priest and Thief abilities. Brynnlaw, problems can arise when you have three of them. My solution was to encase one in an Otiluke's Resilient Sphere, kill the other two, then wait till the Sphere expired.

#21
BelgarathMTH

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Wow, Ishad, thanks for doing all this work. It would truly be a gift if we could play BG with third edition rules.

But based on your log, it sounds like the tech problems may be insurmountable. Is anybody else working on this with you? I can't help.

#22
Ishad Nha

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I am working by myself here.
Tech problems so far can be handled. The game plays much like the original BG 2.
Only real problem is Tanova, she will fall to Carsomyr.
Inability to dispel Improved Invisibility is a hassle, I have tried to alter the See Invisibility spell but no luck in that regard so far, I am not a modder. Any mage will die if the party surrounds him and lets him have it. It will take a while but he won't survive.

As for BG 1, if you can play it on the BG 2 engine with Baldurs Gate Trilogy, you may be able to play it on Icewind Dale 2. This will need one of the real modders not me.

Certain aspects of Icewind Gate 2 are actually easier than BG 2 because the party has powers unique to the Third Edition like a Mass Haste spell that hastes all PCs without fatiguing them.

Completed Brynnlaw, party then entered the Spellhold area but the relevant movie was not triggered. I don't see any sign of Icewind Dale 2 having movies outside of the introduction. Presumably there is no provision for doing so.
Edit:
Actually there is provision.
I found two other rudimentary movies in the folder CD2\\Data: Middle.mve and END.mve, pretty basic like the Intro movie. BG2 movies are in a bif file format not a "mve" format. You would need to convert the bif format files to mve format, something I have no idea how to do. Captions seem not to be found in the mve files themselves.

Modifié par Ishad Nha, 28 juillet 2011 - 03:55 .


#23
Ishad Nha

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In Icewind Gate 2, no button exists to enable the Slayer transformation, presumably it only happens once in the game. But in BG 2 the transformation was not really needed, it also had massive problems if used too often.
Walls don't block vision in the four monster painting areas. Paintings are not being consumed when the walls are opened.

#24
Ishad Nha

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ctrlaltdelete:SetGlobal("TalkedToLyros","GLOBAL",1)
Apparently Xzar has the "Lyros" dialog script?!

Dumbest part of BG 2, party trusting Saemon Havarian twice!
He handed them over to Vampires.
He expressed hope that they would make short work of the party.
He put hostile spell components in their food, Irenicus said in Spellhold.

Lonk the Sane had a morale failure, when we entered the area again.
Fighting Irenicus, he was supported by half a dozen guys, all called "Calahan".
Area AR1516/AR0190:Irenicus is uber-tough, I used Ctrl + Q to bring him temporarily into the party so I could look at him… Hacked in Carsomyr: SW2H10, that did no good! Irenicus is ridiculously over-powered, I will need to modify the script concerned. A straightforward fight in BG 2 becomes something in ID 2 where Irenicus can't be defeated. Only consolation is that you can teleport the party out of the room with Ctrl + J.

Now this version of Jon Irenicus seems to be: ppireni2, in Icewind Gate 2 that means: _pireni2. He seems to be reasonably tough. He is protected by a Minor Globe, or Globe, of Invulnerability. None of the PCs have spells above level 6, he can only be affected by spells of levels 5 and 6. Then he has all sorts of resistances…
I hacked in six Scrolls of Horrid Wilting, four were needed to finish off Irenicus.
ctrlaltdelete:createitem("SPWI805Z",3)

Modifié par Ishad Nha, 14 juillet 2011 - 08:54 .


#25
Ishad Nha

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As I did not want to fight the Spectator in the Sahuagin city and as I did not know how to arrange this I used the console once again:
Global("SpectatorAllowsChest","GLOBAL",1)
Chapter 5: Underdark, wrong Chapter introduction was given.
Had a relatively easy time in the Asylum, now we are in the Underdark.
No Scrolls of Freedom are on sale to release those affected by the Imprisonment spell. (The spell does not exist in Icewind Dale 2.)